
Originally Posted by
AceTogeTrainer

Originally Posted by
Infinity Edge

Originally Posted by
AceTogeTrainer
this biggest thing we need competitively is a retcon on drizzle drought and sandstream, idk if anyone plays on wifi but politoed and kingdra are just ripping things to shreds and on everyother team. The effects of the abilities should be removed when the pokemon faints or switched out. it would give the boost to politoed and ninetales that gf wanted but would make sure the ability isnt abused. Also if sandstorm boosts rock types specialdefense then hail should boost ice types defense.
They don't. Only if you can't think of ways to counter them. I'm playing against trainers using those since long, and I honestly can't say those tactics are very good.
But I'm talking about Single, idk about other modes. I think it'd be even easier to counter that lame tactic on Doubles though.
Hail already makes Blizzard unable to miss and it afflicts every type besides Ice. Your suggestion would make it op.
well i'm not too sure how you play but even smogon banned the drizzle swift swim combination for being too powerful if i remember correctly, so idk how thats considered a lame tactic but im just looking at the facts. plus with only 3 pokemon in each battle its pretty hard to counter IMO but maybe im just a bad player. and hail is the least used of all the weathers statistically (once again the smog said so) because it essentially gives no form of boost to the ice type if the pokemon isnt carrying blizzard or stalling out the opponent which ice types dont even do effectively, so it deserves a boost. but getting back on topic weather in general needs to be retconned just because of the massive overcentralization it caused this gen.
I have to agree with this. Sun, rain, and sandstorm all have several abilities and moves related to them which allow various pokemon to abuse the weather:
Rain: 50% boost to water attacks
Abilities: Swift Swim, Rain Dish, Dry Skin, Hydration
Moves: Thunder and Hurricane are 100% accurate
Sun: 50% boost to fire attacks
Abilities: Chlorophyll, Leaf Guard, Solar Power, Harvest
Moves: Solarbeam takes 1 turn, Growth doubles both attacking stats, Morningsun, Moonlight, and Synthesis heal more
Sand: 50% boost to rock types Sp.Def
Abilities: Sand Rush, Sand Force, Sand Veil
Moves: None
Hail: Nothing
Abilities: Ice Body, Snow Cloak
Moves: Blizzard becomes 100% accurate.
Hail is already a double edged sword, being as the only type immune to it is Ice, therefore you either have to have a full team of Ice mons, or Overcoat/Magic Guard to avoid damaging yourself at the same time. There is no ability that activates under Hail to increase speed, heal stats, or increase power, nor does it give any benefits to the stats of Ice types. It's auto-inducer is also pretty rubbish, with Abomasnow's only redeeming feature being the fact that it has Snow Warning. Ice types already have a hard enough time (only one resistance, and typically quite frail), so retconning some buffs to hail would be great. I would suggest a 50% boost to defense for Ice types, along with another ability or two that help pokemon abuse the condition (look at what Sand Rush has done for Excadrill). Another thought I had was to make Hail the Stealth Rock equivalent of weather conditions, in that it does damage according to the individual pokemon's weakness to ice. Perhaps 6.25% for neutral damage, 12.5% for SE, and 3.125% for NVE. Any more than 12.5% I think would make Hail OP, but I think it's a reasonable amount for someone like Garchomp/Dragonite etc to lose each turn. It would certainly make Hail more usable.
- ND
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