Re: Zeemis Doubles Strategy
I've played doubles for a long time, and this isn't offensive enough for it. Blissey can't be used in the way you are using for two reasons, It isn't hitting hard enough, and Fire Blast is weakened. Only use Blissey as a Gravity-setter, that's it. Ludicolo should be used with Swift-Swim and an offensive set. Stall doesn't work in Doubles, because Doubles has too much momentum for Stall to take. I'll post how a Doubles Rain team should look like if you want me to.
Re: Zeemis Doubles Strategy
Sure, go ahead. Thanks for the input.
Re: Zeemis Doubles Strategy
This is only with four pokemon, and assuming Aladaron's proposal (Swift Swim And Drizzle ban) is not in play. I have a different version with it in play, so just tell me if you want that instead.
Politoed (M) @ Choice Specs
Trait: Water Absorb
EVs: 252 HP / 4 Atk / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Protect
- Ice Beam
- Surf
- Hidden Power [Electric]
Kingdra (M) @ Life Orb
Trait: Swift Swim
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Draco Meteor
- Dragon Pulse
- Hydro Pump
Toxicroak (M) @ Damp Rock
Trait: Dry Skin
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Taunt
- Poison Jab
- Cross Chop
- Sucker Punch
Ludicolo (M) @ Lum Berry
Trait: Swift Swim
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Fake Out
- Giga Drain
- Ice Beam
Re: Zeemis Doubles Strategy
Do you approve of my defensive core?
Re: Zeemis Doubles Strategy
No, one because the sets aren't as defensive and they should be, and another is that you are using a poor defensive core in general.
Re: Zeemis Doubles Strategy
I can't imagine Blissey being able to do much at all< Fire Blast will be practically useless. Maybe replace it with Toxic?
And why Almomola over Vaporeon?
Re: Zeemis Doubles Strategy
A Serene Grace+Fire Blast Blissey shouldn't be dismissed. With that combo, Blissey has a 60% chance to burn, and a 20% chance to paralyze with Thunder. Not only are you dealing decent damage, you're having a semi-high chance to burn your opponent. I like the healing moves (Heal Pulse) and set life that Alomomola has over Vaporeon. I choose Alomomola's increased health over Vaporeon's higher Special Attack.
Both have Wish which is very useful, but only Alomomola has Heal Pulse. Besides, you don't really need Wish if you have Hydration+Rain Weather Condition+Rest. Both have the ability as well.
I guess it comes down to preferences. I think Alomomola is really unique. :P
Re: Zeemis Doubles Strategy
Quote:
Originally Posted by
Zeemis
A Serene Grace+Fire Blast Blissey shouldn't be dismissed. With that combo, Blissey has a 60% chance to burn, and a 20% chance to paralyze with Thunder.
Other way around, friend.
Re: Zeemis Doubles Strategy
I'm a little confused about what you mean.
Fire Blast's description says:
Fire Blast inflicts damage and has a 30% chance of burning the target. Fire Blast cannot burn the target if it has a Substitute or already has a major status ailment.
Re: Zeemis Doubles Strategy
You are accounting for the misses?
Re: Zeemis Doubles Strategy
That's strange. My knowledge always said that Thunder had a 30% chance of paralyzing; I even got healthy parahax with my Jirachi due to Serene Grace (paralysis happened on about 60% of survivors).
Re: Zeemis Doubles Strategy
Re: Zeemis Doubles Strategy
Quote:
Originally Posted by
Angad
You are accounting for the misses?
Fire Blast has an 85% chance to hit, which is almost guaranteed to hit every time. Thunder on the other hand has a 70% chance to hit; however, it'll be raining so it's a guaranteed 100% chance to hit.