Playing in the RU/LU tier. This team has carried me so far but I've hit a dead end. I win some and lose some and effictively go nowhere.
The Stealth Rock Lead
Regirock @ Leftovers
Trait: Clear Body
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Stone Edge
- Thunder Wave
- Earthquake
Sets up Stealth Rock and paralyzes stuff. Usually survives two hits from unboosted stuff.
The Sub + CM sweeper
Mesprit @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Substitute
- Psyshock
- Ice Beam
Standard Sub + CM Mesprit Naturally bulky enough to take a couple of hits. Psyshock instead of Psychic because it often ends up in Calm Mind wars and Psychock kills them.
The Bulky sweeper
Venusaur (Torterra) (M) @ Leftovers
Trait: Overgrow
EVs: 252 HP / 56 Atk / 200 Def
Impish Nature (+Def, -SAtk)
- Wood Hammer
- Stealth Rock
- Earthquake
- Synthesis
He is supposed to just attack with eithe Wood Hammer or EQ and be a back up Stealth Rock user. Synthesis to heal of recoil. However he hasn't been working out so well. He gets walled by a lot of stuff especially the flyers which are common in this tier.
The Physical Sweeper
BirdWord (Swellow) (M) @ Toxic Orb
Trait: Guts
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Protect
- U-turn
- Brave Bird
- Facade
He basically goes in and does as much damage as he can and then dies due to recoil/poison. Usually doesn't last more than 3 turns and takes out atleast one and hurst another. I could go for a speed boosting nature but his attacks don't hurt as much then.
The Spinner
Cradily (Armaldo) (M) @ Leftovers
Trait: Battle Armor
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- Rapid Spin
- Stone Edge
- X-Scissor
- Earthquake
The Spinner of the team though I could do with a better one. Having two SE and EQ users hurts my variety.
The Cleaner
Monster (Typhlosion) (M) @ Choice Scarf
Trait: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Eruption
- Focus Blast
- Hidden Power [Electric]
- Fire Blast
He cleans up stuff. Choice Scarf makes him fast enough that a speed boosting natures is usually excessive. Fire Blast and Eruption seems redundant but he needs a move not dependant on his HP.
I've noticed the water weakness this team has and need something to deal with them.



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