I really like the scarf idea here.
I really like the scarf idea here.
Is Scarf Mienshao able to OHKO an offensive Volcarona with Rock Slide, though? I know it won't be able to OHKO a defensive one, but Volcarona shouldn't be able to OHKO in return, and setting up a Quiver Dance is useless, so that should be okay. If it does OHKO a Volcarona that has little/no defense investment, then Mienshao would be a must have IMO.
If we run Toxic on Tentacruel we don't even need it.
Mienshao has more uses in general over Tentacruel imo, and then we still have that WC slot freed up to use for something like Starmie or Heatran, which could be a lot more useful as a WC and contribute to the team more. I really don't think we need to use the WC slot on a Volcarona counter, when Mienshao should be able to manage.
Rock Slide 1HKOs all offensive Volcarona sets and Stone Edge 1HKO kos the bulky one.
Landorus is also an option to deal with Volcarona.
Much love to Zurr
Prankster Tornadus with Tailwind could be cool to ensue some revenge killing madness but Hail does well against Rain so Landorus might be a better option to give a good method of hurting sand which hail doesn't hit so favorably.
I'm seeing quite a few votes for Landorus, so does anyone have an idea for a good set?
Made by Blue Dragon!
Choice Scarf is really the only one that fulfills our needs.
I'll second Choice Scarf.
Much love to Zurr
I have a personal dislike for that whole trio, but if we are going for it, then I agree with everyone else. +1
I'll just post the standard Scarf set for reference.
Landorus (M) @ Choice Scarf
Ability: Sand Force
EVs: 252 Atk, 4 SpAtk, 252 Spd
Naive Nature (+Spd, -SpDef)
- Stone Edge
- Earthquake
- U-turn
- HP Ice/HP Flying/HP Fighting/Focus Blast/Explosion
My reasoning for the choice of options on the last slot is because I feel that the standard HP Ice is a bit redundant on this team. HP Flying, while kinda silly, is a powerful HP that still hits Fighting types for SE and could prove useful. The HP Fighting or Focus Blast for the sake of being a Tyranitar counter, although Earthquake probably does that good enough. Explosion because boom :) and because it provides a powerful last resort for certain problems we hadn't accounted for.
You could also run Rock Slide in the last slot for extra reliability if we are just picking Volcarona off below 80% health. If we run Focus Blast then use Sheer force as its ability.
@The pokemaster; It is useful for far more. We use it as an accurate method of cleaning anything that isn't grounded. Plus HP Flying forces us to run Naive which makes switching in more difficult and also deals out pathetic damage.
For example, it only just lands a 2HKO on Conkelldurr who can KO back with Ice Punch anyway. If we are worried about stuff like that just run Alakazam as well.
The last slot is so null that we could even run Sleep Talk to reliably check (As in switch in on Sleep and not have to sack stuff to kill it) because the last slot really is that useless.
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