Zeemis Doubles Strategy

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    Default Zeemis Doubles Strategy

    I was thinking up a strategy last night for a doubles battle, take note of their moves and abilities. I first pull out Ludicolo and Politoed. Politoed's ability is that of Kyogres, Drizzle. Unless the opponent changes the weather on me, it'll continue to rain throughout the match. If someone does change it then I'll be screwed, thus I need to keep Politoed alive. I'll probably end up switching him in and out. Ludicolo's Ability is Rain Dish which is the equivalent of Left Overs. He'll also open up with Leech Seed for more regenerative heals. There may be a few holes in this plan, I'm sure you guys can find them.



    After they're finished, I can pull out Blissy and Alomomola for a healing tank combo, a defensive core.
    Take note that Drizzle is still in effect so Alomomola's ability kicks in. That said, she can rest and not worry about Sleep to much. Serene Grace will give Blissy a higher chance of burning an paralyzing enemies with Fire Blast and Thunder. Since it's still raining, Thunder has a 100% chance to hit as well. If she gets low on life, or even remotely low, I can use either Softboiled or Alomomola's Heal Pulse. Alomomola is getting two sets of regens from Aqua Ring and Left Overs. She has so much life that she can tank a few hits as well. Her main focus is to degen and heal Blissy where as Blissy is meant to do damage, and get healed.

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    Prayers to Oak Creek Angad's Avatar
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    Default Re: Zeemis Doubles Strategy

    I've played doubles for a long time, and this isn't offensive enough for it. Blissey can't be used in the way you are using for two reasons, It isn't hitting hard enough, and Fire Blast is weakened. Only use Blissey as a Gravity-setter, that's it. Ludicolo should be used with Swift-Swim and an offensive set. Stall doesn't work in Doubles, because Doubles has too much momentum for Stall to take. I'll post how a Doubles Rain team should look like if you want me to.

    Much love to Zurr

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    Default Re: Zeemis Doubles Strategy

    Sure, go ahead. Thanks for the input.

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    Default Re: Zeemis Doubles Strategy

    This is only with four pokemon, and assuming Aladaron's proposal (Swift Swim And Drizzle ban) is not in play. I have a different version with it in play, so just tell me if you want that instead.

    Politoed (M) @ Choice Specs
    Trait: Water Absorb
    EVs: 252 HP / 4 Atk / 252 SAtk
    Modest Nature (+SAtk, -Atk)
    - Protect
    - Ice Beam
    - Surf
    - Hidden Power [Electric]

    Kingdra (M) @ Life Orb
    Trait: Swift Swim
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Surf
    - Draco Meteor
    - Dragon Pulse
    - Hydro Pump

    Toxicroak (M) @ Damp Rock
    Trait: Dry Skin
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Taunt
    - Poison Jab
    - Cross Chop
    - Sucker Punch

    Ludicolo (M) @ Lum Berry
    Trait: Swift Swim
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Surf
    - Fake Out
    - Giga Drain
    - Ice Beam

    Much love to Zurr

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    Default Re: Zeemis Doubles Strategy

    Do you approve of my defensive core?

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    Default Re: Zeemis Doubles Strategy

    No, one because the sets aren't as defensive and they should be, and another is that you are using a poor defensive core in general.

    Much love to Zurr

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    Rocking the Lucario Thundagere's Avatar
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    Default Re: Zeemis Doubles Strategy

    I can't imagine Blissey being able to do much at all< Fire Blast will be practically useless. Maybe replace it with Toxic?
    And why Almomola over Vaporeon?

    Made by Blue Dragon!

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    Default Re: Zeemis Doubles Strategy

    A Serene Grace+Fire Blast Blissey shouldn't be dismissed. With that combo, Blissey has a 60% chance to burn, and a 20% chance to paralyze with Thunder. Not only are you dealing decent damage, you're having a semi-high chance to burn your opponent. I like the healing moves (Heal Pulse) and set life that Alomomola has over Vaporeon. I choose Alomomola's increased health over Vaporeon's higher Special Attack.


    Both have Wish which is very useful, but only Alomomola has Heal Pulse. Besides, you don't really need Wish if you have Hydration+Rain Weather Condition+Rest. Both have the ability as well.
    I guess it comes down to preferences. I think Alomomola is really unique. :P

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    Default Re: Zeemis Doubles Strategy

    Quote Originally Posted by Zeemis View Post
    A Serene Grace+Fire Blast Blissey shouldn't be dismissed. With that combo, Blissey has a 60% chance to burn, and a 20% chance to paralyze with Thunder.
    Other way around, friend.
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    Default Re: Zeemis Doubles Strategy

    I'm a little confused about what you mean.
    Fire Blast's description says:
    Fire Blast inflicts damage and has a 30% chance of burning the target. Fire Blast cannot burn the target if it has a Substitute or already has a major status ailment.

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    Default Re: Zeemis Doubles Strategy

    You are accounting for the misses?

    Much love to Zurr

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    Default Re: Zeemis Doubles Strategy

    That's strange. My knowledge always said that Thunder had a 30% chance of paralyzing; I even got healthy parahax with my Jirachi due to Serene Grace (paralysis happened on about 60% of survivors).
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    Default Re: Zeemis Doubles Strategy

    It does, you are right.

    Much love to Zurr

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    Default Re: Zeemis Doubles Strategy

    Quote Originally Posted by Angad View Post
    You are accounting for the misses?
    Fire Blast has an 85% chance to hit, which is almost guaranteed to hit every time. Thunder on the other hand has a 70% chance to hit; however, it'll be raining so it's a guaranteed 100% chance to hit.

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