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  1. #151
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    Default Re: Things You Don't Want To See In ORAS

    Quote Originally Posted by Isaac Gravity View Post
    Quote Originally Posted by henrymidfields View Post
    No indication of respect/celebration towards the player. I liked how there were actually photos of celebrations in Pokémon BW2 and a parade in XY. Okay, we don't necessarily need a cutscene of AZ like we did in XY (which was a bit of an Ass Pull, though I enjoyed it), nor a song in the credits (can be a bit cheesy for some people), but we need an actual celebration for the new hero. (Which made perfect sense in XY, and which ideally should have been put in as early as RSE/FRLG, or BW1 at the very latest.)

    Can we do a cutscene of the E4 saluting the protagonist, and the protagonist celebrating with the gym leaders like in BW2? Or, can we do a straight-up parade as in XY? Or at least key characters actually recognising the heroic player character post-credits? (All the Gym Leaders, your mom, the professor, all the Elite 4 whenever you encounter them outside League grounds, and anyone who previously dissed you for whatever reason.)
    I could live with that. In both games that whole celebration felt overblown esp. when the BW2 protagonist feat felt small in comparison to what their predecessor and heroes from previous games have accomplished. XY was just...ugh I'm still sickened that the game call Shauna and the others defenders of Kalos when they did jack-squat (C'mon you and I know full well given how incompetent Flare was you could have easily mowed down all of them one by one by yourself since none of them have the sense to come at you in a goddamn horde battle).

    I'd rather continue being a passing through (though powerful) Pokemon Trainer doing what I wished with no attention drawn on me with maybe a few small fans here and there. I'm fine with those close to the player throwing them a party at home or something though. All you really need.
    You could say the same stupidity for most other teams as well. (And yet wasn't Team Plasma still considered to be a threat in BW2?) Besides, this is RSE we are talking about, where you actually had to stop a legendary's rampage - if anything a celebration makes more sense.

    I didn't really care about the story's deficiencies in XY, and I liked to actually feel appreciated this time around. And now that I've experienced the parade, I can't really live without it anymore. After playing XY, it was quite anti-climatic seeing BW's ending (Wait, so we go straight into the credits? That's it?), and that's even when I consider that Unova's story does not end there and continues into BW2. I could possibly live without a celebration with RBY and GSC, because it was just Team Rocket, but not for other villains/legendaries which were much bigger threats.
    Last edited by henrymidfields; 23rd June 2014 at 08:57 PM.

  2. #152

    Default Re: Things You Don't Want To See In ORAS

    The new exp. share being the only option. Seriously, having this thing available for the whole entire game in X/Y was way too easy. It's proponents argue that you can just turn it off, but then you get no way of helping out a weaker team member or speeding up grinding. I think they should have the original exp. share and the Devon President give you an upgrade after you beat the E4. This way, the exp. share doesn't make the adventure stupidly easy and it doesn't disappear entirely. I agree with the people who like the new one, it makes the hassle of grinding up a competitive team from eggs way easier and makes competitive battling more accessible and easy for everyone. I hadn't dreamed of serious PvP battling before X/Y, and now I find it quite fun! Anyway, my point is, old exp. share until post game, then upgrade it to the new one. This will make everybody happy.

    -copy/paste of old story. The new trailers make it seem like they will update the story a lot, but I still want it said that the old story in RS was... lacking.
    -same exact rival battles. These games were my favorites of the series but one problem with them was the fact that the May/Brendan battles were stupidly easy. I usually love battling my rival every once in a while but in these games I just got annoyed. You never even battle your rival with a fully evolved starter, and after your last battle in Lilycove, you never. See. Your rival. Again. Seriously, this really annoyed me. They fixed this in later games, making your rivals more interactive and involved, but given this is a remake, I really want to see this change.
    -Unova style E4. Honestly, this made the challenge a little too easy, although some of the simplicity may have been from the laughable pushover that is Alder. Anyway, I didn't like this E4 when I saw it and I still don't like it today. While it can make your challenge more interesting and make it more fun to challenge over and over again as you inevitably will for levels and money, I miss the tension and excitement you get from climbing each set of stairs to the next challenge. It's fun to move ahead in a line like in the old games. While it sounds like a waste of the newer 3D capabilities with graphics and what not, I loved the idea of you starting in the pokemon center and walking to the hall of fame, battling each E4 member who tries to stand in your way and keep you from attaining the ultimate glory. One drawback, admittedly, is the feeling of some E4 members being superior or at a higher level than others. Sydney feels like a ridiculous peon by the time you've challenged Drake or even Glacia for that matter.

