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A team of walls!

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  1. #1
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    Default A team of walls!

    Hey, this is my first ever RMT, but I'm not new to competitive battling. Been in it since the good ol' D/P days-- 'cept I tend to use the unusual Pokemon or two. This team has no real weaknesses aside from a Grass type weakness, but they're too rare to be a real threat and fast subbers can be problematic. Do note that this team has around an 80-90% success rate for me.



    252 HP/252 Attack/4 Def
    Brave nature
    Sturdy
    @ Custap berry

    Stealth Rock
    Dragon Tail
    Gyro Ball
    Earthquake

    Ahh. 'lix, 'lix, 'lix. This guy is one serious badass-- far more than I honestly expected at first. It can do so much to almost every popular lead out their in today's metagame and usually gets rocks up too, which are really beneficially to my team. Sturdy allows it to always get in two attacks (except against Priority users), thanks to its Custap Berry. I'm not big into calcing things except from personal experience so I still know what he can do.

    Vs other leads:

    Blaziken: Stealth Rock on the first turn and take the incoming Fire Blast. Life Orb Fire Blast doesn't ohko but still leaves Steelix in Custap range most of the time. Then Steelix outspeeds and ohkos with Earthquake.

    Nattorei: Switch to Xatu and set up.

    Froslass: Gyro Ball on the expected Taunt, leaving the Froslass at 1 HP (thanks to sash). Then Custap Gyro Ball KO while they go for the predictable Destiny Bond.

    Espeon: Dragon Tail as these things can be tricky. Usually they'll Calm Mind or set up Reflect/Light Screen. Sometimes they even Psychic which does a pathetic amount.

    Xatu: No Thunder Waving or Toxicing Steelix so just go for the Dragon Tail while they Calm Mind or Feather Dance or something else.

    Azelf: This thing is annoying so just Gyro Ball on the expected Taunt/Fire Blast, then Gyro Ball again. Not too sure on whether this KOs Azelf but it leaves at such a low health, so yeah.

    Uxie: These things are rare, but problematic. Dragon Tail or switch to Xatu on the incoming rocks or Yawn.

    Ninetails: Stealth Rock while they Fire Blast or Nasty Plot. Earthquake then ohkos almost all, if not all, variants.

    Politoed: Stealth Rock as they Scald/Hydro Pump, then Earthquake which can do a huge chunk to Specially defensive versions.

    Aerodactyl: These things fail so much to 'lix, just Gyro Ball on the Taunt and then another as they either EQ or set up rocks.

    Ambipom: Fake Out breaks Sturdy but apart from that, they're easily picked off as Steelix rapes its shit.

    Can't be bothered going through every lead, SO THIS WILL DO.



    188 Attack/92 Defense/216 Sp. Defense
    Careful Nature
    Thick Fat
    @ Leftovers

    Curse
    Body Slam
    Earthquake
    Rest

    This thing is a freaking beast. With over 500 HP and 340 Sp. Defense, coupled with Thick Fat it walls the shit out of all Fire types, with the exception of Arcanine, who is still ohko'd after he CCs. I'm thinking of swapping Thick Fat for Immunity and removing Rest, but burn is quite a common status ailment and it screws with 'lax.



    252 HP/252 Defense/4 Sp. Defense
    Bold Nature
    Natural Cure
    @ Eviolite

    Counter
    Softboiled
    Heal Bell
    Seismic Toss

    This guy is a new improvement to my team, but it has been sooo helpful with its Heal Bell and even Counter has owned some physical 'mons. It's still scared shitless of those Fighting types but aside from that, it is an all-round beast. It could really use some T-Spikes support though, as it does sit around and do nothing a good bit.



    252 HP/252 Sp. Defense/4 Defense
    Calm Nature
    Unaware
    @ Leftovers

    Stockpile
    Toxic
    Recover
    Surf

    HOLY SHIT. This guy is so freaking awesome, like serious. Special wall with almost 400 HP and over 250 Sp. Defense and after just one Stockpile, is near impossible to take out. Toxic/Stockpile/Recover stall, and then Surf for attacking. I've tried a few things in the last slow like Encore and Yawn, but Surf is better overall imo. I would replace Toxic with Ice Beam or Encore or possibly Sub if I could get a T-spikes setupper :/



    252 HP/252 Defense/4 HP
    Bold Nature
    Marvel Scale
    @ Leftovers

    Scald
    Recover
    Dragon Tail
    Toxic

    This thing is a beast, surprisingly. It has serious natural bulk and also a good defensive typing. Dragon Tail might seem like it is hindered by a Bold nature but the difference is usually no more than a few useless percent and lowering attack is better than defenses or speed. Yet again, could benefit from T-spikes, leaving a free slot for Ice Beam or some other coverage move.



