The updated Bronze and Cobalt Thread

The updated Bronze and Cobalt Thread

  1. Ice Tyrant
    Ice Tyrant
    I figured it would be a lot easier to make a new thread as to how the game's concepts are being done. I don't think actual development of the game would begin for quite a long time, but it's always the best idea to plan ahead you know. As of now these are the most up to date planned features.

    The following opinion states why I went with Dawn and Dusk's gameplay instead of re-inventing it like some people would expect to do in a game that is aimed to bring more popularity to a franchise.


    But anyways, these are the main planned features so far:

    -ALL Digimon species up to date. That was the number 1 promise about the games, and it's one I intend on keeping no matter how hard it may be. Nearly every Evolution mechanic returns as well, including the Xros evolution mechanic.

    -The action command thing the original concept had is completely gone since it felt too difficult to have with Multiplayer.

    -The games shall remain on PlayStation Systems and will NOT be for the Wii U or 3DS. I have a different plan for those systems now.

    -Bronze is moved to the Vita so I won't have to redo graphics between the versions.

    -The main continent is the same in both versions instead of being two version exclusive ones. The design of the continent is a homage to File Island, which ALSO will be in the game.

    -Locations outside of the "Digital" World that explain some of the backstory behind the Digital World's creation. One thing I can say about it; Jovian Moon. The jovian in question is ALSO where one of the bosses in the game are fought depending on which order you face them.

    -Absolutely NO old Digimon species until the end of the main story. No exceptions to that this time either. I feel it would be best to go an entire main story seeing none of the old for once since it gives a more fresh experience even if the gameplay is the same as an older game.

    -The gameplay will still be based on Digimon World DS and Digimon World Dawn and Dusk. Nothing is changing my mind on that. Absolute reinvention of gameplay is never a good option in the first place. Just look at what happened with Digimon World 4 if you wanna know why.

    -Instead of random encounters wild Digimon spawn on the field like how enemies do in the game Blue Dragon for Xbox 360. Honestly random encounters only work with Pokemon anymore or for mostly 2D games.

    -Legendary Digimon are boosted to a total of 20 (The False Sovereigns as well as the ones designed before them, as well as a Special Surprise related to the starting Digimon). Besides, I don't see why people complain about me referring to them like Legendary Pokemon, because there's no official term for Digimon like them. The fact there's already Digimon just like Legendary Pokemon such as Chronomon and the Olympus Twelve already proves a point there. I just refer to them as Legendary Digimon until I can organize the individual groups out of those 20 I have designed. There are OBVIOUSLY going to be a lot more than this in a way, since that number only refers to new Digimon species.

    -After the main story is another storyline involving older Digimon species. To put it simply, everything goes into chaos after the defeat of the version mascot as it's defeat caused alot of instability, and part of the final bits of that storyline involve training the Version Mascot's Fresh stage all the way to Super Ultimate (Pomon is Brondramon's Fresh Stage and Jibmon is Cobaldramon's).

    -Base stats are shown on the Digipedia just like they are in the DS World Games. Base Stats function VERY differently in these games though. For instance, by the end of the main storyline, all 3 starter Digimon should have around 500-600 in their mega stages with around 2,000 or so HP and MP BY LEVEL-UP ALONE.

    -The Digivolving system is based on Dawn and Dusk's where how all Digimon start at Level 1 upon Digiconverting and Digivoling them.

    -Because of the above stats now cap at 99,999 for HP and MP, with 9,999 for all other stats. Level now caps at 999 just like in Digimon World 4 as well. No Base Stat for any Digimon will go above 9,999 for HP and MP and 999 for other stats though. Brondramon and Cobaldramon will still have 9,999 HP/MP and 999 other stats when faced as the final bosses though, which is still pretty high even with the new caps. The new Level cap of 999 also explains why they're at Level 100 instead of 99.

    -Virus MetalGreymon and BlackWargreymon are the true Digivolutions of Greymon in this game instead of the vaccine counterparts. Virus MetalGreymon came first before the Vaccine one anyways, but Greymon will still be able to digivolve to both either way so it doesn't matter too much other than just trivia.

