Sableye (M) @ Choice Band
Trait: Prankster
EVs: 252 HP / 4 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Trick
- Taunt
- Recover

Sabeye is used manly as a lead, Trick is there to cripple special attackers and defensive pokemon. Will-0-Wisp there to cripple physical attacking pokemon, And recover to heal off damage taken

Hariyama (M) @ Fight Gem
Trait: Guts
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- Role Play
- Close Combat
- Fake Out
- Ice Punch
Fake out really helps out sableye to pull tricks up, ice punch for coverage close combat as a slab move, Role play is there for intimidate, or any handy ability to take

Cresselia (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 96 Def / 160 SAtk
Calm Nature (+SDef, -Atk)
- Trick Room
- Ice Beam
- Psyshock
- Swagger
Trick room is there to support the team, Ice beam for coverage, Psyshock as slab, swagger to annoy special attackers

Krookodile (M) @ Dark Gem
Trait: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd)
- Crunch
- Rock Slide
- Earthquake
- Protect
Intimidate support, crunch and earthquake as slab, and rock slide for coverage
Dragonite (M) @ Haban Berry
Trait: Multiscale
EVs: 252 HP / 184 Atk / 72 SDef
Brave Nature (+Atk, -Spd)
- ExtremeSpeed
- Fire Punch
- Dragon Claw
Dragonite can deal with nearly any dragon pokemon and its ev spead gives it enough to make intimidating salamance faint

Jellicent (M) @ Ice Gem
Trait: Water Absorb
EVs: 252 HP / 108 Def / 148 SAtk
Sassy Nature (+SDef, -Spd)
- Shadow Ball
- Ice Beam
- Water Spout
- Protect
my last member had to have a resistance to ice could play in trick room ,decent special defense and Jellicent fitted that position quite well. Shadow Ball and water sprout as slab and ice beam + gem for coverage

Rate my VGC Team Plz any advice i am willing to take in
Thank you Regards, Magikarp Ftw