Pokemon locations
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  1. #1

    Default Pokemon locations

    What I find interesting in Pokemon stories is how the writers deal w/ where & how people meet their Pokemon. What gets me about that is there are two different ways they do this: either they follow the games' specific locations or they just do whatever they want to make sure it fits w/ the story. I can see the advantages & disadvantages of both sides, but I wanted to get other peoples' opinions. What do you think of when dealing w/ Pokemon locations in stories?

  2. #2

    Default Re: Pokemon locations

    In most cases, I go by the game locations. The only time that changes is in cities, where I might mention alley meowths, skitty, or purrloin. When a trainer is catching a Pokemon, I stick to game locations. How about you?
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  3. #3

    Default Re: Pokemon locations

    Quote Originally Posted by RaiThunder View Post
    In most cases, I go by the game locations. The only time that changes is in cities, where I might mention alley meowths, skitty, or purrloin. When a trainer is catching a Pokemon, I stick to game locations. How about you?
    Not sure. Since the anime is so loose w/ this rule, I thought I'd give it a shot. But things like running into certain Pokemon that would, most likely, become part of the cast in some way seems too coincidental. Game locations seem like they way to go, but there are so many times when I wanna use specific Pokemon on the cast & those Pokemon are nowhere near locations of events in the story. It's a real issue & I can't seem to make up my mind.

  4. #4

    Default Re: Pokemon locations

    Well, it really depends. If the Pokemon is pretty rare, I'd say stick with the game locations, but I think that in general, as long as you don't transplant Pokemon across regions (As in wild Absol in Johto or a Purrloin in Kanto) it should be okay. And if all else fails, you can always go the trade route. The Pokemon world is obviously open for travel in the games and anime, so as long as its not (again) a super rare Pokemon(legendary status here) it would be find for trading - I did that for a Heart Gold Nuzlocke run, to give myself an electric type. That kind of thing is perfectly understandable.

    And if we're talking about common Pokemon, I really don't think most people will mind if you catch an Eevee in a town(they are pretty much dogs) or a Pikachu way outside of its habitat.
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  5. #5
    Wordsmith unrepentantAuthor's Avatar
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    Default Re: Pokemon locations

    I basically ignore the game location rule when it suits me. There's no particular reason to adhere to it. I'll keep most region specific pokémon in the correct region but again only if the fic would not be improved by flaunting the rule.

  6. #6
    Reality is a dream TheLlama's Avatar
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    Default Re: Pokemon locations

    Like unrepetant, I tend to keep region-specific pokemon where they belong, but otherwise I ignore everything.

    I tend to have this rule that the game routes through the regions are places where the wild pokemon generally are of a lower level, to cater to all the new trainers and such; going off-track means traversing into more dangerous territory - that's where you find evolved pokemon and such. As such this is not recommended for newbie trainers, while more experienced trainers more often do that, to get a challenge from the wild pokemon and such (this is also relevant to how I imagine pokeballs to have a "limiter" on pokemon's actual (and lethal) power, but that's another story).

    The new region I'm writing though, generally has pokemon from every generation except the fifth one - but the same rules apply; weaker unevolved pokemon near the routes, stronger ,evolved ones further away.

    EDIT: To rectify myself, I don't make any pokemon appear anywhere. I have a "database" of suitable habitats for most existing pokemon, and they only appear in such areas (you'd only see a chimchar evolutionary member in a jungle, a magmar evolutionary member near volcanoes, a tauros on a steppe, and so on).
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  7. #7
    Let's get funky! Gama's Avatar Former Head Administrator
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    Default Re: Pokemon locations

    I take a pretty liberal attitude towards game locations. I think as long as you do what Llama Guy says and have the Pokemon appear in appropriate places (coming across a Squirtle near a volcano would be strange), then I think it's fine.

    After all, I've always viewed the places that pokemon appear in games to be representative more of what Pokemon the hero happens to come across, giving more of an explanation to version exclusives. This, for me, is sort of proved by Gen I, when in either version your rival is able to catch a Growlithe, when they only appear in Red version. Obviously he has been able to encounter one somewhere - you must just be unlucky. (Obviously this begins to strain reality if you're in a route for an infinite amount of time, but I think you get the idea that I am getting at.) It's also significant that in Yellow version, a wild Pikachu appears by Pallet Town, and yet it is impossible to encounter another one in the wild anywhere in Kanto. Does it seem likely that this is the last wild Pikachu in existence? Not particularly.

  8. #8
    Reality is a dream TheLlama's Avatar
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    Default Re: Pokemon locations

    Quote Originally Posted by Gastly's Mama View Post
    Obviously this begins to strain reality if you're in a route for an infinite amount of time, but I think you get the idea that I am getting at.
    Actually, even if you were there for an infinite amount of time you wouldn't be guaranteed to meet the pokemon you wanted to find.
    Quote Originally Posted by Gastly's Mama View Post
    Does it seem likely that this is the last wild Pikachu in existence?
    I sense a plot bunny growing...