    -Some of the Palette swap Digimons are either redesigned drastically or little at all depending on how they're designed. One like BlackWargreymon would get little redesign for instance, where ones like Icemon, Meteormon, and Vermilimon would get major redesigns to the point they no longer resemble who they were originally palette swaps of. Some of the new Digimon related to older Digimon are sort of gap fillers that fill in the missing peices to lines like SnowAgumon (Both original and Data Squad version) or BlackAgumon's Data Squad version. But again, all of these Digimon and any new Digimon related to older ones at all are not seen until the end of the main storyline.

    -Examon retains his initial fight but is encounter in a different manor. Instead of the old way which used gameplay no longer in use, he is fought as the boss directly before reaching File Island, one of the last locations in the game to unlock.

    -Instead of heading to locations like in DS World games, everything is just one big Overworld that only uses portals to get to places faster. These portals have to be unlocked by finding the portal in the location you want to warp to though, encouraging more exploration than in the DS games.

    -The location of Gaiamon in the game means something. It's located in the ravaged Real World where humanity was destroyed and why they're at the "Digital" world now. The only place still with any human structures left is a small state in the US, where it's heavily guarded by the only NPC Enemies in the game as they are not Digimon species. Deeper in the state are more powerful enemies that skyrockect in stats once reaching a small town where Gaiamon is located. Within this town is an in-game version of myself as a sort of personal signature who battles you with many different kinds of Digimon all in the same battle. First the Mega Stage starters, then Shoutmon X7, ShineGreymon, MirageGaogamon, and Rosemon all in Burst Mode, then Susanoomon, then Gallantmon Crimson Mode, MegaGargomon, Sakuyamon, Imperialdramon Paladin DM (Paladin mode as a Dragon Mode Varient), Shakkoumon, Valkyrimon, then the Mega Stages of the original 8 Digidestined Digimon, Alphamon, Omnimon, the 5 Sovereign Digimon, the 7 Demon Lords, Ogudomon, Brondramon, Cobaldramon, Jadedramon, and then only if you manage to survive all of that do you get to face and obtain Gaiamon.

    -Up to 2,500 Digimon can be stored in a single save file, giving plenty of room to train as many Digimon as you please. A special feature allows you to install a file onto the PS3's harddrive or the Vita's Memory Card that increases this total by 12,500 Digimon, giving a total of 15,000 Digimon able to be stored in a single save file.

    -A total of 5 save files can be made for both versions. The installed storage file above has a feature where it can be installed as 5 separate files that allow storing 2,500 more Digimon so that each of the 5 save files can get expanded somewhat while taking up the same space as a storage file installed the other way to save space.

    -Downloadable Content in the form of new locations and new Digimon WILL be possible for the games, just to keep up with Bandai's rather fast rate of introducing new Digimon. Some DLC Digimon may be secretly added in patches and available by passwords similar to DotAgumon in Digimon World DS, but I doubt that there may be DLC Digimon like this, but it is a possibility.

    -Day and night cycles that occur within 3 hours; Half of that for day, the other half for night.

    -The above does NOT effect the D-Guage at all the for DigiFarms, as that is only for aesthetics for the game. The D-Guage is the same as it was in Digimon World DS, but now has a set time of 16 minutes per DigiFarm Day. 2 minutes per section of the D-Guage.

    -The DigiFarm Shops are like how they are in Digimon World Dawn and Dusk, with the better farm goods having their own specific shops that have to be unlocked.

    -The DigiFarm system is modeled after Digimon World DS's systems. Food production occurs even without farm goods for instance, with the farm layouts being based on a Normal farm a Species Farm.

    -A custom farm layout CAN be created though, which is based on Dawn and Dusk's DigiFarm layouts. BGM Boards are return from those games as well.

    -When using a farm good that raises a stat, Digimon can either decrease in a stat by -2 or -1, not change at all, or increase a stat by +1 or +2. HP and MP can increase or decrease by 8 or 16 in the same way. The high rank Farm Goods increase or decrease at intervals of 4 to 8 for normal stats and 32 to 64 for HP and MP.

