That's close enough (although only integers are considered in the actual damage formula, there are more things to deal with too, and you'll only be off by a little). However, the standard in competitive battle is to multiply the move power in weather, since it only applies to certain moves and not every move. For example, an unSTABd Surf would be 142.5 power instead of 95 power in the rain.
You can do the same for abilities and items. However, remember the standard. Multiply the stat if it affects everything from that stat; multiply the move power if it does not. This method makes a lot more sense.
A stage boost is stat*(number+2)/2 when stage is positive or zero. A subtraction is stat*2/(number+2) when the stage is negative or zero.



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