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  1. #151
    bored ~Aeon's Avatar
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    Default Re: General Discussion

    Quote Originally Posted by CommandurrClowncrete View Post
    Well gliscor still counters hax-rachi and is a shaky counter to terrakion(the scarf ones).

    @soulless shadow
    I am not sure whether that idea of finding something and dragging it to ou is viable.
    eh. it would be fun to say that we caused this pokemon to go up to OU, wouldn't it?


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  2. #152
    Registered User Lord Clowncrete's Avatar
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    Default Re: General Discussion

    has anyone tried out CB metagross and agiligross? I'm thinking about using it..
    Quote Originally Posted by Takaki View Post
    @Pikmin1211; Pokemon Online has options for all but rotation battles. None of those you listed are competitive metagames though except Cresselia championships... I mean VGC.

  3. #153
    ._. Synthesis's Avatar
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    Default Re: General Discussion

    Quote Originally Posted by CommandurrClowncrete View Post
    has anyone tried out CB metagross and agiligross? I'm thinking about using it..
    Band is outclassed by Scizor usually. But Scarf can utilize Trick and hit fairly fast considering how slow Metagross is. Agiligross is one of those thing that always seem good beforehand, but they rarely work in practise. try it out, though.

  4. #154
    bored ~Aeon's Avatar
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    Default Re: General Discussion

    on a metagross? i used BP gliscor with rock polish and swords dance, then BP'ed to metagross.


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  5. #155
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    Default Re: General Discussion

    sorry for the double post, but this is dead and there's something i want to talk about.

    eviolite dusclops

    with 130/130 defenses... but then again, 40 hp, 70/60 attack, and 25 speed...

    it only has weaknesses to ghost and dark type attacks.

    it's higher attack stat is physical, and it has access to the elemental punches...

    willow wisp / hex looks kind of promising... or at least willow wisp

    also has access to toxic


    so i would like to discuss his chances as a wall / stall / tank type thing.


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  6. #156
    Registered User Lord Clowncrete's Avatar
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    Default Re: General Discussion

    Quote Originally Posted by soulless shadow View Post
    sorry for the double post, but this is dead and there's something i want to talk about.

    eviolite dusclops

    with 130/130 defenses... but then again, 40 hp, 70/60 attack, and 25 speed...

    it only has weaknesses to ghost and dark type attacks.

    it's higher attack stat is physical, and it has access to the elemental punches...

    willow wisp / hex looks kind of promising... or at least willow wisp

    also has access to toxic


    so i would like to discuss his chances as a wall / stall / tank type thing.
    There is a major problem with dusclops, and I will highlight them here:
    1)low offenses, the only way it does damage is by night shade.
    2)only means of recovery is pain split. that is only semi -reliable.
    3)lack of leftovers.
    4)if taunted, it becomes setup fodder.
    5)low speed due to which it often has to take 2 hits before it can do anything.
    6)vulnerable to hazards.
    7)faces stiff competition from jellicent.

    I'm not saying that it can't work. I used one way back in june but its not very effective. Stuff like volcarona, gliscor, infernape, etc. tear it apart. Starmie(and back then excadrill) also dents it badly leaving it ineffective as a spin blocker.
    Quote Originally Posted by Takaki View Post
    @Pikmin1211; Pokemon Online has options for all but rotation battles. None of those you listed are competitive metagames though except Cresselia championships... I mean VGC.

  7. #157
    ._. Synthesis's Avatar
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    Default Re: General Discussion

    Quote Originally Posted by CommandurrClowncrete View Post
    Quote Originally Posted by soulless shadow View Post
    sorry for the double post, but this is dead and there's something i want to talk about.

    eviolite dusclops

    with 130/130 defenses... but then again, 40 hp, 70/60 attack, and 25 speed...

    it only has weaknesses to ghost and dark type attacks.

    it's higher attack stat is physical, and it has access to the elemental punches...

    willow wisp / hex looks kind of promising... or at least willow wisp

    also has access to toxic


    so i would like to discuss his chances as a wall / stall / tank type thing.
    There is a major problem with dusclops, and I will highlight them here:
    1)low offenses, the only way it does damage is by night shade.
    2)only means of recovery is pain split. that is only semi -reliable.
    3)lack of leftovers.
    4)if taunted, it becomes setup fodder.
    5)low speed due to which it often has to take 2 hits before it can do anything.
    6)vulnerable to hazards.
    7)faces stiff competition from jellicent.

