on a metagross? i used BP gliscor with rock polish and swords dance, then BP'ed to metagross.
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In Soviet Russia, Mudkipz liek u.
sorry for the double post, but this is dead and there's something i want to talk about.
eviolite dusclops
with 130/130 defenses... but then again, 40 hp, 70/60 attack, and 25 speed...
it only has weaknesses to ghost and dark type attacks.
it's higher attack stat is physical, and it has access to the elemental punches...
willow wisp / hex looks kind of promising... or at least willow wisp
also has access to toxic
so i would like to discuss his chances as a wall / stall / tank type thing.
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In Soviet Russia, Mudkipz liek u.
There is a major problem with dusclops, and I will highlight them here:
1)low offenses, the only way it does damage is by night shade.
2)only means of recovery is pain split. that is only semi -reliable.
3)lack of leftovers.
4)if taunted, it becomes setup fodder.
5)low speed due to which it often has to take 2 hits before it can do anything.
6)vulnerable to hazards.
7)faces stiff competition from jellicent.
I'm not saying that it can't work. I used one way back in june but its not very effective. Stuff like volcarona, gliscor, infernape, etc. tear it apart. Starmie(and back then excadrill) also dents it badly leaving it ineffective as a spin blocker.
You make it seem much worse than it actually is. I've seen offensive ones before and they can still hurt a bit. Besides if you wanted you could run Seismic Toss over Night Shade, or use a Curse/SubSplit set which is incredibly annoying. It can also use Taunt against another Taunter, but it's too slow really. Gets Trick Room/WoW/Toxic and other good support moves.
If you have a Heal Beller, it can be very beneficial. Shame Heal Bell Pokemon seem to almost always be terribly stally. I remember using a ResTalk set to pretty good results at the start of Gen V.
@CommandurrClowncrete
@Synthesis
i hate the speed. i think that's the worst part. but synthesis, you have a point with trick room. what if it used trick room/toxic/WoW... that may help cripple a team on a good switch in.
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@soulless shadow
It still will have to take atleast 2 hits if it wants to switch in and use trick room. And stall teams with trick room, seriously?
IT WOULD BE EPIC! that was probably time pressed me talking.
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In Soviet Russia, Mudkipz liek u.
I don't think Contrary Spinda is released yet, but I plan on making an NU/RU team based around it. So far I'm thinking
Spinda@Life Orb/Leftovers
Contrary
Adamant
252 HP/252 Attack/4 Speed
Superpower
Sucker Punch
Double Edge/Return
Fake Out/Wild Charge/Substitute
Contrary means Spinda gets a free Bulk Up from Superpower and a very strong attack. Sucker Punch works hand-in-hand with Superpower providing great coverage and a form of priority. Next is STAB move after stats have risen to suitable levels and for doing decent damage in general. Last slot is coverage filler. Spinda has terrible stats all around but it might work well if it catches the opponent off gaurd.
i think that that could work. then again, i'm thinking OU. i only play OU at the moment.
@Synthesis
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In Soviet Russia, Mudkipz liek u.
YALL HEAR THE ANNOUNCEMENT? THOSE TWO MYSTERY MOVES, ICE SHOCK AND FREEZE BURN OR WHATEVER? KYUREM HAS 3 FORMS. but thats all i know. I'm thinking fire/ice and electric/ice. but that would suck, both have 4x weakness to EQ. if they both had levitate, though...
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In Soviet Russia, Mudkipz liek u.
Electric/ Ice would not have the 4x weakness to ground. I really think it should have an ability to give it the Dragon type along with Ice and the extra type. I love the theme of the Kyurem reforming, and I hope that some new Pokemon are added as well, but that's a very slim chance.
Much love to Zurr
#Bulbabattle Pika Cup
Yeah, I think the Kyurem parts really do add to asthetics of Reshiram and Zekrom. I'd say you're right and they'll end up both being Ice/Electric and Ice/Fire or both Ice/Dragon. Also, if it were either of the former two types it only has a regular 2x weakness to EQ. They both also have 2x weakness to Rock and pretty bad typing defensively. Although STAB BoltBeam along with access to a ton of coverage moves could help Zekrom, if only a little. Dragon/Ice is far worse than Dragon, but slightly better than Ice defensively.
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