    I'm actually quite torn on the issue of whether Steven will be the champ or Wallace will be. I didn't really like the champion battle with Steven, but the fact that Wallace used only water types as the leader was kind of disappointing in my Emerald runs. Honestly, if for whatever reason I was struggling all I had to do was fly to New Mauville, grab a magnemite, train it up to level 50, and then spam thunderbolt at Wallace until I won. The Champion should not use only one type. Period. But I also didn't like fighting Steven as the champion. I feel that the role of the eccentric but seemingly powerful and wise character who occasionally shows up and helps you out some or talks to you about the legendary pokemon and eventually was revealed to be the champ was better filled by Cynthia than Steven. Steven seems like a little bit too much of a kook to be an official member of the E4, and I much prefer getting a friendly call from him in the post game and finding him in Meteor Falls, only to be eaten alive by his team of level 80s. I liked this part of Emeral a lot, where Steven acted sort of as the Red of Hoenn. I didn't like him as the champ, it didn't seem to suit him. I enjoy my battles against Wallace but I'm disappointed that GF made a type specialist champion.

    -no reduction of surfing or water routes. Even if they just mess around visually and don't actually change the map at all, I really want to see some sort of reduction in the amount of surfing that is required. Honestly I felt like I was spending more time surfing from Mossdeep to Sootopolis to Lilycove to Pacifidlog to EverGrande to Mossdeep etc. than being a pokemon trainer. I want the feeling of endless ocean to still remain, since this is part of why Hoenn is so unique and interesting, but I also want the actual feeling of sailing for hours to dissipate.

    -same EverGrande city. Really, EverGrande was literally just a pokemon center in the originals. I was really excited to come to this inaccessible and seemingly unreachable place the first time I played through, but I was so disappointed. For real, this city is a bit of a joke and I wonder if they just got lazy over at GF. I want to see this town developed, maybe have some back story on times in the distant past or just some sort of culture there. I want EverGrande to feel like a city, not like a pokemon center lazily slapped into the game right before Victory Road.

    -not same victory road. Honestly, this victory road is ridiculously annoying and grueling to go through, which is why I feel that it's the only victory road that actually fulfills its purpose. You may have to make a few trips in and back out before you can get through. Not so with others, except MAYBE FRLG victory road. This victory road makes you work, not only to have pokemon tough enough to survive but it makes you think. It has several puzzles and multiple paths to confuse you. Keep this feeling, it makes me mad but it makes it all that much more rewarding to see the light at the end of the tunnel. Literally.

    -same old Wally. This kid. I hated him so much. He walks into the grass, turns around a couple times, and out pops a MALE RALTS, LEVEL 5. I hated Wally so much because I'm pretty sure this is literally the rarest possible random encounter in that route . Not only that, the way he acted and popped up at very awkward times in the game always made me irritated to see him. I want him to be more of a challenge, and I want to see a little bit more of him at less awkward times. I mean, you see him once when you meet him, again in front of the Mauville gym, and the last time is when he challenges you at the end of Victory Road. His team is always painful to see. He talks about challenging the Mauville gym with only a level 16 ralts. He is always annoying and hes not interesting. He always acts the same slightly depressing way, full of hopeful determination and then crushing defeat whenever you are forced to beat him. If they could find a way to make him way more challenging and less depressing to interact with, that would be preferential.

    -roller skates. They were hard to control and not all that much faster than running, plus the fact that you have to use the d-pad if you don't want to skate was so annoying. You never had the option to take them off. And what did they do for the gameplay? All they opened up was a few places to grind around in the desert area and get items. They could just as easily have integrated some strength puzzles.

    -same giant boulders for strength. For real, these things are annoyingly huge. I get that it makes it more impressive for your pokemon to shift around boulders a few stories high, but they make it harder to create strength puzzles and see what you're doing when you push them around. They're a little too big for my tastes.

    -introduction of non-Hoenn pokemon into Hoenn and expansion of Hoenn dex. I have no interest in GF slapping a bunch of the new pokemon into the Hoenn game. This is a remake of Hoenn, not a new game in the continuation of the series. The community has been begging for these remakes for a long time, let Hoenn be Hoenn. Perhaps maybe a few fire types could be added because the number of usable fire types in Hoenn is so low, but that's it.

