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  1. #91
    Registered User Roosterman's Avatar
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    Default Re: New Moves/Abilities

    Quote Originally Posted by Cerony View Post
    Quote Originally Posted by Solacen View Post
    Quote Originally Posted by Roosterman View Post
    i think there aren't enough offensive dark type moves. how about one kind of like solar beam or hyper beam or hydro canon? we could call it "dark canon" real creative, huh? perhaps if they make a new weather type that makes it night, it could have the same effect as solar beam.
    Something along the lines of "Eclipse" as a dark based weather effect. It would also increase the healing done by moonlight. I never got why sunny weather gives the greatest boost when its the time you can least see the moon.
    Sunny Day's Japanese name translates to "Clear Skies", which is when the moon would be most visible. For English speakers the explanation could be that Moonlight's effect is strengthened because the moon's light is actually the sun's.
    so why not make the japanese one called "darkened skies" or something like that? unless that's what rain dance is called in japanese of course. or like solacen said, eclipse, eclipses happen when the moon passes between us and the sun making it dark. seems plausible.

  2. #92
    O Death Serperior's Avatar
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    Default Re: New Moves/Abilities

    Quote Originally Posted by Roosterman View Post
    Quote Originally Posted by Cerony View Post
    Quote Originally Posted by Solacen View Post
    Quote Originally Posted by Roosterman View Post
    i think there aren't enough offensive dark type moves. how about one kind of like solar beam or hyper beam or hydro canon? we could call it "dark canon" real creative, huh? perhaps if they make a new weather type that makes it night, it could have the same effect as solar beam.
    Something along the lines of "Eclipse" as a dark based weather effect. It would also increase the healing done by moonlight. I never got why sunny weather gives the greatest boost when its the time you can least see the moon.
    Sunny Day's Japanese name translates to "Clear Skies", which is when the moon would be most visible. For English speakers the explanation could be that Moonlight's effect is strengthened because the moon's light is actually the sun's.
    so why not make the japanese one called "darkened skies" or something like that? unless that's what rain dance is called in japanese of course. or like solacen said, eclipse, eclipses happen when the moon passes between us and the sun making it dark. seems plausible.
    Rain Dance is actually called Rain Prayer IIRC, but Eclipse sounds cool, but I'd prefer Blackout.

  3. #93
    Long live the land! SaikouToxin's Avatar
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    Default Re: New Moves/Abilities

    On the subject of a powerful Dark-type move, I'd love to see one called Crescent Blade, with 100 power and 90 accuracy. It has no additional effect. As for new abilities, I have a few in mind:

    Snow Scope: All attacks from the user will hit the opponent in Hail, regardless of increases in the opponent's evasion.
    Mastermind: Doubles power of all moves when your HP is in the red, but secondary effects will not appear.
    Fragrance: Lowers the opponent's Special Defense upon entering battle (an equivalent to Intimidate).
    Last Thoughts: Doubles a random stat when your HP is in the red.
    Underhand: Lowers the opponent's chance of a secondary effect of their moves appearing.
    What you see isn't always what you get.

  4. #94
    O Death Serperior's Avatar
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    Default Re: New Moves/Abilities

    Quote Originally Posted by Purazuma View Post
    On the subject of a powerful Dark-type move, I'd love to see one called Crescent Blade, with 100 power and 90 accuracy. It has no additional effect. As for new abilities, I have a few in mind:

    Snow Scope: All attacks from the user will hit the opponent in Hail, regardless of increases in the opponent's evasion.
    Won't that allow for 100% accurate One hit-KO's?

  5. #95
    Parabolic Charge! Helioptile's Avatar
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    Default Re: New Moves/Abilities

    Alterations of Wake-up slap:
    Paralysis: Chiropractory
    Burn: Body Chill
    Poison: Inject
    Confusion: Attention Shout

  6. #96
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    Default Re: New Moves/Abilities

    Quote Originally Posted by Corrupted Paradise View Post
    Does anyone have any ideas on what Yveltal's and Xerneas' signature moves (assuming they get one) will be?
    Yveltal:Y blast

    Xerneas:X ram

    Its worth a shot.

  7. #97
    O Death Serperior's Avatar
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    Default Re: New Moves/Abilities

    So, thinking up abilities for the new mascots, I think I've reached a great one, hopefully I'll be able to come up with a not-totally disgruntled explanation of it, so, bear with me:

    So, by their designs only, you can clearly tell that Xerneas and Yveltal are really majestic and badass looking Pokémon, and I think they both have that air thta commands respect, they're charismatic, or better, awe-inspiring, and I'd like that to transcend into an ability, that inspires even their foes, so I've come up with...

    Thrall
    When brought into the battle, there's a small (10-15%) chance of causing infatuation on the opposing pokémon, regardless of gender or even if they can breed to beging with.

    Yeah yeah, I know infatuation might not translate well into awe-strucking their enemies, so maybe we could have a message come up, like: X Pokémon refuses to attack Yveltal/Xerneas!

  8. #98
    Meignificent. Infinity Edge's Avatar
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    Default Re: New Moves/Abilities

    More moves and/or abilities that can negate Stealth Rock, that would be great for me. Currently only a small fraction of psychic and ghost pokemon can effectively defend against it. Don't even try to tell me about Rapid Spin And Defog, those are useless, as SR has PP of even 32 times and that's IF you manage to guess that opponents will use it. Stealth Rock even goes against law of logic imo, seeing how it affects flying and levitating pokemon, whereas Spikes don't. Oh well I guess that I forgot Taunt, but that's sometimes not a really good solution either.

