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  1. #61
    Hi Mr. Popo's Avatar
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    Default Re: New Moves/Abilities

    Quote Originally Posted by scrambled_togepi View Post
    With all the talk of Xerneus being based off several creatures or whatever it is i got a crazy idea. A move or Ability that allows a pokemon to duplicate itself. It would function better as a move that can work outside of battle. Like dividing Black Kyurem into Kyurem and Zekrom. As an ability the pokemon would be sent out twice when it is sent into a double or triple battle. It could possibly cut the HP in half to make the ability not so crazy.
    So, it's like Shadowclone Jitsu?

    Quote Originally Posted by IS1296 View Post
    A Ghost move with a base power of over 80. I know Hex can be 100 if the opponent suffers a major ailment, but I want something not relying on those ailments. And there's Shadow Force, but only Giratina and Arceus learn it. Or maybe increase Shadow Ball's base power.
    And the only way Arceus can legally have Shadow Force is through a distribution that ended over a year ago, which means that if you missed that event, there is only ONE pokemon in the entire game that can learn this move.
    Last edited by Shiny Celebi; 26th January 2013 at 04:32 PM. Reason: double posted
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  2. #62
    Registered User Johnny Boy's Avatar
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    Default Re: New Moves/Abilities

    I would love to see a grass version of Water Spout/Eruption. I even made up one.

    Pollen Bomb
    Type: Grass
    Power: Varies
    Accuracy: 100%

    The foe summons the pollen in the air and makes it swirl into a big ball so that it can be slammed on the foe.
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  3. #63
    ʕ • ◡ •ʔ / \(❍ᴥ❍ʋ) Winterdaze's Avatar Moderator
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    Default Re: New Moves/Abilities

    I am interested to see what kind of boosting moves they introduce this time. Gen V was infamous for introducing two of the most lucrative boosting moves ever, Shell Smash and Quiver Dance, along with a number of moves that boost accuracy.

    Perhaps we'll see a kind of anti-Shell smash move that boosts both defenses two stages and lowers offences by one stage. I imagine it would be some kind of move where the Pokemon covers itself in some kind of protective sheath that makes it difficult to retaliate, like a cocoon.

    I'd like to see a boosting move designed to help a certain group of Pokemon the way Quiver Dance helped a lot of mediocre Bug types. A move that involves stimulating muscles with electricity to boost Attack and Speed would help the struggling physical Electric types.

  4. #64
    Sittin on tha toilet zakisrage's Avatar
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    Default Re: New Moves/Abilities

    I forgot to mention that a non-damaging freezing move should have an accuracy less than 75%.

  5. #65
    Yomigaeru Tendou Soujirou's Avatar
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    Default Re: New Moves/Abilities

    Quote Originally Posted by Mr. Popo View Post
    So, it's like Shadowclone Jitsu?
    We already have that...Double Team is known as Kage Bushin in Japan

  6. #66
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    Default Re: New Moves/Abilities

    well, at least THOSE clones don't get to attack. :)
    Pecking order

  7. #67
    ˙pɐǝɥ ɹnoʎ buıuɹnʇ doʇs Apex's Avatar
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    Default Re: New Moves/Abilities

    For people who want a dark attack over 100, I had made up an attack called Flash Void. It flashes negative energy to stun or something like that. So the animation would probably be a flash followed by inverting the colors temporarily.

    Quote Originally Posted by Angela-Samshi View Post
    Quote Originally Posted by zakisrage View Post
    Why not a non-damaging move that freezes the target? Kind of like Will-O-Wisp is for burning the target. We have plenty of moves that cause sleep, paralysis, or poison without damage, so why not one for freezing?
    I agree. What would a good name be, though? I was thinking Freeze, but it might be a bit too simple or something, haha.
    Flash Freeze.
    Last edited by Apex; 1st February 2013 at 04:22 PM.
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  8. #68
    Sometimes I draw things. Finicky Fennekin's Avatar
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    Default Re: New Moves/Abilities

    Not so much a "new move", but I'd love to see a slight change to Return's animation.