    -post gen 3 evo lockout. Pokemon like Dusknoir made picking up a Dusclops have some point to it. And while I am a big proponent of keeping Hoenn to Hoenn, I agree that there should be some connection and interaction with later gens.

    -freebies. XY literally gave you a Lucario and mega stone. I'm not talking trick house gave you items, XY literally gave you a mega lucario for free after the THIRD GYM. They need these games to retain the difficulty of the originals, so Brawly's makuhita can stay stupidly broken in my book. If you could beat it back then, you can beat it now.

    -ignoring old Hoenn areas. For real, the Trick house was so much fun. Even though the puzzles weren't always super hard, the training was good and the zany trick master himself made this an area I kept coming back to. Honestly, I will be very disappointed if this area doesn't make a comeback and get majorly expanded.

    -no battle frontier. This area was amazing. You didn't have to try to beat it if you didn't want to, there was other post-game stuff to do, but if you were in the mood to try your hand at competitive style battling, this was the place to be. The simplified version in HGSS was okay, but there hasn't been a really good replacement for this area yet. Maybe a few small updates to some of the areas in the battle frontier and some other basic modernization would be good, but aside from that this area needs to come back exactly as it was.

    -simplification of HM puzzles. Since gen III, I have noticed a general, gradual simplification and dumbing-down of puzzles in the pokemon games. This game has been notorious in my memories for having some real brain teasers and difficult puzzles. Like I talked about in my victory road comment, I want to see the difficulty, not just of the battling itself, but of the overworld mechanics, high.

    That's all I've got for now, and it is admittedly plenty. I may think of more, I may not. Post your comments! I want to see!

  3. #153
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    Default Re: Things You Don't Want To See In ORAS

    Quote Originally Posted by jnbada123 View Post
    -roller skates. They were hard to control and not all that much faster than running, plus the fact that you have to use the d-pad if you don't want to skate was so annoying. You never had the option to take them off. And what did they do for the gameplay? All they opened up was a few places to grind around in the desert area and get items. They could just as easily have integrated some strength puzzles.
    They also removed grid based movement, which is a huge plus. I don't think they should remove Roller Skates, but they should make them easier to control at least.

    Quote Originally Posted by jnbada123 View Post
    -same giant boulders for strength. For real, these things are annoyingly huge. I get that it makes it more impressive for your pokemon to shift around boulders a few stories high, but they make it harder to create strength puzzles and see what you're doing when you push them around. They're a little too big for my tastes.
    Unova Rt. 23 and Kalos Rt. 21 would like to disagree with you, those were actually some pretty tough Strength puzzles. Also, it's a lot more beneficial for the design if they keep the ones that you need to push into holes so they can use them as temporary roadblocks. Maybe they could have both, but if I had to choose one, I'd rather have the newer boulders.

    Quote Originally Posted by jnbada123 View Post
    -introduction of non-Hoenn pokemon into Hoenn and expansion of Hoenn dex. I have no interest in GF slapping a bunch of the new pokemon into the Hoenn game. This is a remake of Hoenn, not a new game in the continuation of the series. The community has been begging for these remakes for a long time, let Hoenn be Hoenn. Perhaps maybe a few fire types could be added because the number of usable fire types in Hoenn is so low, but that's it.
    Fire types are the least of Hoenn's concerns, there are several types that are even worse off than Fire. You think five Fire types is bad? Try two Ice types, four Ghost types (one of which is a gimmick Pokemon), four Dragon types, and four Fairy types. And by the time you've satisfied all of these issues, you're already around 250.

    Quote Originally Posted by jnbada123 View Post
    -freebies. XY literally gave you a Lucario and mega stone. I'm not talking trick house gave you items, XY literally gave you a mega lucario for free after the THIRD GYM. They need these games to retain the difficulty of the originals, so Brawly's makuhita can stay stupidly broken in my book. If you could beat it back then, you can beat it now.

    -ignoring old Hoenn areas. For real, the Trick house was so much fun. Even though the puzzles weren't always super hard, the training was good and the zany trick master himself made this an area I kept coming back to. Honestly, I will be very disappointed if this area doesn't make a comeback and get majorly expanded.