    -Hopefully the one thing I can accomplish are extremely beautiful environments. After all, the Digital World is the moon of a Gas Giant after all, so there HAS to be graphics that make it look absolute stunning. Graphics are NOT Cel-Shaded, but more like how the textures are in the game Blue Dragon for Xbox 360 in addition to more realistic textures in some spots (I won't be handling the graphics myself though, as I would only draw concepts like I do now or actually work on the game code whenever I learn how to. There's absolutely no way I'd be able to make graphics like that myself, otherwise my Digimon art would be higher quality than it is now).

    -Digimon now have genders which are determined randomly upon Digiconvert. Only Digimon of opposite Gender can breed. Like in Pokemon there are some that have no defined Gender, which tend to the more robotic Digimon, but unlike in Pokemon these can breed with either male or female just fine, but once it breeds once which gender it can breed with is set in stone and can only breed with that gender from that point on, since it will then have the gender opposite of the one of the Digimon it bred with (For instance, if a genderless Digimon breeds with a Male Digimon, it will become a Female Digimon as that gender is the one opposite to the other Digimon's gender). Certain Digimon can only be a certain gender depending on their design (For instance, Angemon is Male only where Angewomon is Female only. Makes perfect sense there, where an example of an unknown Gender Digimon would be Machinedramon or HiAndromon). Digi-Eggs hatcing as the lowest stage only applies to single player eggs though, as Multiplayer created eggs have a chance to be at a higher stage instead.

    -Hatched Digimon in a DigiEgg ALWAYS hatch at the lowest possible stage. The moves in the 1st and 3rd of the mother's moveset are passed down, where the father passes down the 2nd and 4th move in it's moveslot. Traits can be passed down as well in the same manor, but some traits can't be passed down at all, typically the more unique traits like Imperialdramon's Wolverine (Increases damage as if it were Super Ultimate level) Trait. Just because they hatch at the lowest possible stage DOES NOT MEAN the stage will always be Fresh or In-Training. Some DigiEgg Digimon are known to hatch as Super Ultimate because that's the only stage they have!

    -A new system to make Digimon of higher stage more powerful than those of lower stage. For instance, an In-Training Digimon would do only 80% damage to a Rookie Digimon, where a Rookie would do 120% more damage in comparison. This number varies depending on how far apart the attacking and defending Digimon are in terms of what stage they're at (Don't expect some In-Training Digimon to do anything at all to a Super Ultimate like Cobaldramon in that case). This references the fact that a single Mega Digimon is supposed to be more powerful than 8 Champion Digimon, like in the Adventure anime season. Don't worry though, there IS a way around it to retain the idea of owning your friends with a seemingly harmless In-Training Digimon that actually has maxed out stats.

    -Even though Digi-Egg breeding is now single player, some eggs have requirements that need another player inorder to obtain them. These kinds of eggs usually hatch Version Exclusive Digimon or Digimon obtained out a choice between a few Digimon like the starting Digimon. Some Digimon don't fit either of these categories and still require multiplayer breeding to get, with these kind of eggs being the ONLY eggs that hatch higher stage Digimon other than their lowest possible stage.

    -Currently looking into the possibility of people being able to meet eachother in a server version of the Overworld. Since B/C isn't a real time combat game, I don't know how well this would work, but I'm still looking into the possibilities. After all, I want to make sure all the features are perfect at what they do, as these games will have a very lengthy development as far as the foreseeable feature goes. They may even end up on different systems from the PS3 and Vita depending on how long development takes.

    -A built in recording software to the game that allows a player to easily take screenshots and videos which are saved to the harddrive/memory card of the PS3/Vita. They are saved as two different files. One is .mp4 for the PS3 and Vita, and the other is a currently undecided file for uploads to YouTube.

    -The species Machine/Mutant and Insect/Plant from the DS Digimon World games have been split to be Machine, Mutant, Insect, and Plant instead of two of those 4 being bundled together, making a total of 10 different Species categories in the game and 10 different kinds of Species Exp. It's just something that HAD to be done in a way.

