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Turtwig A
This team seems to have a glaring weakness to Ice moves, which most bulky Waters carry now. In UU, you need a counter to the three bulky Waters that are so common and great physical walls.
You're missing 4 EVs on Aerodactyl, which isn't overly important considering you're running a Sash. Still, 4 EVs in HP can still allow Aerodactyl to survive that little but longer. Roost is never worth a slot on Aero sets like this (or Sashed 'mons in general)--you can replace this with Earthquake or Hone Claws even. I never found Aero too good in UU, but if it works for you, it works. An alternative to Aerodactyl is to switch it with a Rapid Spinner such as Hitmontop, and give Bronzong Stealth Rocks over Trick Room.
Flygon is fine. Although, put 4 EVs into HP.
I don't know how you're finding this Whimsy set, but it wouldn't be my preference. Firstly, running a Sash and Substitute is very redundant, especially with Prankster. Give it Leftovers or possibly a Lum or Red Card for trollsiness. I'd also change the EVs completely to 252 HP/ 252 Def or SDef/ 4 Speed. Energy Ball won't be doing much anyway, so put in a filler like Taunt, U-turn, Toxic, Grasswhistle, etc.
Love the Rotom. You could try replace HP Water with Grass or Ice OR you could replace it with Pain Split, and Thunderbolt with Volt Switch for scouting purposes.
Timid works much better for Togekiss. You could also try Lefties over Lorb if it is dying too easily.
Give Bronzong Brave (+Atk -Spd) over Adamant. Trick Room doesn't benefit any other member of your team, so try replace it with Substitute, or any filler really. I'd also go with Leftovers over Macho Brave as the Speed drop is nowhere near worth potential recovery on your wall.
Your team is very stall weak and would benefit from that Hitmontop I mentioned earlier, especially for TSpikes. Let me know of any queeries, Turtleton.
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