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  1. #46
    20% Cooler Rainbow Dashie's Avatar
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    Default Re: New Moves/Abilities

    Quote Originally Posted by Cerony View Post
    Quote Originally Posted by stefanj View Post
    Also, doesn't levitate grant immunity to all entry hazards?
    All but Stealth Rock.

    Like many people I agree that Stealth Rock should be nerfed to some extent. I've heard some good ideas like given is a limited duration on the field. My favorite thus was was making it similar to Spikes and Toxic Spikes wherein it only reaches full power upon having the maximum stack set up. I like this idea because not only does it nerf Stealth Rock some but it also allows players with some work to keep the full power of this move. It just feels so nice seeing your opponent's Pokemon drop as they enter the field.
    I've used Stealth Rock to crush Elesa a few times, because her Pokemon's signature move involves switching out repeatedly. As they say, when fighting a strong opponent you need to use their strength against them.

    I want to see a move that most grass-type Pokemon can learn that has 95% power, 100% accuracy, and a possible side effect. That way, the Grass-type starters could finally start having something to compete with the Water and Fire starters. All Fire-type starters can learn Flamethrower, and all Water-type starters can learn Ice Beam; there needs to be something all Grass-type starters can learn that can compete with those moves in power, accuracy, and the potential to give a secondary effect. Maybe something like "pollen storm", which has a 30% chance of poison (or paralysis).

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  2. #47
    Kung Fu Yancham! Rocky505's Avatar
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    Default Re: New Moves/Abilities

    Quote Originally Posted by Rainbow Dashie View Post
    Quote Originally Posted by Cerony View Post
    Quote Originally Posted by stefanj View Post
    Also, doesn't levitate grant immunity to all entry hazards?
    All but Stealth Rock.

    Like many people I agree that Stealth Rock should be nerfed to some extent. I've heard some good ideas like given is a limited duration on the field. My favorite thus was was making it similar to Spikes and Toxic Spikes wherein it only reaches full power upon having the maximum stack set up. I like this idea because not only does it nerf Stealth Rock some but it also allows players with some work to keep the full power of this move. It just feels so nice seeing your opponent's Pokemon drop as they enter the field.
    I've used Stealth Rock to crush Elesa a few times, because her Pokemon's signature move involves switching out repeatedly. As they say, when fighting a strong opponent you need to use their strength against them.

    I want to see a move that most grass-type Pokemon can learn that has 95% power, 100% accuracy, and a possible side effect. That way, the Grass-type starters could finally start having something to compete with the Water and Fire starters. All Fire-type starters can learn Flamethrower, and all Water-type starters can learn Ice Beam; there needs to be something all Grass-type starters can learn that can compete with those moves in power, accuracy, and the potential to give a secondary effect. Maybe something like "pollen storm", which has a 30% chance of poison (or paralysis).
    The Water Starters also have Surf for a 95 BP move.
    Serperior likes this.

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  3. #48
    20% Cooler Rainbow Dashie's Avatar
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    Default Re: New Moves/Abilities

    Quote Originally Posted by Rocky505 View Post
    Quote Originally Posted by Rainbow Dashie View Post
    Quote Originally Posted by Cerony View Post
    Quote Originally Posted by stefanj View Post
    Also, doesn't levitate grant immunity to all entry hazards?
    All but Stealth Rock.

    Like many people I agree that Stealth Rock should be nerfed to some extent. I've heard some good ideas like given is a limited duration on the field. My favorite thus was was making it similar to Spikes and Toxic Spikes wherein it only reaches full power upon having the maximum stack set up. I like this idea because not only does it nerf Stealth Rock some but it also allows players with some work to keep the full power of this move. It just feels so nice seeing your opponent's Pokemon drop as they enter the field.
    I've used Stealth Rock to crush Elesa a few times, because her Pokemon's signature move involves switching out repeatedly. As they say, when fighting a strong opponent you need to use their strength against them.

