In an alternate universe, there was a forum called Bulbagarden. There existed many sub-forums, and among them was “The War Room”. Many strategy-based games were hosted there, including “Mafia Games”. Like all other areas of the Bulbagarden, here there were a few Moderators that would watch over the sub-forum and check for any mischief. Any issue in the area, from deciding “who would host a game next” to removing rule-breaking players from the area were all duties of the Mods.
However, as we all know, power is an addictive thing. That's why it wasn't before too long until the Moderators grew corrupt, and wanted to do everything to make sure they kept their power in The War Room. Nominated by staff outside the area (or a mass staff drive), an active member of The War Room could be given a rank of a Mod; this was the last hope for a balance in power. But even this was quickly put down, as the few Moderators chose to infract all members active to prevent them from being promoted. And if they said “No, we don’t want him”, then no new Mod would be added.
As a result of this abuse of power, some of the frequent visitors of The War Room were banned from the sub-forum, unable to enter it.
The very members knew that they couldn’t let this go on. And their chance came; the upgrade of the area. The upgrading of the forums gave them an opening for revenge. Coded “Resistance”, the exiled members hired hackers and inventors to create a virtual space that would lead the Resistance to the server where new The War Room would be based on. The Resistance members, via a warping machine connected to their PCs, would leave their real world and enter this space (dubbed the “War Zone”) to find the server and un-ban themselves.
By the virtual reality system, the Resistance had powers to “lynch” any one person they find in the War Zone. This would be done by their teammates pointing to an enemy with a certain laser beam. The laser beam would cause a little damage to the target, and if “enough damage” was caused (=getting most votes), the laser’s target would be removed from the game. With this laser, even if any Mod happened to enter this zone, they would all simply “vote” the Mod to be removed from the area. With their numbers in majority compared to the few Mods, this sounded like a good back-up plan.
The plan might have worked perfectly…but the Mods found out the plan. In fact, while the Resistance members were entering the War Zone, the Mods had already infiltrated the space and while they also had the same kind of voting laser, they had their own weapon. They brought a shocking device that would be charged during the Days, and during the Night, the device would shock any one player with power equal to 20 of the voting lasers, which was more than enough to immediately “kill” the player and send him back to real life, unable to return to the War Zone.
(By all methods, being “killed” in the War Zone didn’t cause pain to the actual person’s body nor affected his/her real life, but removed them from the War Zone.)
Further, the Mods messed up the core memory of the reality system so that everyone who entered the War Zone would be given new “faces”. Even Mods themselves. It was impossible to figure out who was the real ‘player’ behind each visual mask that was given for their times spent in the War Zone.
Being natural mafia game players, the ‘players’ quickly settled this problem. There were Day and Night phases in the War Zone. So, during the Day, they will all “vote” for one person to be removed from the War Zone. During the Night there was a ceasefire and the use of voting lasers were prohibited. But this didn’t necessarily mean the Night would be a time to rest. The Mods, retaining their power to ‘kill’ (night kill) any one person from the game with their electric shock, would choose their target at Night.
Also, due to the reality system, many players were given abilities that would be activated in the War Zone.
Who would win in the end? The Mods, or the Resistance?
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