The Bulbagarden Conversational Chat, Vol. 3 - Page 910

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Thread: The Bulbagarden Conversational Chat, Vol. 3

  1. #13636
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    Default Re: The Bulbagarden Conversational Chat, Vol. 3

    Quote Originally Posted by Halcyon View Post
    I liked YGO better before GX and all of that crap.
    Someones that lives in my world.
    Space Opera likes this.

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    Default Re: The Bulbagarden Conversational Chat, Vol. 3

    Yep. Someone that's 8 years behind or something

    But Zexal is crap compared to 5DS
    Mintaka likes this.
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    Default Re: The Bulbagarden Conversational Chat, Vol. 3

    I found my old Exodia deck a few weeks ago. It bought back many happy memories.

  4. #13639
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    Default Re: The Bulbagarden Conversational Chat, Vol. 3

    Quote Originally Posted by Nælþarion View Post
    Yep. Someone that's 8 years behind or something

    But Zexal is crap compared to 5DS
    Has it been 8 years already? I've been cooked up at KaibaCorp for that long.

    5DS - Card games on motorcycles...

  5. #13640
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    Default Re: The Bulbagarden Conversational Chat, Vol. 3

    GX made you look like a jokester

    Noted for its serious undertone...

    And then Zexal came out, which completely ruins 5DS's seriousness.
    Well, I’ll stay close without the sleep
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    Default Re: The Bulbagarden Conversational Chat, Vol. 3

    I liked the concept of Synchro summoning that came with 5Ds. ._.
    (Riding/Speed Duels too, but meh, I'm down with that.)

    I don't find Zexal interesting though.

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    Default Re: The Bulbagarden Conversational Chat, Vol. 3

    I don't really like the concept of duel runners (the motorcycles)...

    I mean, holding your card while speeding at 200 mph, the card will just fly away ._.
    Well, I’ll stay close without the sleep
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    Default Re: The Bulbagarden Conversational Chat, Vol. 3

    Quote Originally Posted by Nælþarion View Post
    I don't really like the concept of duel runners (the motorcycles)...

    I mean, holding your card while speeding at 200 mph, the card will just fly away ._.
    I approve of this logic of yours!

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    Default Re: The Bulbagarden Conversational Chat, Vol. 3

    Quote Originally Posted by Nælþarion View Post
    I don't really like the concept of duel runners (the motorcycles)...

    I mean, holding your card while speeding at 200 mph, the card will just fly away ._.
    Yeah, frankly sometimes it is funny when thinking about those facts. XD
    And sometimes when the duelist turns his head around, I'm thinking 'Uh, you're driving...I wouldn't look at the person behind you for THAT long".

    ...the concept is still awesome, though.

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    Default Re: The Bulbagarden Conversational Chat, Vol. 3

    And there's also the duel board, which is dueling on skateboards. I find that really... amusing. I mean, what if you turn your head around, and you suddenly hit a rock or something and you fall down? :P
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  11. #13646
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    Default Re: The Bulbagarden Conversational Chat, Vol. 3

    May someone explain this concept of 'Synchro Summon'?

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    Default Re: The Bulbagarden Conversational Chat, Vol. 3

    I don't care for Synchro Summon - I just think the cards look pretty.

    4ND TH3Y T4ST3 SO GOOD

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    Default Re: The Bulbagarden Conversational Chat, Vol. 3

    LOL
    Luciano summons his key monster, but his duel board hits a rock...that'd ruin the awesome atmosphere.

    @Seto Kaiba ; Basically you'd need a Tuner monster and other monsters to add to the summon. The levels of the monsters (Tuners and others used in the summon) would need to equal the level of the monster you're trying to summon.
    I bet Nelthy can explain better though. ._.

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    Default Re: The Bulbagarden Conversational Chat, Vol. 3

    In depth explanation:

    First of all, there is a new type of monster called "tuner" monsters. Those monsters, when combined with a non tuner monster, can be sent to the graveyard to perform a "synchro" summon equal to the total level of the tuner monster and the non tuner monster. When synchro monsters' summon are negated, they cannot be summoned back from the graveyard (eg. If you use solemn judgment on say, stardust dragon, it cannot be summoned back). Also, synchro monsters cannot be special summoned if they are not properly summoned. If you use starlight road, stardust dragon cannot come back. Synchro monsters are stored in the extra deck, where you put fusion monsters and exceed monsters. Synchro monsters also have their summoning restrictions. For example, Trishula - Dragon of the Ice Barrier requires 1 tuner monster + 2 or more non tuner monsters. They can be more complicated, such as XX-Saber Gottoms - 1 tuner earth monster + 1 or more earth monster (ironically, the only synchro monster that can be summoned using more than 1 tuner).

    A synchro summon counts as a 'special summon'. Thus, you can perform any number of synchro summons during a turn.

    Synchro monsters have their background colored white. They are used mainly in 5Ds, then they're basically gone.
    Well, I’ll stay close without the sleep
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    So pull out the puzzle and every piece
    While I take all the gain

  15. #13650
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    Default Re: The Bulbagarden Conversational Chat, Vol. 3

    Quote Originally Posted by Nælþarion View Post
    In depth explanation:

    First of all, there is a new type of monster called "tuner" monsters. Those monsters, when combined with a non tuner monster, can be sent to the graveyard to perform a "synchro" summon equal to the total level of the tuner monster and the non tuner monster. When synchro monsters' summon are negated, they cannot be summoned back from the graveyard (eg. If you use solemn judgment on say, stardust dragon, it cannot be summoned back). Also, synchro monsters cannot be special summoned if they are not properly summoned. If you use starlight road, stardust dragon cannot come back. Synchro monsters are stored in the extra deck, where you put fusion monsters and exceed monsters. Synchro monsters also have their summoning restrictions. For example, Trishula - Dragon of the Ice Barrier requires 1 tuner monster + 2 or more non tuner monsters. They can be more complicated, such as XX-Saber Gottoms - 1 tuner earth monster + 1 or more earth monster (ironically, the only synchro monster that can be summoned using more than 1 tuner).

    A synchro summon counts as a 'special summon'. Thus, you can perform any number of synchro summons during a turn.

    Synchro monsters have their background colored white. They are used mainly in 5Ds, then they're basically gone.
    So basically, just adding the amount of stars of those monsters, when combined with a non tuner monster equal to the "synchro" monster.

    So for example - If it says 1 tuner + 1 or more non tuner monsters, then it means only 1 tuner.

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