How to Make PokeArt
WELCOME TO THE ART SECTION!
The URPG is finally embracing the old adage, "A picture is worth one thousand words." So instead of writing or roleplaying for your Pokemon, come and draw us one instead!
The Art Requirements:
The difficulty of capturing a Pokemon through art is... complicated. So here I'm going to do my best to explain it.
Firstly, the Art section uses a points-based system. Each piece of art you submit will be given a score out of 100 by one of our Art Curators, based on a variety of subjective factors. Each tier has higher quality requirements, as listed below.
- Easiest = 25 or higher.
- Simple = 35 or higher.
- Medium = 45 or higher.
- Hard = 55 or higher.
- Complex = 65 or higher.
- Demanding = 75 or higher.
- Merciless = 85 or higher.
- Stupefying = 95 or higher.
Make sense? For a Magikarp, one piece scoring 25 points will get you that floppy fish. For a Porygon-Z, you're going to have to pull out an amazing 95 point piece, which will probably require direct ancestry from Leonardo Da Vinci.
However, it is possible to draw an evolved Pokemon and aim to capture a lower evolution stage. For example, if Porygon-Z falls a little short of the required score, it may score high enough for a lower evolution rank, like Porygon, in which case an artist can aim for the basic Pokemon instead.
Types of Art and How We Score It:
We're open to pretty much any art form you can think of. Drawing, Painting, Sculpting, Modeling, and the wide variety of computer-based art such as 3D Models, Banners, Sprites and Animation.
However, this obviously means we can't use a standard criteria to score every piece of submitted art. We have decided not to make distinct categories, as it effectively isn't a competition. Curators will give your piece a score, and provide a list of reasons why you received or lost points, which will vary depending on the art form. This reasoning is intended to help you improve your current or future pieces of work.
Below is some general advice on what Curators look for in each of the art forms, to help maximize your score.
To obtain the highest amount of points with these techniques, we would need to see at least half of the desired Pokemon if it is the main focal point, if not, it needs to be completely visible. A clear light source, or sources should you have more than one, should be included along with shadows. You should also use various line thickness and shading techniques to give your artwork depth and dimension. If you're drawing with a pencil, don't smudge the lead. This is smudging, not shading. If this is the effect you want, use a tortillon or tissue/toilet paper. Color is not needed; however, if you decide to use color, it needs to be used in the shading as well.
As with drawn art, paintings also need a light source, shadows, and shading. The paint needs to be smooth along the contours of what is being painted. If only one colour is selected, a minimum of three shades/tints of that colour is required. There should be little to no white spaces and the transition while blending should be near impossible to tell.
Banners and other collages of images fall into this category. As elements of this style come from stock photos and other non-artist-created aspects, emphasis is placed on composition of the piece as a whole, including filters, added designs, color, and other effects applied to the artwork. Form elements like the Pokemon anatomy are rarely applicable here, since stock photos may not be original work. This type of art is scored a little harder due to this.
Clay, Papercraft, 3D modeling, and other physical forms fall under this category. Anatomy is important, and adding extra details improves quality. If clay, paint or glaze can enhance features, and paper-folding can have other mediums of art added to it. But the Pokemon should not be the only aspect of the piece. Environment is also considered in the score. If the artwork is physical, create a background for the Pokemon, such as a diorama or things from outside, like grass and rocks. Modeling on the computer should follow these same guidelines and create both Pokemon and environment.
Abstract art that represents a Pokemon would have to go by ALL of that Pokemon's colour scheme. It would also have to be in the style of another abstract artist. At least five of the seven elements of art would have to be depicted and directly correspond to the desired Pokemon. For example, shape. A Charmander would be a bunch of curves and circles, NOT a bunch of corners and squares. This is the hardest form of art to grade, and will therefore be graded the hardest.
Proving Your Work:
We expect to see some form of "proof of work" in every piece. For drawings and painting, this is can be as simple as a signature. The same applies to photoshop-based work such as banners. For photographed work, sign a piece of paper to be included in the photo. You get the idea. The internet has plenty of ways for us to detect plagiarism, so don't.
Useful Elements for Artists:
Beyond the specific medium requirements, here are some general tips/things to keep in mind when creating art.
