For lack of a better introduction, this game is based upon a game I played as a kid, except instead of being a real action game played outside, I changed it into a more strategic version which is a forum game. If you read the concept you will see how it could very well be played as a playground game. Since its a new game, I strongly encourage everyone to read how it works so you know how to play.
This game will have, hopefully, a square number of players, so 4,9,16,25,36, etc, although any number is fine, since empty squares get eliminated as the game goes on (more on that in a minute).
As indicated by the "free-for-all" part of the title, there are no (pre-made) teams. (Though by all means, make alliances yourself). In the end, there will be one or two winners, more likely two than one however. If you get hit by the ball you are out (unless you catch it, like in dodge ball, although if someone catches your ball you aren't out).
The game is played on a square field, like a chess board. Each player, once the game starts, it placed on a random square, and one player gets the ball. Everyone also gets 2 ratings, which are inversely proportional, and should effect your play style quite a bit. The first is your Height rating, and the second is your dodge rating.
Each phase lasts 24 hours. In each phase, you must send in an action (PMing me, you can change it at any time). There are 3 different actions which everyone can do, as well as one which only the ball holder can do. The ball holder must throw the ball as their action, and along with this command they must choose a direction (they can throw it diagonally). If they choose not to send in an action the throw direction is randomized. The ball keeps going in that direction until it gets to a square with people on it. The other 3 actions are: run, set up, and idle. If you idle, you do not move from your current square.This causes your dodge rating to go up by 20% for that one turn, as well. If you run, you may run to an adjoining square (not diagonally). This means that your dodge rating does not change, and as such you are more likely to get hit by the ball if it is thrown to that square. Set up is an interesting aspect which we discovered while playing. If someone throws it over the targets head to a person behind him, he can catch it and slam it down on them from point blank range. As such, you can choose to set up and adjoining square or your own square, and if anyone is on the square and the ball is thrown there, you catch it and everyone on the square is out. However, if the ball is thrown there and no one is there, you are targeted instead and are out.
Movement, of course, is another key part of the game. With 2 of the 3 actions, you get to move, but at the end of the turn, only one person is allowed per space. The priority is like this:
- People who idle
- People who run
- People who set up
So people who idle stay on the space at the end of the turn in priority to other players. Tiebreaks within this system are settled by the rng, and people who are moved back are moved back to the space they were originally at before the turn. If someone new is occupying the space that you were standing on, you move to the nearest unoccupied space and your dodge rating decreases by 20% on the following turn. Also, no one can move to the square which the ball holder is standing on.
There is a way of deciding who gets hit, and this is decided, as you may have guessed, by the dodge and height rating. First off, there is always a 1/4 chance that no one is out when the ball is thrown, unless someone sets up. People with higher dodge ratings are less likely to get hit, and the tiebreaker if two people set up on the same square is the higher height rating, although again, there is a luck element to it. Everyone but the person who sets up or dodges it successfully on the square is out. If no one gets hit through the rng, the person directly in line with the path of the ball gets it. Otherwise the person who isnt out on the square gets it (if other people get out) or the person closest to the ball if its on an empty square gets it. Thats really all you need to know about how ratings work, though if you want more info on exactly how, you can find it in the spoilers.
There is one last aspect to the game, which is slightly minor, but needed. Because there will be extra squares as people get out, how many ever people get out on a turn, that many squares will be removed from the board, from the outermost uninhabited square inwards. If you are On a square which becomes an "island", with no spaces around it, your space dissapears and you are out. If no one gets out on a given turn, a square is still deducted if possible.
I think thats it, although any questions will be appreciated since I may have missed something. Also, any inconsistencies which are not caught before they come into play will end up in a randomized result. Hopefully that wont happen. Other rules include the general be respectful, etc.
A couple other things which you may want to know. Contact is not prohibited, and in fact encouraged. Inactivity, however, will lead to a sub out or god kill, and no action will result it an idle without the dodge boost of a normal idle. Send in an action even if you plan to idle. There will be a map of where each person is, but it wont show where they moved and how they got there. People's stats will be revealed after death and will be pm'd to you after the game begins.
Yeah, I hope thats it. Reading all of it is probably a good idea, although it is long.
Post "in" or anything else expressing your interest in playing to sign up. I will take subs though any amount of people can play. After the game starts subs will also be taken, though I can still god kill anyone without the chance of unbalancing factions like in mafia, so I'm happy about that.
- Jenna Rose
- Sgt. Pepper's
- Jam King
(red ball= ball=duh)