    -The basic graphical style is somewhat different from what Digimon is known to be like, mostly for my own Digimon designs. Nearly all the old Digimon are getting designs that fit this style, but their are ways to unlock the actual designs for these Digimon, none of these designs have been modified and are true to their original designs, even the palette swap ones. The only real reason for the redesigns in the first place is for consistancy with my designs and overall visuals in general, as well as the idea of palette swaps being absolutely lazy.

    -Weither or not a Digimon is Vaccine, Data, and Virus attribute is now displayed on a Digimon's info screen. This is more important in B/C now, since Vaccine, Data, and Virus attributes are sort of in a Rock/Paper/Scissors relation. For instance, Vaccine Digimon will do 20% more damage to a Virus Digimon while taking 20% less damage from them as well. For an easier idea on this, Vaccine beats Virus, Data beats Vaccine, and Virus beats Data. It's always how it's been, but it was hardly acknowledged.

    -Shared online server with multiple regional versions of the game. The server itself also supports multi-console releases outside of PlayStation systems, since another plan of mine are remakes of Dawn and Dusk for Wii U and 3DS as well as a remake of Digimon World DS for 3DS as well, but those will only happen AFTER B/C have been released.

    -Should the official servers ever need to be shut down, players can simply create their own with custom server software which will be released only if the official servers ever have to be shut down (Which I hope will never have to happen).

    -The two main player characters (Male and female choice obviously) are designed after Marcus and Yoshino, but their appearance CAN be customized.

    -The player character never haves any dialogue just like how the player character doesn't in Dawn and Dusk.

    -Degeneration and learnable traits are based on how they were in Digimon World DS, where Digimon being set to Level 1 when digivolving/digiconverting as well as level-up moves are based on Dawn and Dusk's system. Basically a mix of the best from both in order to have a quality experience.

    -The Early, Normal, and Late Level-Up rates return as well as more extreme versions of the Early and Late growth speeds, based on how they were in Digimon World DS.

    -A Digimon's Personality never changes after Digiconverting a Digimon, just like in Digimon World DS. The personalities from those games remain the same.

    -The Friendship stat is easier to read. Instead of the hearts glowing when it's at Max, a single heart can glow if it's completely filled, making it easier to tell if a Digimon has the minimum happiness to obey commands or not. The higher the happiness also means more Critical Hits and a higher chance to find Bits on a DigiFarm.

    -The DigiFarm Screen is not present on the game screen since there are no dual screens for those systems. Instead scrolling messages appear at the bottom of the screens informing you of events at a DigiFarm no different from how the Farm screen functioned in Digimom World Dawn and Dusk.

    -Farm reports have an option where you can either automatically view farm reports or ignore them without having to be interupted when a farm day ends.

    The following contains details on the storyline and thus are MAJOR SPOILERS:


    -A special limited addition version called Jade Version (For both PS3 and Vita) features the other counterpart Jadedramon and a different storyline. To make this limited addition version more special ALL of the Digimon are found in with no need to trade outside of those that require trading atleast once to Digivolve, as well as the only legit way to obtain X Antibody versions of Brondramon, Cobaldramon, and Jadedramon, all three are major to the plot as their X-Antibody forms.

    -The map of the Digital World is actually one big Overworld, with the map loaded in a way similar to Minecraft for seemless movement throughout the overworld with minimal loading times.

    -And I think I've said pretty much EVERYTHING you need to know about some of the stuff in B/C now. Eventually I'll work on posting Digimon designs here, as some of the ones present in the old topic have been scrapped ages ago. I'll post any missing features in this post when I can think of them though.