    I want to see a move that most grass-type Pokemon can learn that has 95% power, 100% accuracy, and a possible side effect. That way, the Grass-type starters could finally start having something to compete with the Water and Fire starters. All Fire-type starters can learn Flamethrower, and all Water-type starters can learn Ice Beam; there needs to be something all Grass-type starters can learn that can compete with those moves in power, accuracy, and the potential to give a secondary effect. Maybe something like "pollen storm", which has a 30% chance of poison (or paralysis).
    The Water Starters also have Surf for a 95 BP move.
    Oh yeah. I guess I forgot that one because it doesn't have a side effect like freezing or burning. Speaking of burning, I just remembered the move Scald, yet another powerful, accurate Water-type attack. They really need to balance it out more.

    Also, I want to see more good Dark-type attacks. Pretty much the only strong Dark-type moves there are are Crunch, Dark Pulse, and Night Daze (and only Zorua and Zoroark can learn Night Daze... I think). Yeah, Bite is pretty good, but it only has a base power of 60; if it weren't for the fact that it can possibly cause flinching it wouldn't be worth it at all.
    The same goes for Steel-types. The only Steel-type move that is strong enough and accurate enough for me to ever bother teaching any Pokemon is Flash Cannon. All of the other Steel-type moves are either too weak (like Metal Claw) or too inaccurate (like Iron Tail).

    Are you a brony? If so, you should definitely check out this awesome forum: http://www.equestriaforever.com/forum.php. Tell them Commander Hurricane sent you.

  4. #49
    Excellent. Ange's Avatar
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    Default Re: New Moves/Abilities

    I want a Special Rock- or Ground-type variant of Blizzard (120 Power/70% Accuracy) called Sand Tornado (or maybe Dust Devil? Something that has to do with whirlwinds composed of sand, anyway. I know dust devils are usually weak, but you can always have some imagination) that has a 10 or 30% chance of lowering the target's Speed (or maybe accuracy).

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  5. #50
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    Default Re: New Moves/Abilities

    I would like to see them fix Run Away to be more useful in battle i.e. grant the Pokemon the ability to escape/switch out on Pokemon that have tried to trap them with Mean Look etc. I also think there needs to be a Special Rock move too. Not to mention a strong Dark-type move and an overhaul of some Pokemon's movepools. The one that springs to mind is Flareon not having Flare Blitz lol.


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  6. #51
    ChespinMitchman(-Mitch)=^ Mitch Chesman's Avatar
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    Default Re: New Moves/Abilities

    So I was thinking, how bout we have an electric counterpart to grass knot, or at least something similar? See here. With grass knot you trip the foe and based on their size and deal damage from the caculated result correct? But what if this has to do with the nerve system of a Pokemon, and the larger they are, not in weight but in height, the bigger damage they get? I know it sounds a bit....troubling for a Pokemon game, but I can assume Pokemon have a nervous system. Not to mention I can assume its not too different zapping the hell out of each other externally.
    "Funneh bunneh and the dammut Bahamut go on an adventure!"-Chespin Circa 2009

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  7. #52
    Sittin on tha toilet zakisrage's Avatar
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    Default Re: New Moves/Abilities

    Why not a non-damaging move that freezes the target? Kind of like Will-O-Wisp is for burning the target. We have plenty of moves that cause sleep, paralysis, or poison without damage, so why not one for freezing?

  8. #53
    Excellent. Ange's Avatar
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    Default Re: New Moves/Abilities

    Quote Originally Posted by zakisrage View Post
    Why not a non-damaging move that freezes the target? Kind of like Will-O-Wisp is for burning the target. We have plenty of moves that cause sleep, paralysis, or poison without damage, so why not one for freezing?
    I agree. What would a good name be, though? I was thinking Freeze, but it might be a bit too simple or something, haha.