    By the way, how prone are people to have pokemon appear in unnatural locations for the sake of the plot/that pokemon characters' story?
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  9. #9
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    Default Re: Pokemon locations

    I've actually never been in a situation where I would have to worry about wild Pokémon locations. The one time I came close, it wasn't anywhere near the Pokémon nation, but rather in New York, where a Grimer was captured after coming up through someone's plumbing, a Bellsprout was bought in a flower shop, and a Porygon was downloaded from the Internet.

    If I were to write a scenario taking place in the Pokémon nation, I'd probably stick as close to the game locations as I could while still having room for artistic license. That said, I would only show an encounter and/or capture if I deemed it absolutely necessary—my stories don't tend to be very combat-oriented, especially in the wild. If there's going to be a battle, it'll generally be between two trainers.

    Here's a question, has anyone ever tried incorporate a Pal Park into a story? Assuming important characters are anywhere near one, it could potentially eliminate several Pokémon location problems.

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  10. #10
    Unova's #1 Yancy fan Seizon Senryaku's Avatar
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    Default Re: Pokemon locations

    I tend to look at the location map for a particular Pokemon and then fancy that it could be found anywhere in that general area. If a Pokemon in-game can be found anywhere from Nimbasa to Opelucid, except for half a route, I'll be fine with having it appear in that half-route, or on the other side of Nimbasa. Obviously there's terrain problems to consider sometimes, but that's just common sense, really.

    As was mentioned, however, I tend to keep rarer Pokemon limited to a certain area, though that can be stretched as well. Absol, say, can (supposedly) be found in the woods around Fortree or in the Giant Chasm in Unova. Rather than saying a Pokemon can appear anywhere on Route 222, then is nowhere to be found on 223, I give them a bit of lease. As long as it's reasonable, basically. I could quite easily imagine Weedle and Caterpie living on Route 1 and around Pallet Town, for instance, even though in the games you can't find them till Viridian Forest.
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  11. #11
    ポケモン Tsutarja's Avatar
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    Default Re: Pokemon locations

    I don't necessarily have to follow game locations when there are things that make sense to me just as well. For example, in the games, there is no Scyther in the Viridian Forest. While the description of the Pokémon says that they mostly inhabit the grassland, it also says that they inhabit secluded forest. And being designed after a praying mantis (which obviously inhabit forests as well) I don't see why I couldn't put Scyther in the Viridian Forest - it's a large forest with secluded areas which are inhabited by Scyther.

    Though I would never put a Pokémon, say, Charmander, somewhere where it doesn't belong (like around a lake). For plot purposes, maybe, but such thing just doesn't make sense to me. Even for plot purposes, at least I would try to make it out to be a believable location.

    So whole I do sometimes stick to game locations, I also make uses of the real-life information such as the Pokémon design derivations and information of where the said animals live in real life. Sometimes, though, you just gotta use common sense. I'm not going to put a wild Charmander on a random place but rather around volcanoes and even then - actually finding them wouldn't be assurable due to their rarity status in Pokémon world.


  12. #12

    Default Re: Pokemon locations

    Quote Originally Posted by Tsutarja View Post
    I don't necessarily have to follow game locations when there are things that make sense to me just as well. For example, in the games, there is no Scyther in the Viridian Forest. While the description of the Pokémon says that they mostly inhabit the grassland, it also says that they inhabit secluded forest. And being designed after a praying mantis (which obviously inhabit forests as well) I don't see why I couldn't put Scyther in the Viridian Forest - it's a large forest with secluded areas which are inhabited by Scyther.

    Though I would never put a Pokémon, say, Charmander, somewhere where it doesn't belong (like around a lake). For plot purposes, maybe, but such thing just doesn't make sense to me. Even for plot purposes, at least I would try to make it out to be a believable location.

    So whole I do sometimes stick to game locations, I also make uses of the real-life information such as the Pokémon design derivations and information of where the said animals live in real life. Sometimes, though, you just gotta use common sense. I'm not going to put a wild Charmander on a random place but rather around volcanoes and even then - actually finding them wouldn't be assurable due to their rarity status in Pokémon world.
    Quote Originally Posted by Misheard Whisper View Post
    I tend to look at the location map for a particular Pokemon and then fancy that it could be found anywhere in that general area. If a Pokemon in-game can be found anywhere from Nimbasa to Opelucid, except for half a route, I'll be fine with having it appear in that half-route, or on the other side of Nimbasa. Obviously there's terrain problems to consider sometimes, but that's just common sense, really.

    As was mentioned, however, I tend to keep rarer Pokemon limited to a certain area, though that can be stretched as well. Absol, say, can (supposedly) be found in the woods around Fortree or in the Giant Chasm in Unova. Rather than saying a Pokemon can appear anywhere on Route 222, then is nowhere to be found on 223, I give them a bit of lease. As long as it's reasonable, basically. I could quite easily imagine Weedle and Caterpie living on Route 1 and around Pallet Town, for instance, even though in the games you can't find them till Viridian Forest.
    Quote Originally Posted by Glitchipedia View Post
    I've actually never been in a situation where I would have to worry about wild Pokémon locations. The one time I came close, it wasn't anywhere near the Pokémon nation, but rather in New York, where a Grimer was captured after coming up through someone's plumbing, a Bellsprout was bought in a flower shop, and a Porygon was downloaded from the Internet.

