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Older Games Discuss Generations I through III here.

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Old 07-16-2006, 08:28 PM   #1
Zeta
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Default Attack changes and Dark/Fighting/Psychic starters

Quote:
Shigeki Morimoto reveals that Thunder Punch will be a physical attack, while Hyper Beam becomes a special attack — physical and special are to be set by attack, rather than by type as in previous games. He states that the battle system will be changed "dramatically".
Quote:
One female staff member mentions a new Pokémon she saw on Sugimori's screen — the silhouette Sugimori reveals. She also suggests that the three starters types will be Fighting, Psychic and Dark. If this were true, it is likely that the type affinity chart will be changed in order to balance the three.
Am I the only one who really doesn't like these ideas?
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Old 07-16-2006, 08:36 PM   #2
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I dunno. If true it'd be nice to have a shake-up. It'd make competitive battling more interesting, not to mention simply otherwise playing the game.

Some sort of, y'know, SOURCE wouldn't go amiss though. :p
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Old 07-16-2006, 08:40 PM   #3
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Well, it's up on Bulbanews.

Personally, I'm more annoyed by the starters - since I dislike Dark / Fighting / Psychic's triangle since it never made as much sense to me as Grass / Water / Fire.
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Old 07-16-2006, 09:00 PM   #4
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This looks rather weird. Are you guys sure this info is completely true?
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Old 07-16-2006, 09:08 PM   #5
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I have doubt to the truth here. It seem too wierd to me. O_o
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Old 07-16-2006, 09:08 PM   #6
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The starter thing would be great.

Grass/Fire/Water had three games in a row, it's nice for something to change for once. I'm also hoping the "8 Gym and Elite 4" thing is changed up a bit too, since it's really stale doing the same quest for four gens. Hopefully they add a new twist to Gyms or something.
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Old 07-16-2006, 09:19 PM   #7
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Funky. I have no problems with the new starters. *made up starters which were Ground/Fighting, Electric/Psychic, and Water/Dark - in that order*

And it wasn't quoted here, but the article also mentions an underground world - sounds really cool to me. More Ground and Rock Pokémon, maybe? We could seriously use more of them - there's about a gajillion Water types, after all...

I'm a little wary about the battle system changes, though. I guess changing what's Physical and what's Special wouldn't be TOO bad - but the way it's worded makes me wary how deep these changes could run, and just how much of an RPG Pokémon will still be when all's said and done - I guess we can only wait and see on that front, though...
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Old 07-16-2006, 09:22 PM   #8
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I have personally confirmed all the reports in the article - the people do say that. How much you want to actually believe is true is up to you, since the game is still in development and nothing is really set in stone.
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Old 07-16-2006, 09:27 PM   #9
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The whole thing about what's physical and what's special makes sense, and we already have the beginnings of that with the abilities in R/S/E that activate when hit by "physical" (direct contact) attacks.

This would basically mean that Ghost attacks would now be special (since the only damaging Ghost attack worth anything is Shadow Ball, a projectile attack), and Dark attacks would be physical (Bite/Crunch/Faint Attack, makes sense), which is really the way it should have been in the first place.

Why would the "type affinity chart" be changed, as mentioned in the quote? Those three types already have pretty much the same effectiveness triangle as Fire/Water/Grass.
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Old 07-16-2006, 09:29 PM   #10
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Quote:
Originally Posted by Pie
Funky. I have no problems with the new starters. *made up starters which were Ground/Fighting, Electric/Psychic, and Water/Dark - in that order*

And it wasn't quoted here, but the article also mentions an underground world - sounds really cool to me. More Ground and Rock Pokémon, maybe? We could seriously use more of them - there's about a gajillion Water types, after all...

I'm a little wary about the battle system changes, though. I guess changing what's Physical and what's Special wouldn't be TOO bad - but the way it's worded makes me wary how deep these changes could run, and just how much of an RPG Pokémon will still be when all's said and done - I guess we can only wait and see on that front, though...
Changing Physical and Special to be dependent on attack and not type makes a lot of sense, as it should be what the attack does that dictates whether it's physical or special, not the type. Though it will mean learning a bit more if you want to do competetive battling I guess. Could definitely make Wobbuffet more interesting to use, if it wasn't banned in comp. battling that is. Lol.
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Old 07-16-2006, 09:34 PM   #11
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Dark is completely immune to Psychic, which is going to be very problematic...
...
...
...
...
...
...
... unless, the rival does not choose his starter from the above three.
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Old 07-16-2006, 09:36 PM   #12
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Think about what this is going to do to poor Alakazam... the only "special" attack he'll have left that's WORTH anything will be Psychic...

On the other hand, it's going to make some Pokemon like Kingler attractive again, since he'll have a 95 base power STAB physical attack in Crabhammer!
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Old 07-16-2006, 09:38 PM   #13
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Hm, I like the prospect of an attack being special or physical being based on each individual attack rather then type. Though I don't like the new triangle. I'm all for dark pokemon, but..eh....I rather fire types. Now if they were to do something like Dark/Fire, Water/Psychic, and Grass/Fighting or something like that, that'd be a pretty cool. XD
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Old 07-16-2006, 09:50 PM   #14
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Changing the way special and physical work - HORRIBLY problematic. And annoying as hell. But I just hate having to relearn things. Don't change the rules in the middle of the game. It just annoys people (me am people).

Changing the starter types - I'm on the fence. It could go both ways. Depends on a number of different things.

Large underground world - I love it. And I was actually wondering, based on the general size of the new land if we might see some sort of underground feature, although I didn't think it would be anything special.
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Old 07-16-2006, 10:05 PM   #15
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I think that changing how the attacks work will make for a much, much more interesting metagame. A number of previously "useless" Pokémon will start to get a lot more loving, I'd warrent.
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