    I'm not saying that it can't work. I used one way back in june but its not very effective. Stuff like volcarona, gliscor, infernape, etc. tear it apart. Starmie(and back then excadrill) also dents it badly leaving it ineffective as a spin blocker.
    You make it seem much worse than it actually is. I've seen offensive ones before and they can still hurt a bit. Besides if you wanted you could run Seismic Toss over Night Shade, or use a Curse/SubSplit set which is incredibly annoying. It can also use Taunt against another Taunter, but it's too slow really. Gets Trick Room/WoW/Toxic and other good support moves.

    If you have a Heal Beller, it can be very beneficial. Shame Heal Bell Pokemon seem to almost always be terribly stally. I remember using a ResTalk set to pretty good results at the start of Gen V.

  8. #158
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    Default Re: General Discussion

    @CommandurrClowncrete
    @Synthesis

    i hate the speed. i think that's the worst part. but synthesis, you have a point with trick room. what if it used trick room/toxic/WoW... that may help cripple a team on a good switch in.


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  9. #159
    Registered User Lord Clowncrete's Avatar
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    Default Re: General Discussion

    @soulless shadow

    It still will have to take atleast 2 hits if it wants to switch in and use trick room. And stall teams with trick room, seriously?
    Quote Originally Posted by Takaki View Post
    @Pikmin1211; Pokemon Online has options for all but rotation battles. None of those you listed are competitive metagames though except Cresselia championships... I mean VGC.

  10. #160
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    Default Re: General Discussion

    IT WOULD BE EPIC! that was probably time pressed me talking.


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  11. #161
    ._. Synthesis's Avatar
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    Default Re: General Discussion

    I don't think Contrary Spinda is released yet, but I plan on making an NU/RU team based around it. So far I'm thinking

    Spinda@Life Orb/Leftovers
    Contrary
    Adamant

    252 HP/252 Attack/4 Speed

    Superpower
    Sucker Punch
    Double Edge/Return
    Fake Out/Wild Charge/Substitute

    Contrary means Spinda gets a free Bulk Up from Superpower and a very strong attack. Sucker Punch works hand-in-hand with Superpower providing great coverage and a form of priority. Next is STAB move after stats have risen to suitable levels and for doing decent damage in general. Last slot is coverage filler. Spinda has terrible stats all around but it might work well if it catches the opponent off gaurd.

  12. #162
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    Default Re: General Discussion

    i think that that could work. then again, i'm thinking OU. i only play OU at the moment.

    @Synthesis


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  13. #163
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    Default Re: General Discussion

    YALL HEAR THE ANNOUNCEMENT? THOSE TWO MYSTERY MOVES, ICE SHOCK AND FREEZE BURN OR WHATEVER? KYUREM HAS 3 FORMS. but thats all i know. I'm thinking fire/ice and electric/ice. but that would suck, both have 4x weakness to EQ. if they both had levitate, though...


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  14. #164
    Prayers to Oak Creek Angad's Avatar
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    Default Re: General Discussion

    Electric/ Ice would not have the 4x weakness to ground. I really think it should have an ability to give it the Dragon type along with Ice and the extra type. I love the theme of the Kyurem reforming, and I hope that some new Pokemon are added as well, but that's a very slim chance.

    Much love to Zurr

  15. #165
    ._. Synthesis's Avatar
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    Default Re: General Discussion

    Yeah, I think the Kyurem parts really do add to asthetics of Reshiram and Zekrom. I'd say you're right and they'll end up both being Ice/Electric and Ice/Fire or both Ice/Dragon. Also, if it were either of the former two types it only has a regular 2x weakness to EQ. They both also have 2x weakness to Rock and pretty bad typing defensively. Although STAB BoltBeam along with access to a ton of coverage moves could help Zekrom, if only a little. Dragon/Ice is far worse than Dragon, but slightly better than Ice defensively.

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