Mafia: Super-Effective Mafia II | ENDGAME. Mafia victory! [06/10/12] - Page 4

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Thread: Super-Effective Mafia II | ENDGAME. Mafia victory! [06/10/12]

  1. #46
    ε(´3`)з crystallineEntropy's Avatar
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    Default Re: Super-Effective Mafia II | Night 0.

    I'll be a sub I guess. :/

  2. #47
    ._. Synthesis's Avatar
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    Default Re: Super-Effective Mafia II | Night 0.

    con

  3. #48
    noble roar Buoy's Avatar
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    Default Re: Super-Effective Mafia II | Night 0.

    @Fresa; It'd be nice if you could confirm sometime soon.

    ***

    The day dawned bright in the Vale, which seemed a contrast to the gloomy faces that every single inhabitant wore. Gardevoir, standing at a podium in the centre of town, waited for other Pokémon to arrive -- she was calling a conference of the Vale's inhabitants every day now, only to be dismissed at dusk. The purpose was to see if they could discover those who were behind it -- at night-time, more conclusive actions were taken; there was now a fatality discovered every night, and, as a result, those who were pro-Vale decided that they'd retort by killing those who they deemed the most suspicious. They had not been successful too far, and it was only driving their spirits further into the ground.

    Hopefully that day would signify a change in the Vale's luck. As many creatures congregated, the day's business was to begin.

    "You all know why we're here, folks," Gardevoir said simply, her voice breaking. The tragedy of what was happening all around her was affecting her badly. She could barely talk or move these days; it seemed as though much of her willpower had deserted her. It was only a love for the Vale in its entirety that kept her going. "Let's begin the council."


    ***

    It is now Day 1.

    You may vote and/or use any day actions you may have.

    The next phase update will be on 17TH SEPTEMBER, 2012 at around 8/9PM GMT.

    Last edited by Buoy; 17th September 2012 at 02:07 PM.

  4. #49
    CAPS KidBeano's Avatar
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    Default Re: Super-Effective Mafia II | Day 1: State of Affairs.

    Ok, so first things first, let's get a typeclaim going on so we can get a rough idea on what voting shenanigans are going to happen.

    I'm Poison/Flying.
    MORE CAPS

    ~The Artist Formerly Known As PichuBoy~

  5. #50
    追放されたバカ
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    Default Re: Super-Effective Mafia II | Day 1: State of Affairs.

    Electric.

  6. #51
    Seems legit Baron Dante's Avatar
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    Default Re: Super-Effective Mafia II | Day 1: State of Affairs.

    Grass, obviously. What else would a dashing person like me be?

  7. #52
    Stars, Rainbows and Stars Chronos's Avatar
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    Default Re: Super-Effective Mafia II | Day 1: State of Affairs.

    Steel/Ground, here!

  8. #53
    ポケモン Tsutarja's Avatar
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    Default Re: Super-Effective Mafia II | Day 1: State of Affairs.

    Dark/Ghost.

  9. #54
    Future Seeker HumanDawn's Avatar
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    Default Re: Super-Effective Mafia II | Day 1: State of Affairs.

    Rock.

    Yup.

  10. #55
    Just so Victoria, just so Mijzelffan's Avatar
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    Default Re: Super-Effective Mafia II | Day 1: State of Affairs.

    psychic


  11. #56
    SHSL Gambler CrackFox's Avatar
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    Default Re: Super-Effective Mafia II | Day 1: State of Affairs.

    Dragon.

  12. #57
    Super Moderator Paperhorse's Avatar Forum Head
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    Default Re: Super-Effective Mafia II | Day 1: State of Affairs.

    Water.

  13. #58
    shsl music club member Catspring's Avatar
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    Default Re: Super-Effective Mafia II | Day 1: State of Affairs.

    Ice.

  14. #59
    Nope Setra's Avatar
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    Default Re: Super-Effective Mafia II | Day 1: State of Affairs.

    Grass

  15. #60
    Face of mercy? NOPE Yato's Avatar
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    Fire

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