Came up with a weird set for a Crobat lead, I'd like somethoughts on it. Wanna see if this is a viable option, or needs some betterment. Keep in mind I usually will toy around with this suff on Shoddy Battle if I can find some people, not and don't always make a companion for it in my actual PLaatinum cart.
Crobat (No Item)
Jolly Nature
EV's: 4 HP, 252 Att, 252 Spd
~Fly: Standard move, guarenteed hit with STAB bonus assuming the 90 acc doesn't becom too tiresome. One downside is that slower Ice Beams/Punches usually 2HKO, sometimes 1HKO me.
~Cross Poison: STAB bonus, high crit ratio, chance for poison.
~U-turn: Chip away at something that scares me out, super-effective on psychic types that try to check me. Generally lets me score some hit on anything I need to switch away from.
~Theif: This is why I have no item. Assuming I'm faster or can take at least 2 hits, I can break item-dependant leads that don't force a switch. Not that powerful, but also lets me collect a super effective on ghost types.
Major question: Is Crobat fast enough with this nature and EV's to outpace most starters? If not, Theif needs to be dropped for something else, and throw on a Choice Scarf, right?



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