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Old 08-30-2008, 08:18 PM   #1
TTEchidna
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Default Animated DP sprites

Now I know since Crystal we've had the tradition of animating the third version sprites, but here we were presented with a problem...

DP animated them, too.

Now, of course, we just use the simple battle frame as our display icon, which is okay for now...

But Platinum's are animated too. Uh oh.

Now, to save all the hassle of reuploading every DP sprite and all the Pt sprites we have so far... I got one question.

Anyone know where the animated DP sprites might be able to be found? I can create a very quick and easy solution to this filename problem... with animated pngs.

And the best part is that if I set the battle frame as the start frame, it'll look the same to those with browsers that lack support for animated pngs.
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Old 08-31-2008, 03:11 PM   #2
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Well, I know that PKMN.com gives the different sprites separately (not animated, with two different lists for first and second frame). And the shiny ones.

[Animated .pngs? I assume that you don't mean .mngs. If so, this would help me a bit...]
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Old 09-01-2008, 01:21 AM   #3
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No, I mean animated pngs. Like, a stationary gif and animated one have the same file extension. These ones keep the .png one.

And I've seen the two-frame things. That's the problem, we need the animation of them.
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Old 09-01-2008, 02:37 AM   #4
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I was unaware png could handle animation.
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Old 09-01-2008, 11:41 AM   #5
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Quote:
Originally Posted by "Epic Fail" View Post
I was unaware png could handle animation.
Myself also. I would like to know how one does it.
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Old 09-01-2008, 10:37 PM   #6
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I say we're probably just going to have to wait until the release to get the sprites...

It's only 11 days away anyway.
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Old 09-02-2008, 05:23 PM   #7
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well, by that sort of outlook, the DP animated sprited should be released, but i cant find them anywhere. only "frame 1" and "frame 2".
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Old 09-03-2008, 12:28 AM   #8
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There are ways to animate pngs. Mostly they can be made from a simple psd that is processed through a png animator but native support for exportation should begin to be included in stuff like GIMP, Photoshop, and of course everyone's pal, the now owned by Adobe and therefore integratable with .psd files, Flash, soon. Firefox 3 and Opera support the display of them as well, but IE7 doesn't, and thus just shows the first frame.

For right now, we could essentially use a gif file and make it a png by saving it as a psd, then running it through one of those converters, but ideally I'd hope for individual frames of an animated sprite to be saved as pngs, or even together as a psd, and then transformed.

...unfortunately, I don't know who rips the DP sprites and animations, and therefore... can't. So until we find out who it is...

Anyway, this is the Emerald Bulbasaur sprite in png format.
Attached Images
File Type: png Spr 3e 001.png (20.3 KB, 75 views)

Last edited by TTEchidna; 09-03-2008 at 01:47 AM. Reason: Adding an animated png of the Bulbasaur Emerald sprite
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Old 09-03-2008, 02:29 AM   #9
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All the sprites I see on Bulbagarden are credited to Fabu-Vinny, you could ask him.
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Old 09-07-2008, 06:33 PM   #10
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the animated png standard (apng) only works in newer browsers like firefox 3.
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Old 09-07-2008, 09:13 PM   #11
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Not apng, those are just png. The people who made the png standard decided to make apng instead of just expanding on plain old png. The animated one I put on here, that's a png. And if you DON'T have a new and awesome browser (meaning you choose to use IE), the animation just stays on the first frame, the one that appears in battle after the animation has finished.

Also: if you have a new browser...
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Old 09-07-2008, 10:28 PM   #12
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im using the newest version of Firefox, and it says i dont support it.
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Old 09-08-2008, 12:51 AM   #13
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You have to click it; it doesn't animate when it's a thumbnail (thank goodness, unlike gifs).
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Old 09-08-2008, 05:14 PM   #14
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i can see the animated Bulbasaur up there, but that thing still says i dont support it.
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Old 09-08-2008, 07:14 PM   #15
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It works for me. Nice.
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