    -simplification of HM puzzles. Since gen III, I have noticed a general, gradual simplification and dumbing-down of puzzles in the pokemon games. This game has been notorious in my memories for having some real brain teasers and difficult puzzles. Like I talked about in my victory road comment, I want to see the difficulty, not just of the battling itself, but of the overworld mechanics, high.
    Sadly it seems nowadays that Game Freak is intent on removing any sense of challenge to make it easier for the kids (which TBH I think is unnecessary because the games were always easy enough for kids to beat). I don't want to see these things either, but I'm definitely expecting it.

  4. #154

    Default Re: Things You Don't Want To See In ORAS

    Quote Originally Posted by Bolt the Cat View Post

    They also removed grid based movement, which is a huge plus. I don't think they should remove Roller Skates, but they should make them easier to control at least.

    Quote Originally Posted by jnbada123 View Post
    -same giant boulders for strength. For real, these things are annoyingly huge. I get that it makes it more impressive for your pokemon to shift around boulders a few stories high, but they make it harder to create strength puzzles and see what you're doing when you push them around. They're a little too big for my tastes.
    Unova Rt. 23 and Kalos Rt. 21 would like to disagree with you, those were actually some pretty tough Strength puzzles. Also, it's a lot more beneficial for the design if they keep the ones that you need to push into holes so they can use them as temporary roadblocks. Maybe they could have both, but if I had to choose one, I'd rather have the newer boulders.

    Quote Originally Posted by jnbada123 View Post
    -introduction of non-Hoenn pokemon into Hoenn and expansion of Hoenn dex. I have no interest in GF slapping a bunch of the new pokemon into the Hoenn game. This is a remake of Hoenn, not a new game in the continuation of the series. The community has been begging for these remakes for a long time, let Hoenn be Hoenn. Perhaps maybe a few fire types could be added because the number of usable fire types in Hoenn is so low, but that's it.
    Fire types are the least of Hoenn's concerns, there are several types that are even worse off than Fire. You think five Fire types is bad? Try two Ice types, four Ghost types (one of which is a gimmick Pokemon), four Dragon types, and four Fairy types. And by the time you've satisfied all of these issues, you're already around 250.

    Quote Originally Posted by jnbada123 View Post
    -freebies. XY literally gave you a Lucario and mega stone. I'm not talking trick house gave you items, XY literally gave you a mega lucario for free after the THIRD GYM. They need these games to retain the difficulty of the originals, so Brawly's makuhita can stay stupidly broken in my book. If you could beat it back then, you can beat it now.

    -ignoring old Hoenn areas. For real, the Trick house was so much fun. Even though the puzzles weren't always super hard, the training was good and the zany trick master himself made this an area I kept coming back to. Honestly, I will be very disappointed if this area doesn't make a comeback and get majorly expanded.

    -simplification of HM puzzles. Since gen III, I have noticed a general, gradual simplification and dumbing-down of puzzles in the pokemon games. This game has been notorious in my memories for having some real brain teasers and difficult puzzles. Like I talked about in my victory road comment, I want to see the difficulty, not just of the battling itself, but of the overworld mechanics, high.
    Sadly it seems nowadays that Game Freak is intent on removing any sense of challenge to make it easier for the kids (which TBH I think is unnecessary because the games were always easy enough for kids to beat). I don't want to see these things either, but I'm definitely expecting it.
    I guess we can compromise on the roller skates but I still don't see a need for them.

    On strength boulders, I guess I'm just nostalgic for the old ones and getting stuck in various points of my game. I agree with you from an analytical standpoint.

    Typing deficiencies are certainly a big issue, and I guess I hadn't really thought about all the places where Hoenn is lacking in this department. I only ever noticed fire types because I was always trying to replace a sorely missed Blaziken in my games. I didnt' notice the others because whenever I needed an ice type, I just picked up a Walrein and kept moving. I usually avoid Ghost types because I find that they are usually difficult to use offensively (or at least they were in gen III). I didn't use dragon types in gen III and I didn't feel the need to unless I felt like using a Salamence just for fun. Fairy type I am still not sure whether I like or dislike, I'm quite annoyed at how overpowered it is. I can see the addition of certain pokemon to make up for these deficiencies in Hoenn, but I want the character of tropical, unique, mysterious Hoenn to remain the same. If they can find foreign pokemon to add to the dex that fit that description, then I'm ok with it.