    Claims: Dialga (23/01/13) | Adamant Ord (01/01/2013) | Roar of Time (23/01/2013) | Sand Veil (01/02/2013)

  9. #54
    ChespinMitchman(-Mitch)=^ Mitch Chesman's Avatar
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    Default Re: New Moves/Abilities

    Quote Originally Posted by zakisrage View Post
    Why not a non-damaging move that freezes the target? Kind of like Will-O-Wisp is for burning the target. We have plenty of moves that cause sleep, paralysis, or poison without damage, so why not one for freezing?
    Cause a non-damage freeze move combined with a speedy Pokemon can easily break the game and be used as an easy mode. Even if it lasts for 2 turns, it can easily be used to gain an unfair advantage.
    "Funneh bunneh and the dammut Bahamut go on an adventure!"-Chespin Circa 2009

    I sure was funner back then, possibly even stupider....

  10. #55
    Excellent. Ange's Avatar
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    Default Re: New Moves/Abilities

    Quote Originally Posted by Chespin View Post
    Quote Originally Posted by zakisrage View Post
    Why not a non-damaging move that freezes the target? Kind of like Will-O-Wisp is for burning the target. We have plenty of moves that cause sleep, paralysis, or poison without damage, so why not one for freezing?
    Cause a non-damage freeze move combined with a speedy Pokemon can easily break the game and be used as an easy mode. Even if it lasts for 2 turns, it can easily be used to gain an unfair advantage.
    They can always just give it to a limited amount of Pokemon or give it low accuracy. I mean, Hypnosis, for example, has an accuracy of 60%.

    Claims: Dialga (23/01/13) | Adamant Ord (01/01/2013) | Roar of Time (23/01/2013) | Sand Veil (01/02/2013)

  11. #56
    HEY GUY HEY GUYS YamiiDenryuu's Avatar
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    Default Re: New Moves/Abilities

    I can only see Freeze getting a dedicated move if they weaken it a bit... perhaps by increasing the amount of moves that can remove it. Moves of all the types that're SE on Ice should be able to break a Pokemon out of it, right?

  12. #57
    Fire+Grass Fan! DinoBlaze's Avatar
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    Default Re: New Moves/Abilities

    Dark Moves better than Crunch and Dark Pulse. Oh yeah, and more support for the Grass Type. I made a few up, so I'll just post them here.
    Dark Strike. Power: 100. Accuracy: 90. May confuse the opponent.
    I think it would turn the screen black, then show your pokemon blasting a sphere of energy at the foe.
    Vine Blast. Power: 95. Accuracy: 100. Your Pokemon makes a tornado of vines before flinging them at the foe.
    Swarm Blast. Power: 150. Accuracy: 90. A bug form of Hyper Beam. Shows a cloud of flies descending on the foe.
    Tsunami. Power: --. Accuracy: 30 A water form of Sheer Cold

    This is my totally awesome Emerald Team!!!

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  13. #58
    Registered User Eneci's Avatar
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    Default Re: New Moves/Abilities

    Flame eyes(fire)- a flame beam-laser send from the pokes eyes(fennekins signature move)

    Underground waters- the poke hits the ground beneath itself and sending energy. the foe gets hit by a underwater beam.
    water planets- a attack that resembles the signature attack of sailor Neptun.

    Drill whip (grass)- chespins tails starts spining and untouches.

    Magnetic soul(steel) - the poke blasts a energy wave off which converts into metal bolders that crashes the opponent.

    Lightning spear(electric) - the poke creates a lighting between his arms and sends them high speed to clash the opponent

    Tail blade(normal) - the pokes tail enlarges and hits the opponent with chances of flinching

    Strangle (Fighting) - the pokes legs and arm enlarge and strangle the opponent.

    Darkdawn - the poke send a darkball to the opponent who gets confused and looses the half of it's HP

    Invisible punch (ghost)- this move can only be used if the Poke is suffering a status change. The poke goes into a sleep mode and he opponent gets hit by a invisible opponent 2-3 turns.