    -As for that bit about some DigiEggs hatching at the lowest point of an evolution line, those kind of DigiEggs are refered to as Species Eggs. These kinds of DigiEggs tend to hatch offspring that have a 50/50 chance of hatching into either the Mother's lowest stage or the father's lowest stage, but this is determine as soon as the egg is created as all Species Eggs have the coloration of the Digimon it hatches into, much like Pokemon eggs seen in the anime. If the Digimon's parents are able to DNA Digivolve somehow, the offspring will ALSO have a rare chance of hatching into the DNA Digivolved Digimon (A DigiEgg bred from a WarGreymon and MetalGarurumon has a slim chance of hatching as Omnimon. This is actually how DNA Digivolved Digimon were obtained in Digimon World DS in the exact same manor, as the actual DNA Digivolve feature was never in that game unlike with Dawn and Dusk). Another kind of Egg is called the MultiEgg, which are created in Multiplayer Digimon Breeding, which was the only kind of breeding in the DS Digimon World games. These DigiEggs hatch Digimon of all levels and behave much like the the DigiEggs you can get in Dawn and Dusk as to what could hatch from them. The last kind of DigiEgg comes from Digimon World DS which are refered to as GenerationEggs. These eggs are obtained in the exact same way as the DigiEggs they're based on from Digimon World DS, as all of the Digimon that can hatch from these eggs are one of the stages of the 3 Starting Digimon lines, making them the best yet hardest way to obtain the other 2 starter Digimon for those who'd have a much easier time breeding for Digimon instead of trading. These are Multiplayer Only DigiEggs.

    -The Spirit Stat now functions just like Special Attack from Pokemon, with the Wisdom stat being brought in to function like Special Defense, because how the heck Spirit is supposed to work in Digimon World Dawn and Dusk is what I don't even know. The Wisdom stat appears in Digimon World 4 for reference on where it comes from. The moves are now divided into Melee and MP Based attacks now. Melee Attacks run off Attack and don't use MP at all, where MP Based attacks use MP and either run off Attack or Spirit depending on what the move is in question (An attack like Leomon's Fist of the Beast King uses MP and runs off Attack, where something like WarGreymon's Terra Force runs of Spirit instead). MP based attacks tend to be more powerful than Melee attacks, but that doesn't mean Melee Attacks are not powerful at all. As to weither an attack hits Defense or Wisdom, Melee and MP Melee attacks hit Defense, where MP Magic attacks hit Wisdom. I did the stats like this inorder to give more variety as to the kinds of move that appear, and to make sure Wild Digimon have atleast one attack that doesn't run off MP CPU Digimon are now effected by MP unlike in Dawn and Dusk.

    -Stress increasing intervals are the same as in Digimon World DS, as well as the stress system in General being the same from that game. To prevent too much exploitation, the cost of Chocolate and Sundaes are drastically increased to be more expensive as to not get too unbalanced.

    -Just like in Dawn and Dusk, raising a Digimon's resistance stat (Which are hidden from normal view just like in those games) will cause the status page to display a new weakest resist if the base lowest surpasses the next lowest from training. Raising all resists to max will cause it to display no Element at all for both Strongest and Weakest resists. A trained Resist stat DOES NOT reset upon Digivolving unlike in Dawn and Dusk, and a DNA Digivolved Digimon will have the trained resist stats as the Sub Digimon. Resist stats cap at 999,999, and are trained at intervals of 32 to 64 for normal resist based goods, and 128 to 256 for Advanced goods.

    -The shops are just like in Dawn and Dusk. Shops that sell more advanced goods, equipment, and items are unlocked by Tamer Rank.

    -Tamer rank is unchanged from Dawn and Dusk. The ranks from Normal to Tamer King remain unchanged as well, and have the same basic effects on scanning Wild Digimon (Higher the rank, the more scan data obtained). Legend Tamer is also a rank above Tamer King this time. The bosses faced to rank up Tamer Rank are:

  2. Ice Tyrant
    Ice Tyrant
    Some of the first finished designs for the Digimon are the three starter lines. They're based on the Rock, Paper, Scissors match up between the Vaccine, Data, and Virus attributes; Data beats Vaccine, Virus beats Data, and Vaccine beats Virus. The three Digimon are called Chowmon, Minmon, and Jamon:


    Chowmon is a Vaccine Attribute Digimon and is based on the prehistoric Giant Ground Sloth. Chowmon is a sort of big eater that constantly munches on things, hence the name. It's evolutions retain the biting abilities of Chowmon as well and enhance them. The line is a homage to the WarGreymon line as to how they're designed, but they are NOT Agumon's counterpart in the game despite that. The Agumon counterpart is a completely different Digimon.