This includes not only Pokemon anatomy but shapes and lines in general. A line can portray many things depending on the way it is drawn. Are the lines clear? Do they take the correct shape? Pay attention to how the object looks as a whole, in relation to other lines. Is the anatomy of the Pokemon correct? Of course, some things may be changed due to style, but the main pieces should still be there. Does anything look off? Did you forget a wing segment or attach a limb in the wrong place? This can skew the entire look of the image, so be careful.
Little things can sometimes make an image. Pay close attention to things like fur, scales, other textures, background objects, and other small things that are easy to overlook. They may not seem too important, but putting in those tiny touches not only improves quality but also shows viewers that the artist put time and effort into the piece.
Sometimes its good to make use of negative space in order to portray a theme, but make sure the image doesn't look empty either. Too much white or blank areas gives a feel that the image is not finished, and that will lose points. If the Pokemon doesn't take up the entire page, think about trimming edges until the image has a better look. How close or far are objects in the piece? Things can overlap to add depth, and size of objects helps develop spatial relationships between them.
Keep in mind which direction the light is coming from. A helpful technique told by art teachers is to draw a tiny sun in one corner with an arrow that can be removed later, just to keep in mind where shadows should be. If an object blocks out light on one side, there is probably shadow on the other side. There are also usually shadows underneath things or darker shades on things farther away, depending on where the light is. Shadows make a piece seem more realistic and less flat.
Color doesn't have to be used, but when it is, colors follow similar rules to light and should have shadows. Color can make objects and Pokemon easier to distinguish, so make sure to match the colors as best as you can. Color is also helpful in portraying mood and tone, too, such as red meaning anger, power, or love. Different values of the same color should also be used, especially with shadows or distance. Try to blend colors together smoothly to avoid an abrupt change with a noticeable line.
Is the piece balanced? Every piece of work has a type of “weight” assigned to it. If the piece was hung on the wall, would it lean to one side or the other? Try to distribute that art weight evenly across the piece, as it can make the art seem off otherwise. This also helps an artist fill up the canvas and avoid too much empty space.
Perspective refers to the angle of the image. Do viewers look straight at the Pokemon with a flat background? Are they following the view of a Pokeball swinging in for the capture? Depending on the lens an artist gives a piece of art, the dynamic, or exciting factor, is increased. While looking at a Pokemon just sitting in a field may fulfill basic requirements, it's not always very interesting. Think creatively when figuring out where to position objects. Having a camera angle looking down usually displays things like power, while looking up at something reveals meekness.
This is probably the most important thing to consider when making art. Does everything fit together? This goes beyond just plopping things down on the canvas. Everything must seem like it belongs in the artwork. It's very easy to tell when something is forced, filler, and just doesn't belong with the rest of the piece. Try to keep everything in a similar style, with shading, themes, and other principles. At the end of the day, the piece should stand strong as a whole, not just with great individual portions.
For more information about what Curators look for in a piece of art, check out the Curators and Curator Information thread.
If anyone has anything to say, contribute, or just generally praise other people's artworks, head over the the Snooty Art Discussion thread and make yourselves comfortable.
For their huge help in making the decisions involved in setting up this section and adding information.