    PsychicPuppet - the poke connects itself with the opponent via purple threads and shocks it with psychic waves.

    Poison Birds - the poke sens out a huge poison wave into the air and at the end of each turn the opponent gets hit by poison waves 5 turns.

    Mud glew (ground)- the poke hits the opponent with how mud with possibilty of getting burned

    Rocket (rock) - the poke sends out 4 huge rocks which are high speeding towards the opponent.

    Honey bomb - a yellow bomb is sent towards the opponent and explodes right infront of him. causing him to flinch.

    Ice claw - the poke races towards his opponent with a huge ice claw growing out of his hand and hitting the opponent.

    Dragon cresent .

    Torped crash - the flying bird starts spining and crashes his opponent at the very end.

  14. #59
    マイナン軍曹 S.S. Shadow Minun's Avatar
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    Default Re: New Moves/Abilities

    Atomic bomb (Fire) - the user sends powerful fire balls at the sky, and the ball will drop to the ground to make huge explosions. May hurt all Pokémon in the battle including user and partner. One-hit KO move.

    Acid rain (Water or Poison) - the user creates poisonous vapour and cause damage-dealing acid rains. May damage all Pokémon in the battle including user and partner. A damage-dealing version of Rain Dance.

    Hack (Psychic) - the user attacks the foe and making the foe losing all of its moves for one turn.

    Tear bomb (Water) - the user creates a powerful beam through its eyes, and explodes when targeting an opponent. May hurt the user.

    Blur vision (Ghost) - the user watches at the foe's eyes, and blurring foe's vision. Non-damaging move.

    Shadow Rocket (Dark) - the user fires rockets created using its own energy, and launches to the foe and destroys them.

    Thunder Slap (Electric) - the user slaps the opponent and cause electric shock. Weaker version of Thunderpunch.

    Invisible Slap (Ghost) - the user slaps the opponent and cause opponent confusing.

    Hydrogen Bomb (Water) - the user sends vapour at the sky, and forms the water ball and drop to the ground to make huge explosions. May hurt all Pokémon in the battle including user and partner. One-hit KO move.

    Ice Slap (Ice) - the user slaps the foe and causes freezing. Weaker version of Ice Punch.

    Blaze Slap (Fire) - the user slaps the foe and causes burn. Weaker version of FirePunch.

    Acid Punch and AcidSlap (Poison or Psychic) - the user punches/slaps the foe and cause poisoning.

    Land Mine (Ground) - the user throws mines on the opponent, and explodes when the foe using moves.

  15. #60
    ChespinMitchman(-Mitch)=^ Mitch Chesman's Avatar
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    Default Re: New Moves/Abilities

    Quote Originally Posted by Angela-Samshi View Post
    Quote Originally Posted by Chespin View Post
    Quote Originally Posted by zakisrage View Post
    Why not a non-damaging move that freezes the target? Kind of like Will-O-Wisp is for burning the target. We have plenty of moves that cause sleep, paralysis, or poison without damage, so why not one for freezing?
    Cause a non-damage freeze move combined with a speedy Pokemon can easily break the game and be used as an easy mode. Even if it lasts for 2 turns, it can easily be used to gain an unfair advantage.
    They can always just give it to a limited amount of Pokemon or give it low accuracy. I mean, Hypnosis, for example, has an accuracy of 60%.
    Sure, but hypnosis is also why it probably doesn't exist yet. Each status ailment has their uses, poison and burn are the only steady damage dealers but with varying differences, and to be honest one delay move is perfectly fine, and I just don't see the need for a second one, which does the same exact thing. I mentioned burn and poison for this reason, because unlike burn, poison is something much more permanent, and I do believe they will bring back walk to poison your Pokemon.
    "Funneh bunneh and the dammut Bahamut go on an adventure!"-Chespin Circa 2009

    I sure was funner back then, possibly even stupider....

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