Moves and their Histories.

Moves and their Histories.

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  1. MaverickKaiser
    Bullet Seed Head Smash, Hydro Cannon Frenzy Plant Blast Burn Leaf Blade and Iron Head. For brownie points:The Kamehameha
  2. Flaze
    Flaze
    Steel Wing, Arial Ace, Hyper Beam, Drill Peck
  3. Instrutilus
    Instrutilus
    Bullet Seed – The Pokémon produces or locates some* seeds or a similar object if one is not available, placing it in their mouth or bulb and firing them at high speeds, either because they naturally can or by chemicals released by the seeds that produce a bullet effect.
    Head Smash – duh. The Pokémon rams the opponent so hard it hurts the Pokémon as well.
    Hydro Cannon – The Pokémon fires all water in its body in one large blast. The Pokémon needs time to recover, as the attack takes a lot out of it.
    Frenzy Plant – The Pokémon fires two large vines from its body that moves beneath the Opponent, before growing up and hardening, growing leaves on the end to add the effect as the vines are very fertile. While some damage comes from the Pokémon being taken into the air, the main damage comes from the fall, caused by either the opponent falling through or the Pokémon shaking the tree. Flying-types can avoid the latter damage and Steel-types can take it easily. The attack takes a lot out of the Pokémon and it needs to rest for a short while.
    Blast Burn – The Pokémon fires as much flame as it can produce in one large blast. The attack uses up all the chemicals that it uses to produce flames it has at present, so the Pokémon needs to rest a moment to restore enough chemicals to continue fighting, which it can’t on the move.
    Leaf Blade – The Pokémon strengthens one of the leaves on its body with a special hormone and slashes the opponent with it.
    Iron Head – The Pokémon strikes the Opponent so hard it feels like being hit with a metal bar, while doing it in a way that prevents damage being taken by the Pokémon. The way can’t be copied in other moves, such as Head Smash, because of the style used.
    Steel Wing – Same as Iron Head, but with a wing appendage rather then the head.
    Aerial Ace – The Pokémon moves so fast, the opponent has no time to move out the way.
    Hyper Beam – The Pokémon charges up various energies and fires it in a large burst. All Elements are present somehow, and cancel each other out, so it becomes normal. The attack takes a lot out of the Pokémon, using its energy, so needs to rest shortly.
    Drill Peck – The Pokémon picks up speed before heading directly for the opponent, spinning and folding in its wings to reduce drag. The attack can hit three opponents if they’re positioned correctly. If the Pokémon can’t get airborne, it can usually fling itself in a spin to produce similar effects.
    Kamehameha – The Warrior gathers up his life energy and fires it in a large burst, similar to Aura Storm. Science has no place with soul energies.

    *Non-Grass-types only
  4. Der_Neuevenmenschen
    Can I have some explanations for:

    Rock Slide
    Stone Edge
    Focus Blast
    Nitro Charge
    Nasty Plot
    Thunder Wave
    Dragon Claw
    Shadow Claw
    Night Slash
    Earthquake
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