    Minmon is a Data Attribute Digimon and is based on various prehistoric amphibians with the Mega stage being based on a Gorgonops. The starters of Digimon World DS were Dragon, Beast, and Plant as their species, but the starters of B/C are Dragon, Beast, and Aquan as their species; Minmon is that Beast Digimon, but it is NOT who Garurumon's counterpart is. I had trouble thinking of the Mega stage since the earlier stages were Amphibians, so I simply made is a Gorgonops as the final stage. Unlike the other two, it NEVER evolves any cybernetic parts at all.

    Jamon is a Virus Attribute Digimon and is based on various species of Sharks. This is the actual Garurumon counterpart in the game, as it's line is similar to Garurumon's as well, except it doesn't become humanoid at all at it's Ultimate stage. The earlier Fresh stage is just plain adorable while the Mega stage is just plain BAD*** according to a lot of people who seen it already.
  3. Ice Tyrant
    Ice Tyrant
    The Fresh and Rookie Stages:

    Fresh Stage Digimon are present in B/C, but they do not actually battle at all and must be trained on the DigiFarm and digivolve to In-Training before they can be used in battle. Not because they can't battle, but that the physics in the game make them too weak to aside from low stats.

    Slomon begins to take on it's Sloth-like appearence in it's Rookie stage. It's more a mix of both Dragon and Beast than it is just Dragon. Slomon's Base Stats favor Defense more than other stats.

    Tongmon shows that it is actually an amphibian rather than a plant Digimon in this stage. I honestly don't know what I thought about when I designed it with ears, but I think I used it as a way for it to confuse people as to what it really was other than the fact it has very good hearing.

    Catfimon is kind of different from it's evolutions, but starts to resemble a fish now atleast. It gradually grows darker as it evolves until it's body becomes black in it's Mega stage.
  4. Ice Tyrant
    Ice Tyrant
    The very reason why the Digital World technically isn't Digital, Dragoramon:


    I always figured B/C was more of a re-imagining in the first place since the concept first came to mind. Everything relating to the setting and the designs of the new Digimon has always been a sort of re-imagining of some sort. You see the main reason the Digital World isn't Digital is because there could EASILY be another way as to how it got the name rather than it actually being what the name is. There's actually several reasons for that. First is how the humans got there; The same as they do in every known Digimon media in the first place. Technology around where the Digital World is links to a hidden portal that leads to the otherwise hidden planet as long as the technology is powerful enough and has a screen of some sort. The other reason, is a Digimon design of mine I like to call Dragoramon.

    Dragoramon is effectively the first Digimon to ever exist since it existed before time, space, and the universe itself. The backstory behind Dragoramon relates to another game project. Between all the game projects exists an omnipotent Dragon deity called Dragora that existed before everything else did. There's basically 4 different universes I have, actually all the same universe just in different phases. The 1st was only a small Planet, the next phases was an entire Solar System, The 3rd phase being an an entire Galaxy, and a 4th phase that has multiple Galaxies and where the timeline for B/C takes place. Dragora existed before the first phase, and all the phases take up nearly 42 billion years of history. Around the end of the 2nd Era Dragora was destroyed by an explosion that destroyed the 2nd phase and formed the 3rd phase of the universe, but it's power was so great it split down into many different individuals that would bear it's name as Dragora along with a title. An entire class of Dragons called Dragorias also originated in the same way as well.

    Dragoramon is the closest thing to Dragora itself in terms of both appearence and abilities, but isn't anywhere near as powerful. It formed the Digital World as a secret moon orbiting Neptune around the beginning of the 4th universe when it was created. Billions of years later in what is considered 2006 he ordered the Dragoria inhabitants to destroy humanity so that he could force them into relocating to the Digital World, which they discovered only a month prior to that incident.