    On the easiness of the game, part of me is upset that the games are going in this direction. I want a game that is suited to me! But then I remember that these games ARE intended for children, after all, and there should be some accessibility for younger kids. I agree that if we could do it, they can, but I remember a lot of frustration and being upset because of a seemingly impossible boss fight in the game or getting stuck on those damned wailmer in Lilycove city. It made it more rewarding to beat those challenges, absolutely, but I think it makes sense from the marketer's perspective to make it so that all those bad feelings can be avoided for the children buying and playing this game. I wish it could be geared more towards my generation, but you can't have everything.

  5. #155

    Default Re: Things You Don't Want To See In ORAS

    I hope they don't keep the Mach and Acro Bikes the same.
    I hated having to constantly switch them.

  6. #156

    Default Re: Things You Don't Want To See In ORAS

    Well, looks like both the Mach and Acro Bikes are back. I see a lot of trips to Mauville in my future.

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  7. #157
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    Default Re: Things You Don't Want To See In ORAS

    Having a younger sibling in the game without the option to shoot them. *scurries off into a corner*

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    Default Re: Things You Don't Want To See In ORAS

    I really hope Game Freak doesn't make us go through some convoluted crap just to get Feebas...
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  9. #159
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    Default Re: Things You Don't Want To See In ORAS

    Well I was going to say May but it seems like she's confirmed :(
    I was also going to say dumbing down, but it seems they're doing that too as early trainers have been shown with fewer and lower levelled Pokemon.

    So all I have left is:
    I don't want to see them forget about Deoxys and Mew being catchable in Emerald

  10. #160
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    Default Re: Things You Don't Want To See In ORAS

    Things I do not want
    1. Walking Pokémon from HGSS. I hated that forced annoyance in HGSS
    2. the old experience share back. I loved how the new one in XY works, so I want them to keep it like that
    3. having the mach and acro bikes be two separate bikes. Unless you can get a special bike post-E4 that combines the two like the Gen IV bike did.
    4. forced tutorials. I understand completely that there are always new players, but they need to make the tutorials optional for those of us who already know how to play [or for subsequent playthroughs of the game]

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    Default Re: Things You Don't Want To See In ORAS

    1: Trick Master giving out the same gifts. I loved the tent but it should have been an earlier gift. I want an Eevee off him :P
    2: No teenage romantic scenes (AKA, the dropped Extrareceiver from B&W2 and the fireworks scene from X and Y). Nononononononononononononono xD
    3: Pokémon Bank not available to access until you've beat the game. Please not this cus I want to use my new babies I've bread in X and Y to play with.
    Last edited by Cosmic Gerbil; 7th July 2014 at 05:02 AM. Reason: Spelling error, bad me!
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    Default Re: Things You Don't Want To See In ORAS

    Quote Originally Posted by Cosmic Gerbil View Post
    1: Trick Master giving out the same gifts. I loved the tent but it should have been an earlier gift. I want an Eevee off him :P
    2: No teenage romantic scenes (AKA, the dropped Extrareceiver from B&W2 and the fireworks scene from X and Y). Nononononononononononononono xD
    3: Pokémon Bank not available to access until you've beat the game. Please not this cus I want to use my new babies I've bread in X and Y to play with.
    Why no 2? I've found it quite amusing if also really trashy. XD


    Quote Originally Posted by Umbreon Freak View Post
    I really hope Game Freak doesn't make us go through some convoluted crap just to get Feebas...
    I only know about this from TV Tropes, but the description is enough to repulse me too.

  13. #163
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    Default Re: Things You Don't Want To See In ORAS

    I didn't want to watch the fireworks with Shauna, I felt embarrassed xD I wouldn't have minded if it would have been like "Shall we watch fireworks together?" and you could choose yes or no. Better still, you could pick any character you liked to watch them with from a long list but nooooooooooooooooooooooooooooooooo, not allowed, owch xD

    Extrareceiver was worse! I enter a new grassy area, wondering what awesome Pokemon lie within. I start to explore when suddenly, that flipping thing goes off and I have to talk to the mystery flirting voice on the other end. Ack, no xD
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  14. #164
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    Default Re: Things You Don't Want To See In ORAS

    Yeah, not gonna lie, the flirty things in the last couple of games caught me off guard a bit. Shipping the anime is one thing, but any implied romance in the games comes off as pretty embarrassing; I could probably do without it. :P
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    Default Re: Things You Don't Want To See In ORAS

    I don't want the music to be changed too much, I just want the champion theme in XY's guitary sound bank

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