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Pure Power is the best ability Conkeldurr could have. XD
But Speed Boost Conkeldurr might be useful, if it can stall long enough to outpace anything.
Switching in on a Body Slam or something could give it a nice immunity to Burn, at the cost of its already-low Speed (plus one out of four turns, annoyingly).
*sigh* Well, the point remains, Flareon needs some sort of decent physical fire move. Flame Charge isn't really gonna cut it. Jeez, if only FLAREON got Speed boost. Or literally any other Dream World ability besides Guts.
You would have wanted Truant? XD
Yeah, I personally think something like Sheer Force would have been nice. Then Fire Fang would be decent.
Sand Rush/Chlorophyll Cacturne?
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Anyway, about Sand Rush, I think Cacturne will love it because it simply has the movepool to use it. There's obviously Spikes, and then there is also the offensive moves it can use, like Seed Bomb and Focus Blast. Others include Disable, which is great if there's also Substitute, but the best way to use Sand Rush is obviously Destiny Bond. When it's done with its job, then it can proceed to threaten something with Destiny Bond.
Now what about if Golurk is Fighting/Ghost? I heard that it was originally the typing, although I don't see much evidence that this is true.
Thanks for reading.
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I often get confused and think golurk is rock/ghost, he just looks way more rocky than groundy. But the typings that should've been go on forever, starraptor:flying/fighting, electivire:electric/fighting, luxray (not that its any good anyway but...): electric/dark, I also for some reason think haxorus should be dragon/bug, it wouldn't do any wonders for his defensive typing but giving him STAB Megahorn as an alternative to outrage might be interesting. Also how about a non fire/fighting starter sometime this decade?
It's usually the small differences that make the most differences, imo. I think the Machamp line getting Drain Punch is definitely reasonable and it provides more support for EvioChoke, which can be pretty good in the lower tiers.
Personally, Magic Bounce going to Girafarig over Espeon would be better, even though Girafarig may not be as good. It'd be a staple on BP teams though, and would also get used a bit more.
Sap Sipper Ursaring would be pretty useful, but not sure if its better than Guts or Quick Feet.
But, it would just make things like Ttar, Salamence, Swampert, Quagsire, Tentacruel, Dragonite, Gyarados and Rain teams that much better, provided Volca doesn't have the perfect Hidden Power for that particular mon and prediction. Would most likely have a large impact but it would be far from broken.
Volcarona still wouldn't be broken, but it would be better no doubt.
Volcarona is indeed very weak to all entry hazards, especially Stealth Rock and Toxic Spikes, but Volcarona has more flaws then that. Volcarona's physical bulk is terrible, has iffy STAB combination (In OU anyway), and a somewhat shallow movepool. Obviously the good parts override the bad parts, but Volcarona has flaws which prevents it from much more common and broken.
Anyway with that out of the way, lets talk about Kyurem for a second. Personally I would be interested if Kyurem could learn Blue Flare and Bolt Strike considering its parallels to Reshiram and Zekrom. In theory these moves would really help out Kyurem on both attacking stats while giving improved type coverage. On the physical side Bolt Strike would compliment Ice-STAB moves and can decimate Water types that typically can handle Kyurem (shame it doesn't get Icicle Crash though). Blue Flare on the other hand would give Kyurem a very powerful special attack that would be much better to decimate Steel types, not to mention giving Kyurem near perfect coverage between Dragon and Fire moves.