Does the evasion boost from Double Team pass on if you use Baton Pass?
Yes. Any raised stat passes on.
Quick Claw gives your Pokemon an 18.75% chance of ignoring Speed and going first within your speed bracket, barring the enemy also activating a Quick Claw, in which case normal Speed rules would apply. Speed and Quick Claw never let a move with a lower priority beat a higher priority (so a Quick Claw activated Deoxys-S using Vital Throw always goes after Macho Brace paralyzed Shuckle using Tackle). Custap Berry makes your next move automatically go to the top of its priority bracket after activating.
No answers to mine other than I might be able to make a new thread for it?
Yeah just make a new thread for it.
So, I'm curious as to some of your opinions. I've got 2 Bulbasaur, both bold. They both generally have the same stats at level 1 now.
One with the "Mischievous" nature, meaning it's SPA will be the highest IV. That also happens to be the highest under the SPA category.
The other has "Good Endurance", which is good because it's defense-based, but it has a lesser potential rate.
The third option, since Venusaur generally doesn't outrun opponents in OU and under, is relaxed, with "often dozes off" for maximum HP EV.
Which do you think I should use?
Last edited by Trainer'sInsomnia; 28th January 2009 at 12:21 AM.
I think you should use the 'Mischievous' one. It's defenses may not be as great, but that's what Sleep Powder and Leech Seed are for. Plus, this means you can hit said statused/seeded enemies harder. Unless, of course, it's defensive IVs are horrible...there's my 2 cents.
Venasaur isn't the offensive type, so going with a more defensive one is better. If its not attacking much, why bother going for that as its highest stat? Anyway, why not use a calculator and figure out its IVs, maybe the mischevous one still has the higher defense overall.
Besides, it's not necessarily that I'm "going" for offensive, it's just a matter of working with what I got out of the err...40 Bulbasaur that I've hatched. And I figure since both of it's actual attacks are special (or one if I decide to add Protect/LS), and it has strong Special Attack as well, it may not hurt. But as I mentioned, it really comes down to whether or not the defense is higher overall.
Although I wasn't aware I could calculate it as a newborn. I've only ever done it once they've reached 100. May I ask, how would I go about doing that?
this one). Put in the pokemon's species, nature, and trait, then enter in it's current stat values. Feed it one Rare Candy, then enter in the stat values as shown for level 2. Rinse and repeat a few times, then hit 'calculate.' It'll give you a list of your pokemon's IVs. If it's able to calculate them all, it will even tell you what it's Hidden Power type and power is.
So what do you guys think? The "mischievous" turned out as thus:
Bulbasaur - #1 (Bold)
HP: 10 - 19
Att: 12 - 13
Def: 2 - 11
SpD: 26 - 27
Speed: 10 - 19
Bold #1 Bulbasaur: 10 - 19 / 12 - 13 / 2 - 11 / 31 / 26 - 27 / 10 - 19
The "Good Endurance" turned out like so:
Bulbasaur - #1 (Bold)
HP: 27 - 28
SpA: 26 - 27
SpD: 15 - 19
Speed: 10 - 19
Bold #1 Bulbasaur: 27 - 28 / 14 / 28 / 26 - 27 / 15 - 19 / 10 - 19
Of these 2 the "Good Endurance" would be my pick due to it's pros. But the drastically low margin of SPDef is a bit discouraging for me to use it at all. In the mean time I may go back to breeding more, but what do you guys think? Thanks, again.
Keep the second one, keep breeding
“And as to you life, I reckon you are the leavings of many deaths, No doubt I have died myself ten thousand times before.”
The most important thing for a Venusaur to have IV-wise is 31 HP. Since neither of those have 31 HP, then move on to the next IVs it needs most: Def and SpD. Then it's going to want SpA. Those are the only ones it needs good/decent IVs in. Personally, I'd go with the second one. It has acceptable Defense and SpA. But like DCM said, keep breeding.
The Good Endurance one definately. The five to six IVS off of perfection in special attack isn't really going to hinder it as much as the bad hit-points and defenses.