12th October 2013, 01:51 PM
Temple Run & Momma?
Something I came up with, being as Bronzor always shows up in temples in artwork, like its some kind of temple runner or something.
Heavily influenced by the background story of Bronzor and its evolution, Bronzor found his relative, though not exactly as he expected.
Proof, if anybody questions it (crazies)
12th October 2013, 01:55 PM
Virbank Gym Leader
Re: Temple Run & Momma?
That means I will claim it!
9th November 2013, 04:06 PM
Virbank Gym Leader
Re: Temple Run & Momma?
I really like this image. It’s a lot different from the other art I’ve seen, so I appreciate the originality. From what I can tell, the Bronzor is spot-on. There’s even the color differentiation for the outer ring and the picots. I especially like the chrome effect on those. The reflections are a nice, subtle detail.
From what we can see of the Mew, that looks good too. Although there are more hard edges than the Pokemon itself, that’s forgiven since it’s just a statue representation by what could be a primitive people. I do wish we could see the Mew a little more, which is something a different camera angle and positioning might enhance.
I do like this camera angle better than the first one I saw, though. That Mew and Bronzor are on the 1/3 marks of the frame make them more interesting, and there’s a neat triangle that happens when the skull is thrown in. It creates a balance.
The pillars and the pedestal that Mew is on are nice in form as well. I particularly like the green hints that suggest mold/growth/age. That’s a pretty nice touch. I do find that the texture on them is a little odd, however. It looks a little more like ripples on water instead of stone, which is a little jarring. It’s a bit too busy for stone and sort of detracts from the sight. The wall in back looks a lot more natural and realistic, and that could be because it’s more in shadow so the rivets aren’t as eye-popping.
Another thing I was wondering was about the light source. From the reflection in the picots on the Bronzor, it looks like it’s an open-air temple so light would be streaming down from above. What if you changed that up? When I think temples, I usually think torches and such with a lot of sharp shadows and harsh slats of color. How would that change the tone? Would it add anything? Just something to think about. Also, if you wanted to show that the temple was open-air (if it indeed is), a camera angle from the floor upward could’ve been neat.
Overall, I really like the little details you included. My challenge to you is this: we already know that you can do really good still shots. What if you add some motion to it? The arrow through the skull is intriguing—what would happen if Bronzor had activated a trap and had to act because of it? I think that would be a good experiment to see what comes out from it, especially as you climb higher art ranks.
My favorite part of the background is the cave etchings like in your Unown picture. I think those are pretty neat, especially since you created a temple around Mew to match the drawing on the wall. I really like that crack in the stone above the Mew etching too.
The only thing that really seems out of place is the floor. To me, that looks more like a modern kitchen would, since the tiles are neat and orderly. It makes it seem out of place compared to the irregularity of the wall stones. The pillars and such are pretty neat and decorative, but the floor is just a little too suspicious. Would a slab have worked better? Maybe with the same greenish spots as the rest of the walls and with less-uniform cracks? Just a thought.
This piece is really cool. I can tell you put a lot of work into it by some of the little details. Just watch some of your textures (which I know is a pain, since with modeling programs it can be tedious), and think about adding some action or a dynamic camera angle. I score this 50/50 so this one passes!
This is really interesting. I like the mini story you told behind it. I also like the stylized way you presented Bronzong. The purple coloration makes the other aspects stick out a bit more, especially because the original is just another shade of blue-gray. The dots in the “eyes” really reinforce that feature, like the bell is looking at Bronzor, and I rather like the grooves that part the middle of its face. Teeth would’ve been a little weird too since it’s meant to be a bell. You probably could’ve gone a little longer on the wings on top, but I don’t mind their shortness much either. Overall it looks really cool.
Bronzor’s back design is really clear and sharp like it’s supposed to be, since we couldn’t see it on the other image. I do sort of wish we could see more of Bronzor’s front, but that may be me being picky. I think its reaction/facial expression upon finding this bell that looks like its evolution line would add something to the piece and also tie into the title. That would also help set the tone and add an emotional thread to the piece that could connect to viewers.
The textures here are really neat. The ones in the ceiling slats are awesome, and the sawed-off log is really realistic. The only thing that’s weird about it is that it really sticks out compared to everything else, which may be a sharpness issue. The same thing can be said for Bronzor. Compared to the environment, Bronzor is really shiny.
Since everything is under a roof, you may want to play with the light and make some of the areas darker. Unless there’s a hole in the roof (which it doesn’t look like it because of the crossbeams in the ceiling), the light should just be coming in from the sides. That means the log and the Bronzor should be a little darker, and the shadow underneath the bell would also be a bit more visible (cos its huge). It can be compared to the shadows near the ceiling—the wood up there looks a lot darker than the ones on the floor since there’s little light. It’s not super easy to tell how far the bell is hanging off the floor, but there should be a bit more shadow than what’s there now.
I think a blur filter or something would help the issue with the really sharp log, and maybe some color alteration or light adjustment would make the Bronzor not so eye-popping in an awkward way.
I really like this environment. The wood design definitely reminds me of dojo-esque culture where a bell like this would exist, and I absolutely love the slats in the ceiling and how they don’t match up perfectly. That seems more real to me than anything.
Adding in the nature scenery is neat too. I like the trees in the background, but the ones that are close are also really sharp and don’t seem to match the majority of the scene. If there was a way to remove them from the image or do another blur on them to smooth them out a little, I think it wouldn’t be so jarring. Also, there seems to be some sort of white mark on the left side by the rope, and I’m not really sure what it is. At first I thought it was a rock, but you can see tree underneath it so I’m assuming it’s some sort of glare.
I really like this one—even more than the last one. The environment is refreshing, and the idea behind it is great. Just think about what I said about the emotion on the Bronzor’s face. Emotion can make a piece really powerful. That being said, I’m going to score this one 55/50 which means both pieces pass and you successfully capture Bronzor!