    Other than that I don't really see what else could be done but as a suggestion I think that Outrage should always cause confusion and not cease attacking even if opponent uses protect etc.

    It would be great imo if Nintendo would learn a way to deny the cheating, seeing how the strongest, rarest kind of pokemon can be produced without much effort is really annoying if you would think what hardship it is to get a pokemon like that using traditional methods. That's just my personal point of view though.

    Trading was very weird and stupid sometimes STILL in 5th gen, I spent hundreds of hours playing my white and I never got to even see a Pikachu ;/
    Last edited by Infinity Edge; 19th February 2013 at 07:31 PM.

  9. #99
    Registered User Cerony's Avatar
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    Default Re: New Moves/Abilities

    Quote Originally Posted by Infinity Edge View Post
    Stealth Rock even goes against law of logic imo, seeing how it affects flying and levitating pokemon, whereas Spikes don't.
    In-game description of Stealth Rock:The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.

  10. #100
    Meignificent. Infinity Edge's Avatar
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    Default Re: New Moves/Abilities

    Quote Originally Posted by Cerony View Post
    Quote Originally Posted by Infinity Edge View Post
    Stealth Rock even goes against law of logic imo, seeing how it affects flying and levitating pokemon, whereas Spikes don't.
    In-game description of Stealth Rock:The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
    And how can exactly rock pokemon make them levitate? They're not psychic users. Flying pokemon should still have no problem avoiding even those.

  11. #101
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    Default Re: New Moves/Abilities

    Quote Originally Posted by Incoming Mortar View Post
    Alterations of Wake-up slap:
    Paralysis: Chiropractory
    Burn: Body Chill
    Poison: Inject
    Confusion: Attention Shout
    Wake-up Slap is itself an variation of the move SmellingSalt, the signature move of Makuhita and Hariyama that will cure paralysis and double in power when used on a paralyzed opponent.

    Anyway, I feel like Run Away could be made a whole lot less useless. I mean, most of the Pokemon who can currently have it have another, better ability anyway, but being able to escape from Pokemon like Shadow Tag Chandelure and Wobbuffet, Arena Trap Dugrtrio, Magnet Pull Magnezone as well as any Pokemon that can use Mean Look, Wrap, Fire Spin, Block, etc. could be incredibly useful under the right circumstances. Also, the potential duality present in a new Pokemon with Run Away and either Filter or Solid Rock would be so cool and revealing about how their trainer chooses to fight.
    Last edited by Ruttager; 20th February 2013 at 04:50 PM.
    Serperior likes this.

  12. #102
    Bulbapædist Zeta's Avatar
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    Default Re: New Moves/Abilities

    I really think that all moves and abilities should have some use in Trainer battles. Including stuff like Teleport and Run Away.

    Teleport - Altered into a Psychic-type version of U-Turn/Volt Switch.

    Run Away - (Wild) Enables guaranteed fleeing and switch-outs. This Pokémon is immune to Pursuit's damage bonus.

    Illuminate - Raises the likelihood of meeting wild Pokémon and enables moves to hit Ghost-type Pokémon.


    Etc.
    Pokemon Black and White. Its Pokemon . . . IN AMERICA!

  13. #103
    Drama queen/Bug master PrettyVenomoth's Avatar
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    Default Re: New Moves/Abilities

    Web hammer : pokemon entagles the foe with web/vines and throws them up into the air before crashing them back into the ground. 30% flinch

    damage 75
    accuracy 90

    Swarm : pokemon calls in reinforements to the battle to protect it.

    raises defence by 2 stages.

    Hover : pokemon uses wings to flot in the air for a prolonged period of time

    effect lasts 4 turns.
    pokemon is immune to all ground type moves while its in effect.
    pokemon loses its flying type characteristic while this move is in effect(if the pokemon is not flying type all other affects apply)

    claw dash : user attacks the foe in a last ditch attempt to win the battle

    power 40
    accuracy ----

    move hits without fail. ignoring evasion modifiers
    power doubles if pokemons health is in the red bar.

    inner strength : pokemon summons power deep within to perform previously impossible feats.

    damage 50
    accuracy 100

    damage is increased depending on the weight of the oppnent. max power 150
    weight modifers do not apply. 50 base damage always applys.








    pokemon is immune to ground type moves while this move is in effect


  14. #104
    Even Rocky had a Montage AlphaMouse's Avatar
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    Default Re: New Moves/Abilities

    I had an idea of an ability called Lie In, which adds 50% on to sleep time but allows Pokémon to gain, say 10% HP per turn while asleep.

  15. #105
    Om nom watermellon Solacen's Avatar
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    Default Re: New Moves/Abilities

    If Fennekin is indeed fire / psychic it got me thinking for a move that could be influenced by both of those. I came up with a fire type attack that was usuable by psychic pokemon. Like Will o wisp but for psychic types. It would involve manipulating fire towards the target (with psychic powers) in same fashion.
    Current Black 2 team


    20 and still loving Pokemon. So sue me :P

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