    If I were to write a scenario taking place in the Pokémon nation, I'd probably stick as close to the game locations as I could while still having room for artistic license. That said, I would only show an encounter and/or capture if I deemed it absolutely necessary—my stories don't tend to be very combat-oriented, especially in the wild. If there's going to be a battle, it'll generally be between two trainers.

    Here's a question, has anyone ever tried incorporate a Pal Park into a story? Assuming important characters are anywhere near one, it could potentially eliminate several Pokémon location problems.
    Quote Originally Posted by Gastly's Mama View Post
    I take a pretty liberal attitude towards game locations. I think as long as you do what Llama Guy says and have the Pokemon appear in appropriate places (coming across a Squirtle near a volcano would be strange), then I think it's fine.

    After all, I've always viewed the places that pokemon appear in games to be representative more of what Pokemon the hero happens to come across, giving more of an explanation to version exclusives. This, for me, is sort of proved by Gen I, when in either version your rival is able to catch a Growlithe, when they only appear in Red version. Obviously he has been able to encounter one somewhere - you must just be unlucky. (Obviously this begins to strain reality if you're in a route for an infinite amount of time, but I think you get the idea that I am getting at.) It's also significant that in Yellow version, a wild Pikachu appears by Pallet Town, and yet it is impossible to encounter another one in the wild anywhere in Kanto. Does it seem likely that this is the last wild Pikachu in existence? Not particularly.
    Quote Originally Posted by Llama_Guy View Post
    Like unrepetant, I tend to keep region-specific pokemon where they belong, but otherwise I ignore everything.

    I tend to have this rule that the game routes through the regions are places where the wild pokemon generally are of a lower level, to cater to all the new trainers and such; going off-track means traversing into more dangerous territory - that's where you find evolved pokemon and such. As such this is not recommended for newbie trainers, while more experienced trainers more often do that, to get a challenge from the wild pokemon and such (this is also relevant to how I imagine pokeballs to have a "limiter" on pokemon's actual (and lethal) power, but that's another story).

    The new region I'm writing though, generally has pokemon from every generation except the fifth one - but the same rules apply; weaker unevolved pokemon near the routes, stronger ,evolved ones further away.

    EDIT: To rectify myself, I don't make any pokemon appear anywhere. I have a "database" of suitable habitats for most existing pokemon, and they only appear in such areas (you'd only see a chimchar evolutionary member in a jungle, a magmar evolutionary member near volcanoes, a tauros on a steppe, and so on).
    Quote Originally Posted by unrepentantAuthor View Post
    I basically ignore the game location rule when it suits me. There's no particular reason to adhere to it. I'll keep most region specific pokémon in the correct region but again only if the fic would not be improved by flaunting the rule.
    Quote Originally Posted by RaiThunder View Post
    In most cases, I go by the game locations. The only time that changes is in cities, where I might mention alley meowths, skitty, or purrloin. When a trainer is catching a Pokemon, I stick to game locations. How about you?
    Thanks for the input from all of you guys. Now what's your opinion on using set locations from the series (Kanto, Orre, Almia, etc.) compared to making up your own region?

  13. #13

    Default Re: Pokemon locations

    Now what's your opinion on using set locations from the series (Kanto, Orre, Almia, etc.) compared to making up your own region?
    I use set locations because they're familiar to everyone and my stories tend to be Nuzlocke/Trainer stories. It helps to have gyms people recognize, leaders they recognize, and places I can reference and know someone will pick it up. However, choosing to design your own region can be a fun and rewarding experience from what I've heard. It presents unique challenges and could, if done effectively, be a great tool.

    I think that it depends on the type of story you want. If you want to do a story more focused on battling, gyms, and going for the Championship, it might be better to choose a set location. However, if you're more focused on character and a new plot/villain, there's no real reason to not make up your own region if you really want it.

    Personally, I think a well thought out and planned new region is cool - I love playing fan-games with fan-made regions.
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  14. #14
    Good Bad Bug Glitchipedia's Avatar
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    Default Re: Pokemon locations

    I don't like to make up my own region, because then I feel obligated to come up with Fakémon. Stories using Fakémon do not particularly appeal to me because, sooner or later, canon shoots them down, causing my willing suspension of disbelief to be lost.

    By using existing regions or real-world locations, I don't feel like I have that obligation. This helps me more easily accept my own work as part of the Pokémon universe.

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  15. #15
    ポケモン Tsutarja's Avatar
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    Default Re: Pokemon locations

    Quote Originally Posted by AuraSoul93 View Post
    Thanks for the input from all of you guys. Now what's your opinion on using set locations from the series (Kanto, Orre, Almia, etc.) compared to making up your own region?
    It rather easier to use an already set region and make it your own (you can always differentiate in great number of things despite what the games say as you don't necessarily have to follow them). While making up your own region does sound like fun, it also sounds like a lot of work.


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