So I decided to make a Volt-Turn team and did outstanding on the OU Ladder on Showdown (1700+).
I'm pretty sure it still can be upgraded and refined tho~!
Anyways, here's the team!
Landorus-Therian @ Leftovers
EV's: 252 Hp / 4 Attk / 252 Def
The Wall of the Team. Many options you can do if you Wall the opposing Pokemon. You always have to think which is the most optimal play whether knocking off the opposing item, setting up rocks, or gain back the momentum by U-Turning. I'm really opposed to to having Landorus being an offensive set due to it's ability, its base 145 Attk, and not having a reliable wall for those physical hits, but of course if your opposed to this, i'm always open to suggestions. And E-Q for coverage and STAB.
Crobat @ Black Sludge
EV's: 252 Hp / 4 Attk / 252 Spe
To Roost, or not to Roost? I think Black Sludge is enough for recovery, especially w/ a 252 Hp and Quad resistances on a fighting and grass moves.
I know its quite contradictory for having Defog and Stealth Rocks on the same Team but its the only option to have. Crobat does amazing on stall-like pokemon and can out speed slow pokemon w/ Choice Scarf. A decent check to Conkeldurr and Mega-Venusaur. Any alternatives?
Geninja @ Life Orb
EV's: 4 Attk / 252 SpA / 252 Spe
IV's: Perfect 6
Scald, Surf, or Hydro Pump? I prefer scald due to the burn chance but which is better?
As for Extrasensory, I think this is a must. Extrasensory check those bulky poison types and w/o it, you literally get walled my Mega-Venusaur.
Opinions are well taken~
Manectric @ Manectricite
Ability: Lightingrod (ME: Intimidate)
EV's: 4 Def / 252 SpA / 252 Spe
IV's: 0 Attk / 30 Def
Pretty much a standard set x-cept that I switched out T-Bolt for Discharge. 30% Paralysis Chance or 10 BP.
I think discharge is a better option because Manectric doesn't have any damage amplification moves / items. But once again, open to suggestions~
0 IV's for Foul Play and 30 Defense for Hp Ice
Rotom-W @ Chesto Berry
EV's: 252 Hp / 4 SpA / 252 SpD
IV's: 0 Attk / 30 Spe
The Special Wall of the Team. Switch Out to Landorus or Rotom if something goes wrong, and proceed to Volt-Turn.
Why the Specific IV's? I run 0 Attk because Foul Play is a thing in the OU Metagame and 30 Speed to gain momentum against another Rotom. If you both Volt-Switch after burning each other, (yes that happens) then you come out ahead.
I honestly think this is the Weakest Link out of the Team. Any suggestions on alternatives or a different set?
Scizor @ Choice Band
EV's: 252 Hp / 252 Attk / 4 Def
Pretty much a standard CB set on Scizor. Is Life Orb better? Do I choose to continue to follow Item Cluase? Do I invest in Speed on Him? Scroll Down and stay Tuned!