    This is also how Gaiamon and Yggdrasil are brought into existance, but Earth is not actually destroyed at all despite how Gaiamon's backstory was (Galactimon fuses with Earth to become Gaiamon, thus destroying Earth in the process. In-game is actually needs a special kind of Key Item called the Gaia Stone completely unrelated to it's old digivolution way that never happened) Humanity was down to only a few cities worth of humans, and they were no longer as dominant as they were before since the Digital World contains many threats to them at first, which would be eased out into a society much like Dawn and Dusk with how humans live in the Digital World. B/C takes place 2,000 years after the Dragora incident and it wouldn't be til in sometime in B/C's storyline do they discover that Dragoramon was the cause of everything in the first place. Overall, pretty much every villian in B/C owes their existance to Dragoramon. A lot of things owe their existance to Dragoramon actually. Overall, the Digital World pretty much IS Digital since it can't be detected without having been there already, yet at the same time it's an actual moon in the Solar System.

    I chose it to be a Gas Giant moon specifically for atmosphere. Why Neptune is what I don't even know, but maybe it was that darker blue coloration it has that made me choose Neptune as the planet it orbits. Gas giant moons that have life on them always interest me, such as the forest moon of Endor from Star Wars (Yes, it actually orbits a Gas Giant, but you've probably never heard of the Gas Giant in question before). A lot of my colonies on the game Spore tend to be on Gas Giant moons specifically for an ominous feel to some of the colonies (Shame planets actually tend to have only modest size differences in the game). The graphics are one thing I want to focus on for the game, but A: That'll be the last thing I focus on in development, and B: I'll need somebody who is able to make the models, textures, and animations necessary. But first I need to be able to actually get work done myself in terms of programming, which I won't be able to for quite a while now. Speaking of Neptune though, if you face a specific boss out of the 4 you face after the first one, Neptune is where you'll face it at. It's not Dragoramon though, I'll tell ya that. The boss in question I'll post tommorow. It's size absolutely DWARFS Whamon and GigaSeadramon.
  5. 투 애니원
    투 애니원
    Alright I'm hooked.
  6. Ice Tyrant
    Ice Tyrant
    Most people probably already know who they are by now, but the Version Mascots should have their own post about now anyways:


    I always prefered the idea of Version Mascots being Legendaries since G/S was first released. Suddenly instead of starters the version mascots were more like final bosses in terms of stats (Even though no Legendary actually serves as the final boss in Pokemon, since that's what the Elite Four is for). I knew if there was ever going to be a Digimon like this that fits the needs I was looking for, they couldn't be Mega; They had to surpass Mega. There was already a stage that did just that, a little known stage called Super Ultimate. Only few Digimon are officially called such, but several old Digimon that were known as Mega in other media are Super Ultimate in B/C (Omnimon, Alphamon, Fanglongmon, Armaggeddemon, Imperialdramon Paladin Mode, and MaloMyotismon are some of the many examples of what Super Ultimates actually are. All of these Digimon digivolve from Megas in the first place, so keeping them as Mega would make no sense at all. I'm going to have to figure something out as to Imperialdramon Paladin Mode though. It's going to end up as a Level HIGHER than Super Ultimate without a doubt. It'll be the same Level Yggdrasil is, which is HIGHLY restricted to nearly everything else except Gaiamon).

    Brondramon, despite what it would appear, is related to the Dragora concept in some ways. It's currently secret X-Antibody design is based on what's currently the most powerful Dragoria in existance, having been posessed by that very being inorder to become it's X-Antibody form. Snake charming went into the design from the very beginning, as it's where the body of pots comes from. The fact Chinese Dragons tend to be more snake-like in the first place helps as well. The original concept of B/C had Brondramon in a speaking role when the storylines used to be version exclusive, but that was no longer the case anymore and that speaking role just vanished completely as it would serve the same role as Cobaldramon would when the storyline order became final.

    Cobaldramon is what fits a Hydra perfectly. A Hydra is actually more serpent-like than Hydreigon is and cannot fly (Those wings Cobaldramon has don't enable flight at all. They act as fins in the water). Like with Orochimon's heads, the heads would not share the same design. The yellow head, called Thunder, is the odd head out out of them. The middle jaw design is entirely different and the teeth on the upper side of it are longer and ask somewhat like a mask. The blue head, called Ice, has two horns not present on the other two heads. The middle head, called Fire, is the lead head and has a more darker color than the other two heads to represent that. It's X-Antibody is also the result of something posessing Cobaldramon, but who that is has no relation to Dragora at all. I'm probably not going to say who it is for now, since it causes too much spoilers for another game project and isn't anything hard to understand like Dragora is and thus a reveal is unnecessary at the moment.
  7. Ice Tyrant
    Ice Tyrant
    Well now, it appears I have found somebody who'd be able to make the kind of Digimon models I'm looking for:

    I already asked him about the idea and he seems pretty supportive of B/C. Definately would enjoy seeing more models by him whenever I can get the money to pay him to make them. Makes me wonder how Imperialdramon DM would look with models as beautiful as those.
  8. Ice Tyrant
    Ice Tyrant
    VERY late with revealing some Digimon, so I will go on to reveal several.



    XILA-Mon is basically my way of giving Neptune a purpose in the game other than pure atmosphere for the graphics. XILA-Mon is fought in Neptune's upper atmosphere, which is a different form of dungeon that's more like finding a needle in a haystack, but XILA-Mon can easily be noticed from a distance due to it's massive size.

    Nagadramon actually influenced a Fakemon design of mine, due to the fact I wanted a Naga as both a Digimon and a Pokemon.

    Arclimon is the very reason I made the Spirit and Wisdom stats the way they are. Had there only been Spirit to do the job of both stats, then Arclimon would be another Alakazam as it was in Gen I due to it's broken Special Stat, and it wasn't until the Special split did it become far less broken due to average Special Defense. Alakazam had the second highest Special stat in Gen I, second only to Mewtwo, effectively making Alakazam the most powerful Special based Pokemon outside of Ubers. Due to the way Arclimon's base stats are, it would've repeated Alakazam and be even worse due to the fact it's immune to direct attack damage referencing the Arc Lich of Mabinogi from which it's based on.

    Gaiamon is apparently an official Digimon, but a design was NEVER made for it whatsoever. It has only been referenced in Digimon World 3 as Galacticmon's next stage had it fused with Earth, which never took place because Galacticmon was destroyed before that could happen. Gaiamon is also said to be the most powerful Digimon in existance, and due to what the digivolution method would suggest, would probably be the size of a planet. Now the Gaiamon I designed isn't planet sized at all, but it IS a lot taller than XILA-Mon though. Obviously I need to be able to have the Digimon small enough so that it doesn't cause too much lag, as Gaiamon and it's previous stages from Vemmon to Galacticmon are obtainable Digimon. There's actually two different modes for Gaiamon, the one in the pic being Armor Mode, which has parts of Galacticmon attached to it's back. Normal mode lacks any of Galacticmon's parts and looks like this:



    For Gaiamon's main appearence, I had it a homage to Aggron as a reference to the boss rush in which you get Gaiamon at, as actually there's an almost identical boss rush in every game project of mine, all ending with some being in armor that looks similar to Aggron.
  9. Ice Tyrant
    Ice Tyrant
    Next is a Digimon concept as old as the concept of B/C itself, Nagadramon and Quenadramon:


    Nagadramon's design looks different from the original pic that I had for it, because the original pic was lost due to having to reformat the computer used to make the pic on. Early on the concept was two Digimon that had gender differences, but eventually as their designs got changed a bit it went to being something different. Quenadramon is sort of like a queen ant or something similar and constantly produces eggs of Nagadramon's different stages. Nagadramon is sort of an entirely male species, with Quenadramon being the female that keeps the population so drastically high to the point they flood all of the Dark Area. Nagadramon, compared to Arclimon, Dragoramon, and XILA-Mon, has no true special characteristic. Instead, if you face it last out of those Digimon, you face 100 of them for the boss battle. While Nagadramon is Mega, Quenadramon is Super Ultimate. Quenadramon is designed to be entirely different from other female Digimon. While other female Digimon have a slim and gracile look to them, Quenadramon has a bulky and robust look to her, with that muscular body being another part to her design. The Transformer Strika tends to have a similar idea to her, which instead of a body similar to Arcee, she has a body more like Bulkhead or Lugnut instead. In the DA description I had for Nagadramon's old pic, I mentioned a "six armed individual", which I merely intended to be a reference to Machamp until I gave Quenadramon six arms.
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