Pokemon by Tier
Magikarp, Caterpie, Wurmple, Weedle, Kricketot, Burmy, Sewaddle, Scatterbug
Pidgey, Rattata, Metapod, Kakuna, Spearow, Ekans, Sandshrew, Nidoran (F), Nidoran (M), Zubat, Oddish, Paras, Diglett, Poliwag, Bellsprout, Geodude, Machop, Mankey, Goldeen, Tentacool
Hoothoot, Sentret, Ledyba, Spinarak, Mareep, Hoppip, Wooper, Sunkern, Pineco, Unown, Pichu, Magby, Elekid, Smoochum, Cleffa, Igglybuff
Wingull, Poochyena, Zigzagoon, Cascoon, Silcoon, Lotad, Seedot, Taillow, Surskit, Slakoth, Nincada, Whismur, Azurill, Wynaut, Skitty
Bidoof, Starly, Budew, Shinx, Cherubi, Mantyke, Buizel, Shellos, Combee
Patrat, Lillipup, Purrloin, Pidove, Roggenrola, Woobat, Venipede
Bunnelby, Fletchling, Spewpa
Pikachu, Clefairy, Vulpix, Jigglypuff, Venonat, Meowth, Psyduck, Growlithe, Slowpoke, Magnemite, Doduo, Seel, Grimer, Shellder, Krabby, Voltorb, Cubone, Koffing, Gloom, Drowzee
Snubbull, Furret, Houndour, Tyrogue, Natu, Chinchou, Yanma, Slugma, Remoraid, Phanpy, Swinub, Murkrow, Teddiursa, Gligar, Skiploom, Marill, Dunsparce
Shroomish, Gulpin, Spoink, Electrike, Numel, Aron, Makuhita, Meditite, Ralts, Sableye, Duskull, Carvanha, Trapinch, Shuppet, Barboach, Snorunt, Spheal, Cacnea, Roselia, Corphish, Baltoy, Clamperl, Mawile, Luvdisc
Kricketune, Buneary, Wormadam, Mothim, Pachirisu, Glameow, Chingling, Stunky, Bronzor, Chatot, Croagunk, Snover, Finneon, Bonsly
Pansage, Pansear, Panpour, Munna, Blitzle, Timburr, Tympole, Swadloon, Whirlipede, Cottonee, Petilil, Sandile, Darumaka, Dwebble, Scraggy, Trubbish, Minccino, Gothita, Solosis, Ducklett, Vanillite, Deerling, Karrablast, Foongus, Joltik, Klink, Elgyem, Cubchoo, Shelmet
Dedenne, Litleo, Flabébé, Pancham, Espurr, Spritzee, Swirlix, Binacle, Helioptile, Carbink, Phantump, Pumpkaboo, Bergmite
Bulbasaur, Charmander, Squirtle, Butterfree, Beedrill, Pidgeotto, Raticate, Fearow, Arbok, Sandslash, Nidorina, Nidorino, Golbat, Parasect, Primeape, Poliwhirl, Abra, Rhyhorn, Weepinbell, Graveler, Tentacruel, Ponyta, Gastly, Onix, Exeggcute, Staryu, Horsea, Eevee, Machoke, Seaking, Lickitung, Tangela, Farfetch'd
Forretress, Girafarig, Corsola, Octillery, Ariados, Ledian, Mantine, Wobbuffet, Misdreavous, Smeargle, Sunflora, Azumarill, Sudowoodo, Delibird, Sneasel, Qwilfish, Flaaffy, Chikorita, Totodile, Cyndaquil, Noctowl, Sunflora, Miltank, Stantler, Togepi, Aipom, Shuckle, Quagsire
Treecko, Torchic, Mudkip, Beautifly, Dustox, Mightyena, Linoone, Lombre, Nuzleaf, Swellow, Masquerain, Vigoroth, Loudred, Ninjask, Shedinja, Pelipper, Lairon, Nosepass, Spinda, Volbeat, Illumise, Swalot, Wailmer, Vibrava, Swablu, Seviper, Sealeo, Kirlia, Plusle, Minun, Torkoal, Tropius
Turtwig, Chimchar, Piplup, Staravia, Luxio, Lopunny, Floatzel, Cherrim, Bibarel, Vespiqueen, Gastrodon, Purugly, Skorupi, Skuntank, Mime Jr., Hippopotas, Toxicroak, Lumineon, Carnivine
Snivy, Tepig, Oshawott, Watchog, Herdier, Liepard, Simisage, Simisear, Simipour, Tranquill, Boldore, Swoobat, Gurdurr, Palpitoad, Basculin, Krokorok, Maractus, Yamask, Cinccino, Gothorita, Duosion, Swanna, Vanillish, Emolga, Escavalier, Amoonguss, Frillish, Ferroseed, Klang, Tynamo, Litwick, Accelgor, Stunfisk, Mienfoo, Golett, Rufflet, Vullaby
