Captain Slow & The Slow Patrol: Doubles Trick Room RMT

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    World's #1 Buizel Chibi Buizel's Avatar
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    Default Captain Slow & The Slow Patrol: Doubles Trick Room RMT

    I wanted to make a Doubles team and I like Trick Room so I figured what the heck let's build a whole team around it


    Ferrothorn @ Rocky Helmet
    Ability: Iron Barbs
    EVs: 252 HP / 48 Def / 208 SpDef
    Relaxed Nature
    ~Stealth Rock
    ~Gyro Ball
    ~Power Whip
    ~Leech Seed
    • Hazard setter
    • Physical bulk
    • Dat Gyro Ball



    Reuniclus @ Life Orb
    Ability: Magic Guard
    EVs: 192 HP / 64 DEF / 252 SpAtk
    Quiet Nature
    Moves:
    ~Psychic
    ~Shadow Ball
    ~Trick Room
    ~Focus Blast
    • Trick Room set-upper
    • Type coverage
    • Dat Special Attack



    Ampharos @ Ampharosite
    Ability: Static/Mold Breaker
    EVs: 252 SpA / 252 HP / 4 Def
    Quiet Nature
    ~Discharge
    ~Dragon Pulse
    ~Power Gem
    ~Focus Blast
    • Mega Evolution
    • Type Coverage



    Dusclops @ Eviolite
    Ability: Pressure
    EVs: 252 HP / 4 Def / 252 SpDef
    Sassy Nature
    ~Trick Room
    ~Will-O-Wisp
    ~Helping Hand
    ~Pain Split
    • Trick Room set-upper
    • Support?



    Slowbro @ Leftovers
    Ability: Regenerator
    EVs: 252 HP / 4 Atk / 252 SpDef
    Relaxed Nature
    ~Trick Room
    ~Scald
    ~Psyshock
    ~Slack Off
    • Another Trick Room Set-upper
    • Bulky water



    Conkeldurr @ Toxic Orb
    Ability: Guts
    EVs: 252 HP / 252 Atk / 4 SpDef
    Adamant Nature
    ~Mach Punch
    ~Hammer Arm
    ~Stone Edge
    ~Facade
    • Tank I guess?


    ------------------------------------------------

    I was also considering this guy but I don't know who I should get rid of, assuming I keep him on the team


    Talonflame @ Life Orb?
    Ability: Gale Wings
    EVs: 252 HP / 252 Atk / 4 Speed?
    Adamant Nature
    ~Brave Bird
    ~Flare Blitz
    ~Roost
    ~Bulk Up
    • Physical Sweeper
    • For when I can't set up Trick Room


    All your suggestions are welcome! Looking forward to someone helping me with this team~
    Last edited by Chibi Buizel; 20th January 2014 at 07:06 PM.

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    Outplay the Coinflip -Glory Blaze-'s Avatar
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    Default Re: Captain Slow & The Slow Patrol: Doubles Trick Room RMT

    Conk should obviously be running Brave over Adamant - typo? Also, I might use Mega Abomasnow over Mega Ampharos, it's power is overwhelming on both sides, it's slower, Blizzard provides more power than Discharge while not hitting your own Pokémon, and it pairs well with Magic Guard Reuniclus.

    Abomasnow@Abomasite
    Snow Warning
    Brave/Quiet
    4 HP/252 Atk/252 Sp Atk
    ~Blizzard
    ~Energy Ball/Wood Hammer/Giga Drain
    ~Ice Shard
    ~Protect/Earthquake

    Reuniclus prefers Recover or Protect over Shadow Ball in doubles, Dusclops should probably have Protect over Helping Hand, and Conk might like Drain Punch better than either Hammer Arm or Façade. Note that Façade has 140 power with status while STAB Iron Fist Hammer Arm has 180 power, STAB Iron Fist Drain Punch has 143 power and heals, Super Effective Iron Fist Ice Punch has 180 power, and Super Effective Knock Off has 195 power. Since Façade doesn't hit anything at all Super Effectively, that makes it a pretty bad choice. Knock Off would also be better than Façade if you want to replace Hammer Arm with Drain Punch, as it provides strong (97.5 BP) coverage against Ghosts and Psychics while also being one of the best utility moves in the game. Ice Punch is better than Stone Edge as it hits Fliers but also nabs the common Ground and Dragon types. Conk also loves Assault Vest, as it is lacking in the Sp Def department. Guts can still be used to let Conk absorb status, but Iron Fist can also be used to boost Drain Punch, Ice Punch and Mach Punch. the set I'd recommend for Conkeldurr is:

    Conkeldurr@Assault Vest
    Iron Fist/Guts
    Brave
    252 HP/252 Atk/4 Sp Def
    ~Drain Punch
    ~Mach Punch
    ~Knock Off
    ~Ice Punch

  3. #3
    World's #1 Buizel Chibi Buizel's Avatar
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    Default Re: Captain Slow & The Slow Patrol: Doubles Trick Room RMT

    I've decided on a few changes

    1. Due to the fact that Helping Hand Dusclops is only possible with the help of a Pokemon game I do not own, I'm switching out Helping Hand on Dusclops for Protect probably
    2. Switching out Ferrothorn for Talonflame for more synergy, and so that I have a fast Pokemon for when I'm unable to get Trick Room out

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    World's #1 Buizel Chibi Buizel's Avatar
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    Default Re: Captain Slow & The Slow Patrol: Doubles Trick Room RMT

    Update, I'm redoing Conk's moveset because I don't have the time to IV breed in BW2, and half of the moves on that set up there are BW2 tutor moves

    Conkeldurr@Flame Orb
    Guts
    Brave
    252 HP/252 Atk/4 Sp Def
    ~Drain Punch
    ~Mach Punch
    ~Rock Slide
    ~Protect

    Unless someone wants to hand me a Conk with good IVs and the moveset that's listed a few posts above, this is what I think I'm going with
    Last edited by Chibi Buizel; 29th January 2014 at 01:01 PM.

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