Re: Pokemon GSC - HGSS Style Mafia - NIGHT 10 - VICTORY ROAD - END GAME - 10/31
I knew role selection wasn't RNG when I realized exactly who my mason teammates were xD
Re: Pokemon GSC - HGSS Style Mafia - NIGHT 10 - VICTORY ROAD - END GAME - 10/31
If I may ask, what were Karen and will's bonus abilities?
Re: Pokemon GSC - HGSS Style Mafia - NIGHT 10 - VICTORY ROAD - END GAME - 10/31
I feel like this has been one of the best games I have played in the last few months; I think you did a great job at assigning the roles and the game was pretty balanced.
The only thing I would chance would be having leavanny as the cop. Just for a better balance.
Disapointing I had to sub out
~cheers
Re: Pokemon GSC - HGSS Style Mafia - NIGHT 10 - VICTORY ROAD - END GAME - 10/31
"Luck is a skill"? why does that sound something I would say? In fact, it is something I say. :P
True, luck was on our side with godfather and miller dying very early on, but had that not happened, I would've played rather differently. I did enjoy the game a-plenty.
Re: Pokemon GSC - HGSS Style Mafia - NIGHT 10 - VICTORY ROAD - END GAME - 10/31
Woop, joint highest rating ^_^
Thanks DQ, I enjoyed this game as well (mostly because I could be as fierce as I wanted without being nightkilled ;3). The only thing I'm a bit iffy with is the fact that role/alignment distribution wasn't RNG'd, but ah well. I guess it didn't really change the game much :P
Re: Pokemon GSC - HGSS Style Mafia - NIGHT 10 - VICTORY ROAD - END GAME - 10/31
I'd say if we didn't get the mafia figured out from the get-go, they would have had us for sure.
Re: Pokemon GSC - HGSS Style Mafia - NIGHT 10 - VICTORY ROAD - END GAME - 10/31
Lose electricity and we win. Yay