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Thread: The Situation Room - Talk about the games or anything!

  1. #5881
    never ever giving up J J M's Avatar
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    Default Re: The Situation Room - Talk about the games or anything!

    Hey guys. ^^ Just came back from the tour last night and was so beat, I slept until now.
    So still a little tired but I should be able to be more active now.
    New Track: Going Up

    Winner of the Most Creative Host, Fair Hosting & Best Mafia Series Awards for the War Room Awards 2012.

  2. #5882
    The Blood of Angry Men Ryuutakeshi's Avatar Social Media Editor
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    Default Re: The Situation Room - Talk about the games or anything!

    Hey, good to see you J :)

    Evil Figment (7:59:44 PM): Ryuu, however shakily you started, I've got to hand it to you that you earned my respect the hard way.

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    . Akuraito's Avatar
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    Default Re: The Situation Room - Talk about the games or anything!

    Welcome back~ :D





    Can't decide between these for my avatar...

  4. #5884
    deal with it Paperhorse's Avatar Forum Head
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    Default Re: The Situation Room - Talk about the games or anything!

    Quote Originally Posted by Belarus. View Post
    Welcome back~ :D





    Can't decide between these for my avatar...
    I vote the second one. It's really pretty!

  5. #5885
    ... ♦Wallflower♦'s Avatar
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    Default Re: The Situation Room - Talk about the games or anything!

    Quote Originally Posted by Zenax View Post
    Mini Mafia will actually be similar. There will be no outside communication except for the mafia (and even then, only during night phases), no name claiming, the thread will be locked during night phases and there will be only 2 or 3 power roles in the game, one of them being a mafia role cop. The rest is vanilla.

    That's how the game I've played on mafiascum was, so I'm curious to see how you guys would play since it's pretty different. There are only 9 spots though.
    Phases in NOC games are usually 48 hours long, are you going to keep that? Cause I don't think the town would have any shots at winning if the phases are shorter.
    You see things, you keep quiet about them, and you understand.

  6. #5886
    never ever giving up J J M's Avatar
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    Default Re: The Situation Room - Talk about the games or anything!

    Clearing some things up here since the mafia thread got locked.

    @Central African Republic*

    Silencer: When there are two pretty-much-confirmed clears, silencing neither of them is a bad mistake :3

    Meh, good game. I wish I'd remembered about it, though, Flonne wasn't exactly discreet as mafia D:
    Why I silenced only Russia. (or whatever her current username is) is because her troll votes were preventing the mafia from lynching anyone. Almost every other player was inactive, so with her vote, almost every phase ends with a tie. We needed to get players out as soon as possible, so silencing Russia. seemed like the best bet.

    And for why I didn't silence you, you weren't much of a threat to us during most of the second half of the game. :)

    Quote Originally Posted by Fresa View Post
    Quote Originally Posted by Zenax View Post
    Mini Mafia will actually be similar. There will be no outside communication except for the mafia (and even then, only during night phases), no name claiming, the thread will be locked during night phases and there will be only 2 or 3 power roles in the game, one of them being a mafia role cop. The rest is vanilla.

    That's how the game I've played on mafiascum was, so I'm curious to see how you guys would play since it's pretty different. There are only 9 spots though.
    Phases in NOC games are usually 48 hours long, are you going to keep that? Cause I don't think the town would have any shots at winning if the phases are shorter.
    The phases in JCA 3 only lasted 24 hours and it wasn't that much of a problem.
    New Track: Going Up

    Winner of the Most Creative Host, Fair Hosting & Best Mafia Series Awards for the War Room Awards 2012.

  7. #5887
    deadlee Parma's Avatar Forum Head
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    Default Re: The Situation Room - Talk about the games or anything!

    It would be nice if 48 hour day phases could be implemented successfully here though. >;3

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    . Akuraito's Avatar
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    Default Re: The Situation Room - Talk about the games or anything!

    I prefer 24 hours, personally. :/ 48 just seems like too long, and most of the time, the votes are resolved and the game ready to be updated into the night phase by 24 hours.

    At least, from the games I've played.

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    TheMissingno.'s Avatar
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    Default Re: The Situation Room - Talk about the games or anything!

    I'd like to see a game here where the phases go on as long as they need to.
    Nepeta Leijon likes this.
    Endermen can't go through doors stupid, it's not ghosts or fire.

  10. #5890
    jesus get a fucking pen Zenax's Avatar Forum Head
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    Default Re: The Situation Room - Talk about the games or anything!

    Quote Originally Posted by Fresa View Post
    Phases in NOC games are usually 48 hours long, are you going to keep that? Cause I don't think the town would have any shots at winning if the phases are shorter.
    I honestly thought about making them a week long at first since over there at mafiascum they can last up to three weeks, but I settled for 72 hours long day phases since the voting system is different than the one we use here. As soon as there is a majority of votes on someone, the player is lynched, even if people unvote afterward.

  11. #5891
    TheMissingno.'s Avatar
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    Default Re: The Situation Room - Talk about the games or anything!

    Quote Originally Posted by Zenax View Post
    Quote Originally Posted by Fresa View Post
    Phases in NOC games are usually 48 hours long, are you going to keep that? Cause I don't think the town would have any shots at winning if the phases are shorter.
    I honestly thought about making them a week long at first since over there at mafiascum they can last up to three weeks, but I settled for 72 hours long day phases since the voting system is different than the one we use here. As soon as there is a majority of votes on someone, the player is lynched, even if people unvote afterward.
    Can I possibly reserve a spot?
    Endermen can't go through doors stupid, it's not ghosts or fire.

  12. #5892
    jesus get a fucking pen Zenax's Avatar Forum Head
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    Default Re: The Situation Room - Talk about the games or anything!

    I'm not taking pre-ins for this game since there's only 9 spots, but if the game works well I'll probably host a few more of the same kind in the future.

  13. #5893
    ... ♦Wallflower♦'s Avatar
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    Default Re: The Situation Room - Talk about the games or anything!

    we could try using a priority system just like smogon does. those playing fewer games get more chances to play as they're more likely to stay active. I mean, in an NOC game, the last thing you want to do is keep subbing people out.
    Last edited by ♦Wallflower♦; 18th July 2012 at 02:51 PM.

  14. #5894
    jesus get a fucking pen Zenax's Avatar Forum Head
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    Default Re: The Situation Room - Talk about the games or anything!

    That's why I'm not really a fan of bigger games, there's too much chance that the game will fall into inactivity in the latter phases. With fewer players you can focus better on everyone else.

  15. #5895
    Seems legit Baron Dante's Avatar
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    Default Re: The Situation Room - Talk about the games or anything!

    I much prefer shorter games. I suppose it's because when I originally played way before Bulba, usually Day was 24 hours, and Night ended as soon as flawor and such was written. Mafia would thus make all of their actions during day as well, but they only came into play during the night phase. So basically, a full cycle is 24 hours, which makes keeping the tempo of the game high enough to not have much inactivity.

    From that, moving to 96 hour cycles made the game way too slow for me, though now it seems we usually have 48 hour ones, which I'm fine with.

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