    248 HP/252 Defense/8 Sp. Defense
    Bold Nature
    Magic Bounce
    @ Leftovers

    Thunder Wave
    Calm Mind
    Psychic
    Roost

    This thing has saved my ass and swept so much. Just switch it in on a Ferrothorn or something, set up a Calm Mind or T-wave and rape/switch/whatever.





  2. #2
    I won't bite... much. SharKing's Avatar Moderator
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    Default Re: A team of walls!

    Your Steelix is illegal outside of the Dream World tier, as the Custap Berry is unavailable in B/W.

    Oh, and some Ghosts like Gengar completely stop your Snorlax cold.
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    EV-Wizard/PeculiarBattler League's Avatar
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    Default Re: A team of walls!

    Quote Originally Posted by SharKing View Post
    Oh, and some Ghosts like Gengar completely stop your Snorlax cold.
    Seeing how it just runs Rest and no Sleep Talk/status berry, it seems to be an end game kinda thing. Still, I'd take note.

    For Chansey, I'd run 4 less EVs in Defense and 4 more in Sp. Def, for even numbers to work with for the Eviolite.
    Last edited by League; 20th May 2011 at 04:22 AM.
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    now's the time to shine coolking503's Avatar
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    Default Re: A team of walls!

    Im honestly not sure how you plan on winning with a stall team without entry hazards. You cant damage them, and all you can do is weaken them with dragon tail, or watch them set up.

    You have a bit of a fighting weakness. Conkeldurr stops you team cold. Presuming steelix is weakened earlier, via entry hazards, damage, etc, it can KO it, and Chansey, and Snorlax. Quaqsire just gives it a guts boost with Toxic (does that work under unaware?), and drain punch will get it plenty of health back. If Quag goes so does the rest of your team. Xatu only does like 60% unless it has some calm minds. Milotic cant really touch it either and only statuses it.

    More importantly, Snorlax is weak in this metagame. You shouldnt get 2 turns to rest up. Instea, I would run Reniculus. It has just as good special bulk, a recovery move, it can beat conkeldurr head on, and lessens you fighting weakness, while also stopping venasaur and tangrowth, who beat you otherwise pretty handily (barring xatu to an extent, but it cant really wall one after the other.)
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    Default Re: A team of walls!

    Quote Originally Posted by SharKing View Post
    Your Steelix is illegal outside of the Dream World tier, as the Custap Berry is unavailable in B/W.

    Oh, and some Ghosts like Gengar completely stop your Snorlax cold.
    Yeah, I play DW so it's perfectly usable. Gengar can be a bit of apain.
    Quote Originally Posted by League View Post
    Seeing how it just runs Rest and no Sleep Talk/status berry, it seems to be an end game kinda thing. Still, I'd take note.

    For Chansey, I'd run 4 less EVs in Defense and 4 more in Sp. Def, for even numbers to work with for the Eviolite.
    Duely noted.
    Quote Originally Posted by coolking503 View Post
    Im honestly not sure how you plan on winning with a stall team without entry hazards. You cant damage them, and all you can do is weaken them with dragon tail, or watch them set up.

    You have a bit of a fighting weakness. Conkeldurr stops you team cold. Presuming steelix is weakened earlier, via entry hazards, damage, etc, it can KO it, and Chansey, and Snorlax. Quaqsire just gives it a guts boost with Toxic (does that work under unaware?), and drain punch will get it plenty of health back. If Quag goes so does the rest of your team. Xatu only does like 60% unless it has some calm minds. Milotic cant really touch it either and only statuses it.

    More importantly, Snorlax is weak in this metagame. You shouldnt get 2 turns to rest up. Instea, I would run Reniculus. It has just as good special bulk, a recovery move, it can beat conkeldurr head on, and lessens you fighting weakness, while also stopping venasaur and tangrowth, who beat you otherwise pretty handily (barring xatu to an extent, but it cant really wall one after the other.)
    Well, 'lax has proven to be an amazing special wall and has no problem reststalling them to oblivion. Reuniclus is something I had thought about, but never really ended up deciding on. I'll try replace 'lax with this for now. Machamp is far more problematic than Conkeldurr, as far as I've seen. But, yeah, I'll try out one later.

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    Default Re: A team of walls!

    I hope that you understand that a team of walls just doesn't automatically make it a stall team. tbh I can blow through this entire team with my Metagross.

    Walls are very easy to break. Its just how you fuse them together. Remember that.

    I'd recommend swapping Quagsire for Skarmory to make a Psuedo SkarmBliss set. The Skarm set I'd use is the standard set, but Spikes instead of Stealth Rocks.

    And if I were you, I'd think of dropping Snorelax for Politoed. I'm saying this because Stall works much better in Rain, as it weakens Fire Blast considerably.
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    Default Re: A team of walls!

    The Musketeer trio could put a big dent in this team, but if legendaries are not aloud, then a Machamp, Sceptile, Garchomp, Mismagius, Absol, and Electivire.
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