Re: Battle Center Discussion #7 - Unusual and Underrated Movesets
Yeah same. The problem with him is that he only really comes out once and is only useful in very specific scenarios. Often in games he'll were something down slightly with his aggressively mediocre damage output.
Re: Battle Center Discussion #7 - Unusual and Underrated Movesets
Smeargle (lv.1) no EVs.
Focus Sash
-Dark Void
-Trick Room
-Endeavor
-Magnet Bomb
Re: Battle Center Discussion #7 - Unusual and Underrated Movesets
mew (?) @ life orb
trait: synchronize
evs: 32 hp / 252 atk / 36 satk / 188 spd
naughty nature (+atk, -sdef)
- swords dance
- sucker punch
- overheat
- superpower
i'm not sure how well this would work now, but i used this as a lure in bw1 to a decent amount of success. it was meant to function as a lure for a myriad of things, mostly bulky steels and specs latios so i could use something stupid like cbmence to bust holes in the opponent's team. the premise of this set is simple enough i guess: set up a swords dance on something that can't really hurt you, then kill the switchin, which is normally fairly easy to do. skarmory gets roasted by overheat, and so does ferro (if i remember correctly, the evs give you a guaranteed ohko on ferrothorn, provided it isn't in the rain). latios gets smacked pretty hard by a sucker punch even without an sd boost, and i think it kills with the sd boost. the last time i used this was almost two years ago, so i can't vouch for its effectiveness in today's metagame, but if you want, you can try it.
one of the most frustrating aspects about this set, for me, was that it had nothing to prevent or deter things like reuniclus and latias from calm minding up on it. it also has absolutely nothing to deal with jellicent (if you see a mew swords dance, like hell are you scalding it first-turn). for this reason, one of the things that i liked to pair it with was a pursuit trapper, either cb scizor or cb tyranitar, to keep mons like that in check which can be the scourge of your team or at the very least intractable to deal with. however, using tyranitar diminishes this mew's longevity more than life orb does. if you for some reason think this still works, you can run dark gem over life orb. you miss out on the ohko with ferrothorn, but you're doing enough damage to it anyways to the point where it isn't going to want to come back in anytime soon. using something like shadow claw or even zen headbutt over overheat could work if you're feeling cool to punish things like reuniclus, but its coverage overlaps a lot with sucker punch and what the heck are you doing you could have fire you are totally crazy
* note that you can certainly use earthquake over superpower. i just liked superpower because mew needs all of the power it can get. let's face it, it's kind of weak. with an average speed stat, a slightly subpar offensive stat, and a mediocre stab in the form of zen headbutt you aren't going to be sweeping teams with this. it requires a bit of maneuvering too: you have to be really careful with sucker punch, as it's one of the most easily exploitable moves in pokemon: if you've already revealed sucker punch and your opponent sends out like thundurus-t or something and you don't know if it's np/agility or not, don't take that risk if you aren't confident that the thundurus isn't choiced. that's why i guess you could use zen headbutt in place of overheat, but overheat is kind of the crux of this set. i think a possible use of this would be in rain to dispatch tyranitar, though you may need to do some retooling. the first thing that came to mind for me was something like swords dance / ice punch / earthquake / sucker punch, though that's probably terrible
in spite of all its limitations, this was actually a somewhat fun set that worked most of the time. mew, even in ou, is unpredictable and has manifold options. while i think baton pass, taunt wow, and this set are the most viable, if you aren't careful against mew it can be dangerous. it has just enough power to take out a mon or two on your opponent's team and is just bulky enough to take some crucial hits... also, curiously enough, i almost always used this set as a lead. mew's goal is just to kill things methodically early-game or damage them to the point where they can't hold up against your sweepers. you don't need it for much more than that. 90% of the time i used it as my lead, 9% of the time i switched it in after something of mine was killed, 1% of the time i sent it in on something dumb, took like 40 from move x, then went for the surprise kill
this set is extremely situational, though. use at your peril.
tl;dr - sd / sucker punch / overheat / superpower mew. worked as a lure for steels and latios. unsure if it still does, but try it if you want.
Re: Battle Center Discussion #7 - Unusual and Underrated Movesets
in the RU tier this Galvantula set is a great wall breaker
Galvantula (m)@ focus sash
traits: swarm
evs: satk 252/spd 252/Hp 4
modest nature
-Agility
-electo ball
-bug buzz
-thunder
this is good in the RU for wall breaking because almost all wall in RU are very slow example: aggron, bastiodon and with one agility it breaks alot of walls also bug buss is there to take out tanglegrowth ( or how you spell it) thunder's is there to take out speedy sweepers in RU such as moltes you can always carry compoundeyes with it if you want for the accurately although i like swarm for the extra power in bug buzz
it not that bad set i've i've swept teams with it