I want an ability, called Caution, perhaps, that grants immunity to entry hazards.
I want an ability, called Caution, perhaps, that grants immunity to entry hazards.
A Ghost move with a base power of over 80. I know Hex can be 100 if the opponent suffers a major ailment, but I want something not relying on those ailments. And there's Shadow Force, but only Giratina and Arceus learn it. Or maybe increase Shadow Ball's base power.
I'd like a physical Electric move other than Thunderpunch and more powerful than Spark and Thunder Fang. I know we have Wild Charge but I kinda dislike the recoil.
I also had an idea for a Water-type move that is basically the opposite of Scald. So the Pokémon would attack with freezing cold water that might have a chance of freezing the opponent.
How about a move with a tiny distribution (or hell make it signature) that uses the lower of the opponent's two defensive stats.
I want to see a move that does no damage but is guaranteed to freeze the opponent. All other status conditions have moves like that, and plenty have multiple ones.
Poison has Poison Gas, Poisonpowder, and Toxic Spikes
Paralysis has Thunder Wave and Stun Spore
Sleep has Spore, Sweet Kiss (when it doesn't cause confusion), Sleep Powder, Hypnosis, Dark Void, and Grasswhistle
Fire has Will-o-wisp
Confusion has Supersonic, Confuse Ray, and (sometimes) Sweet Kiss
Also, I want to see the ice, poison, and sleep equivalents of Dynamicpunch, Zap Cannon, and Inferno, where they have 100 power, 50 accuracy, and are guaranteed to give a certain status condition.
For poison they could have something like Poison Burst; for freezing they could have something like Deep Chill; for sleep they could have something like Sleeper Hold.
@Rainbow Dashie; Those are good ideas, but didn't you forget Lovely Kiss for the guaranteed sleep ailment list? (not to be confused with sweet kiss, which is guaranteed confusion instead)
I could see them do the freeze equivalant to Inferno. In fact, that is what I'd want to see. Don't mess it up, GameFreak.
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Claims (Pokémon): Nidoqueen, Razor Claw, Hondew Berry, Fiery Dance, Limber
Claims (other): Palutena (Kid Icarus) and Lucina (Fire Emblem Awakening)
~My GPX Plus~~
Oh, I forgot those were two different moves. Oops.
Also, I'd like to see more of the Hyper Beam attacks for the different types that don't have them yet. So far, there's Hyper Beam and Giga Impact for Normal-types, Rock Wrecker for Rock-types, Roar of Time for Dragons (although I'm not sure that should count because it's exclusive to Dialga), Frenzy Plant for Grass-types, Blast Burn for Fire-types, and Hydro Cannon for Water-types.
Flying: Perfect Storm
Poison: Toxic Surge
Ice: Frozen Blast
Ground: Mega Quake
Bug: Swarm Strike
Fighting: Piledriver
Steel: Steel Crush
Dark: Dark Fury
Psychic: Brain Storm
Ghost: Nightmare Strike
Electric: Thunderblast
My ultimate wish, I think, is simply this: Every Pokemon gets a fifth Ultimate move based on evolution family. The move cannot be changed or switched out in any way. The fifth move is tied intrinsically to that Pokemon's evolution family (So for example, Flareon and Jolteon would have the same Ultimate). The move requires some sort of charge up via meter, and the effects would vary depending on family. Basically, an active Ability/PokePower. This would require the development of 289 moves, I know. But I think it would be more than worth it in the end and shake up Pokemon far more than adding another smattering of random moves you can slot into the four move existing structure.
Up the airy mountains / Down the rushy Glen /
We dare not go a-hunting / For fear of Fairy-type Pokémon
*Sweep [normal] : "Clears entry hazards from the battlefield stopping their effect"
or
*Gale (or some such name) [flying] :" A burst of air rips across the battlefield blowing away entry hazards"
* An ice equivalent of flame wheel that can remove burn because i think that would be cool.
Current Black 2 team
20 and still loving Pokemon. So sue me :P

So I see a lot of cool ideas here (especially those that help out the grass type, because they're hurting comparatively atm), but a lot of abilities and moves are already in existence. I.E. ones that remove entry hazards such as rapid spin. Also, doesn't levitate grant immunity to all entry hazards?
All but Stealth Rock.
Like many people I agree that Stealth Rock should be nerfed to some extent. I've heard some good ideas like given is a limited duration on the field. My favorite thus was was making it similar to Spikes and Toxic Spikes wherein it only reaches full power upon having the maximum stack set up. I like this idea because not only does it nerf Stealth Rock some but it also allows players with some work to keep the full power of this move. It just feels so nice seeing your opponent's Pokemon drop as they enter the field.


I'd like a move that is a 100% accurate OHKO when used on Pansage, Pansear and Panpour (and their evo's) that every pokemon sans them learn at level one oh and make it prority as well
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