Chespin, Fennekin, Froakie, Diggersby, Fletchinder, Vivillon, Floette, Skiddo, Furfrou, Meowstic, Inkay, Skrelp, Clauncher, Hawlucha, Klefki, Noibat
Gyarados, Venomoth, Persian, Magneton, Dodrio, Vileplume, Clefable, Ninetales, Wigglytuff, Dewgong, Muk, Cloyster, Kingler, Electrode, Marowak, Weezing, Ivysaur, Charmeleon, Wartortle, Kadabra, Rhydon, Victreebel, Haunter, Hypno, Exeggutor, Seadra, Tauros, Jynx, Mr. Mime, Electabuzz, Magmar, Ditto, Dratini, Arcanine, Golem, Rapidash, Omanyte, Kabuto, Hitmonchan, Hitmonlee, Golduck, Kangaskhan, Slowbro, Dugtrio, Scyther, Pinsir
Piloswine, Magcargo, Xatu, Donphan, Skarmory, Ursaring, Granbull, Houndoom, Hitmontop, Bellossom, Bayleef, Croconaw, Quilava, Jumpluff, Lanturn, Slowking, Heracross, Larvitar, Togetic
Combusken, Grovyle, Marshtomp, Manectric, Ludicolo, Breloom, Delcatty, Dusclops, Sharpedo, Medicham, Camerupt, Grumpig, Zangoose, Lunatone, Solrock, Banette, Whishcash, Crawdaunt, Huntail, Gorebyss, Lileep, Anorith, Absol, Chimecho, Glalie, Relicanth, Hariyama, Cacturne, Kecleon, Castform, Bagon, Altaria, Claydol, Beldum
Ambipom, Grotle, Monferno, Prinplup, Roserade, Cranidos, Shieldon, Bronzong, Happiny, Gible, Riolu, Hippowdon, Drifloon, Drapion, Abomasnow, Froslass, Mismagius, Honchkrow, Weavile, Gliscor, Spiritomb, Yanmega
Servine, Pignite, Dewott, Stoutland, Musharna, Zebstrika, Drillbur, Audino, Throh, Sawk, Leavanny, Scolipede, Whimsicott, Lilligant, Darmanitan, Crustle, Scrafty, Cofagrigus, Tirtouga, Archen, Garbodor, Zorua, Sawsbuck, Jellicent, Alomomola, Galvantula, Eelektrik, Beheeyem, Lampent, Axew, Beartic, Cryogonal, Druddigon, Pawniard, Bouffalant, Heatmor, Durant, Deino, Sigilyph
Quilladin, Braixen, Frogadier, Pyroar, Gogoat, Pangoro, Honedge, Aromatisse, Slurpuff, Malamar, Barbaracle, Heliolisk, Tyrunt, Amaura, Goomy, Trevenant, Avalugg, Noivern
Lapras, Dragonair, Blastoise, Charizard, Venusaur, Gengar, Omastar, Kabutops, Vaporeon, Jolteon, Flareon, Nidoking, Nidoqueen, Machamp, Pidgeot, Poliwrath, Starmie, Raichu, Aerodactyl, Chansey, Porygon
Ampharos, Umbreon, Espeon, Steelix, Meganium, Feraligatr, Typhlosion, Crobat, Scizor, Politoed, Pupitar
Feebas, Walrein, Slaking, Aggron, Wailord, Flygon, Cradily, Armaldo, Blaziken, Sceptile, Swampert, Metang, Shelgon, Gardevoir, Exploud, Shiftry
Torterra, Infernape, Empoleon, Staraptor, Luxray, Rampardos, Bastiodon, Gallade, Gabite, Munchlax, Lucario, Tangrowth, Lickilicky, Togekiss, Dusknoir, Probopass, Leafeon, Glaceon, Drifblim, Mamoswine, Rotom, Magmortar, Electivire, Phione
Serperior, Emboar, Samurott, Unfezant, Gigalith, Conkeldurr, Seismitoad, Krookodile, Carracosta, Archeops, Zoroark, Gothitelle, Reuniclus, Vanilluxe, Ferrothorn, Klinklang, Chandelure, Fraxure, Mienshao, Golurk, Bisharp, Braviary, Mandibuzz, Zweilous, Larvesta
Chesnaught, Delphox, Greninja, Talonflame, Florges, Doublade, Dragalge, Clawitzer, Tyrantrum, Aurorus, Sylveon, Sliggoo,
Alakazam, Dragonite, Snorlax
Tyranitar, Kingdra, Blissey, Porygon2
Milotic, Salamence, Metagross
Garchomp, Rhyperior, Magnezone
Excadrill, Eelektross, Haxorus, Hydreigon