On the whole, its a fairly light image. Its not overly cluttered as we have just the pokemon centered in the image to maintain balance throughout the piece. the orange directly surrounding the pokemon offers a nice contrast against the outer ring of darker blues and purples. I definitely think different paper would have made this image go over the top as you suggested. The paint leaked across the lines by the forehead and diamond, giving it a more messy appearance in those areas than I assume you were going for. One thing that would be very helpful would be to rotate the image to that it is oriented properly. Most graphics/scanner/camera programs have the option, so utilize it for best effect.
For form and shape, Gulpin is spot on. The only portion I see that is off is edges around the diamond on the back, but I can see that its more because of the watercolors than anything you did. The colors are a bit dark compared to the ‘official’ artwork. However, you did attempt to shade the pokemon with what limited colors I assume you had, and the shading is mostly accurate. Would have been good to give Gulpin some kind of action to be doing, right now he is sitting in the default artwork pose.
First off theres a light yet distinct shadow that easily defines your light source, and it appears correct. The shading is also decent on the gulpin as earlier described, however it could have possibly been smoother. One thing that would have been good is to have placed Gulpin somewhere, given him a place to be, something to do. In the current image he’s on a very nice abstract background, but it doesn’t tell us where he is, what he’s doing, things that can definitely make an image more dramatic and interesting.
1. Better Paper! It would really have helped with the bleeding that occurred.
2. Cleaner transitions: Shading and such was somewhat sharp
3. Tell a story: Have Gulpin do something, and give him a place to do it.