Game Mechanics:
I am giving away a little bit more information that I usually see in the beginning of games. The reason for this is I want the winner to be the team who has the best strategy, not the team who is best at guessing what the host is thinking.
Priority:
A priority level of 1 to 5 is assigned to every ability, both passive and active. Priority level is what decides the game mechanics if abilities conflict. For example, a priority 3 role block will block any priority 2 ability, but a priority 4 ability will work in spite of a priority 3 role block. An ability also will effect an ability of the same priority. Therefore a prioirty 4 role is blocked by a priority 4 roleblock. You may share your role's priority with other players.
All night action results will be given at the end of the night. If you are killed during a night phase in which you use your night action, you will not receive a result.
You may ask the host to clarify something written in this post about a game mechanic, but please do not ask anything that would require me to give away or confirm a player's role. Doing so the first time will result in a warning, and if it is repeated you will be modkilled.
The doctor may protect him or herself.
Rules:
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