IGN: Arcueid/Taira • FC: 2921 - 9347 - 3205 • Friend Safari: Bug
I hope not. While I didn't consider XY super easy like everyone else did (did not use EXP. Share), it wasn't that challenging, either, except for Hawlucha. They did better giving higher leveled Pokemon in Gym teams, but this three Pokemon thing is really starting to piss me off. I hope they make them true remakes and keep the difficulty the same. Otherwise, I DEMAND Challenge Mode at the beginning of the game. Keep the teams for the Gym Leaders (Norman, specifically) and the Elite Four the same or more challenging. I better not see the Elite Four challengable in any order with 4 Pokemon each. Tate and Liza better have two Pokemon each to assure that the last leader won't have three.
Considering the last remakes, I do have faith that they can retain the difficulty level, but the question is if they will.
I hope not. I personally didn't find XY super easy, and used the Exp. Share from time to time, but there still wasn't much of a challenge. Of the Hoenn games, I only ever played Emerald and considered it to be okay in terms of difficulty. If they do try on making it easier for some reason, I'd hope they bring back the challenge mode from BW2 to give us the choice on how difficult we want it to be.
Pokemon was never meant to be a hard game though...even if there are a lot of older people playing this is the series of games that parents will buy their kids for the holidays. It's been directed to kids and always will be. As for the Exp. All, that is a complete non-factor. You can choose to use it or not. If the game has nearly as many trainers as X/Y, your team will be overleveled either way.
Madly in love with Articuno and Vaporeon!
I hope they can create something challenging. Being able to beat the majority of the Gym leaders with brute force by simply trading KO for KO because they had so few pokemon was no fun. Weirdly, the hardest gym for me was Grant's Rock gym. Apparently my entire team was was weak to either rock or Dark at that point, so Tyrunt was deadly. But I loved that challenge. By the end, I found myself with exp. all turned off, strategically avoiding tall grass to not level up more than I needed, which was no fun.
Go home Kalos rivers, you're drunk.
My URPG Stats
Only time I used the EXP Share in X/Y was when I was grinding up my Pokemon to match the level of the highest leveled Pokemon the Gym Leader/Champion had. Same thing with the Lucky Egg.
They should add the Easy, Normal and Challenge mode but not in the way it was handled in B/W2 with those stupid keys, it should be available from the start.
Claimer of Garchomp and Steam Eruption
Hopefully not...but I'm fearing that they will. I've found post-Heartgold quite easy, hopefully they can bring the difficulty back. They still can, it just tends to be the postgame stuff like the World Tournament. Maybe we'll have a mode with "Classic" difficulty and "Casual" difficulty, to borrow the terms from Fire Emblem.
I'm hoping no, but it probably will be. The direction they've taken in difficulty and design changed drastically in BW1, I have a feeling they consider it "necessary" to dumb down the game to the point where a braindead monkey could beat it. If they can bring back Challenge Mode and do it right this time, though, then it won't matter as much because all of the experienced players can just stick with Challenge Mode the entire game, which would have a more comparable difficulty to the originals. Levels would probably also be changed to match XY's pacing, I highly doubt the Exp. Share is changing either.
I really hope not. I enjoyed X/Y, but there were points where it was way too easy, particularly against the Elite 4. They should have had stronger teams and at least five Pokemon. I didn't even use the Exp. Share since I thought that made level grinding too easy and unrewarding, if that makes any sense. I don't remember R/S/E being particularly challenging for me, but I definitely remember struggling against a couple of Gym leaders and the Elite 4, especially Wallace. I would hope that they would keep the levels for the teams pretty much the same. I wouldn't mind if they kept the Exp. Share the same way as it was in X/Y, as long as the levels either are kept the same or they're increased a bit. Allowing for easy or hard modes would solve the problem though.
I'd like the Gym Leaders, Elite Four, and Champion to all be kind of difficult. It's true that in Y I went in and swept the Pokemon League without much effort. The fight got close only when I went in with a severely underleveled team post-game. Replaying several older games, I noticed how much harder it was to grind, with my team just barely keeping up with the AI's levels. And keep those 2 psychic twin Gym Leaders (Liza and Tate?) as tough as they were in the originals. As much as I hated those two, I'd hate to see them nerfed.
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Alpha Sapphire: Terminus
Claimer of the Keyblade, the Wabbajack, Phoenix Down, Lucina, the Silver Bow, and Roxas.