    Now, I may be misremembering, but the animation for Return used change depending on how much the Pokémon using it liked you. Hearts would appear as part of the attack, and the more hearts there were, the higher the 'mon's happiness. I have an awful memory, but I swear that I used to use this in order to gauge how close I was to a friendship evolution in one of the older games. If XY can bring something like that back, I'd be one happy camper.

    As far as actual new moves go, I'd love to see more signature moves - both for legendaries and non-legendaries! I really like the idea that there's a special move just for a certain Pokémon, and I'd love to see more of those.

  9. #69
    Parabolic Charge! Helioptile's Avatar
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    Default Re: New Moves/Abilities

    Here are some ideas:

    Alterations of Venoshock:
    Freezing: Frostbite
    Burning: Third-Degree
    Paralysis: Nerve Shock

    Alterations of Jump Kick and Hi Jump Kick:
    Steel: Weight Smash and Anvil Smash
    Rock: Rockfall and Landslide
    Dragon: Battering Ram and Force Ram
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  10. #70
    Excellent. Ange's Avatar
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    Default Re: New Moves/Abilities

    Quote Originally Posted by Incoming Mortar View Post
    Here are some ideas:

    Alterations of Venoshock:
    Freezing: Frostbite
    Burning: Third-Degree
    Paralysis: Nerve Shock
    I approve of anything that's called Frostbite, cause I somehow happen to really like that word. I hardly use Ice-types at all, but I swear I'll catch an Ice-type Pokemon that learns it just so I can use it. I like the sound of Nerve Shock, too.

    I want them to introduce a damaging move based on ash that rains down after a volcanic eruption. I think Rock-type would be the best fit, but I guess Fire-type could work too.

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  11. #71
    Registered User Codface's Avatar
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    Default Re: New Moves/Abilities

    Flick - Knocks entry hazards to opponents side of field -1 priority
    Bush fire - Sets fire to field, causes 25% hp damage to both pokemon every turn (lasts 5 turns), ends in rain/hail, indefinite in sandstorm/drought. Damage adjusted based on type weakness.

  12. #72
    From Leyend to Myth Infinity Mk-II's Avatar
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    Default Re: New Moves/Abilities

    Stealth Rocks is set up as "layers", each of which expire after a hit.

    There, I just rebalanced the entire game forever.


    Also some cool >=30% freeze damaging Ice move that only a few Ice types get. Like 60-70 BP 100% acc. Thanks to STAB it very well outclasses your typical coverage Ice Beam in usefulness, ths making Ice Pokémon a more attractive option than just something with IB.
    Helioptile likes this.

    [/overexposition]

  13. #73
    Parabolic Charge! Helioptile's Avatar
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    Default Re: New Moves/Abilities

    Quote Originally Posted by Infinity Mk-II View Post
    There, I just rebalanced the entire game forever.
    Double Team.

  14. #74
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    Default Re: New Moves/Abilities

    Quote Originally Posted by Incoming Mortar View Post
    Quote Originally Posted by Infinity Mk-II View Post
    There, I just rebalanced the entire game forever.
    Double Team.
    How about, after an attempt to hit evasion goes down if it's been increased? Or, if a hit gets in, evasion is reset - if it's been increased.

  15. #75
    Parabolic Charge! Helioptile's Avatar
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    Default Re: New Moves/Abilities

    Quote Originally Posted by Kwame120 View Post
    Quote Originally Posted by Incoming Mortar View Post
    Quote Originally Posted by Infinity Mk-II View Post
    There, I just rebalanced the entire game forever.
    Double Team.
    How about, after an attempt to hit evasion goes down if it's been increased? Or, if a hit gets in, evasion is reset - if it's been increased.
    ERMAGERD THIS GUY IS ARCEUS

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