Making Dungeons/Ruins Interesting

Page 1 of 2 12 LastLast
Results 1 to 15 of 27

Thread: Making Dungeons/Ruins Interesting

  1. #1
    Brock's Pikachu LightningTopaz's Avatar Moderator
    Join Date
    Nov 2005
    Location
    Pokemon Stadium
    Posts
    5,590
    Blog Entries
    44

    Default Making Dungeons/Ruins Interesting

    As a fantasy fan, writer, and roleplayer, it is inevitable that my characters will tromp through at least one monster and trap filled dungeon of doom. My question is, what are some things I could do (basides character development) to make these parts interesting without turning them into monster and puzzle parades?
    My URPG stats: Maya's status

    SuBuWriMo status: 28,103 words in all!

  2. #2
    Secret Sword of Justice Kelleo's Avatar
    Join Date
    May 2011
    Gender
    Female
    Location
    North Carolina
    Posts
    2,998
    Add Kelleo on Facebook
    Visit Kelleo's Youtube Channel

    Default Re: Making Dungeons/Ruins Interesting

    Are you asking how to design a dungeon and then put it into writing like I do in my Zelda fanfic? If so, I can definitely help with that. :3

  3. #3
    Brock's Pikachu LightningTopaz's Avatar Moderator
    Join Date
    Nov 2005
    Location
    Pokemon Stadium
    Posts
    5,590
    Blog Entries
    44

    Default Re: Making Dungeons/Ruins Interesting

    Yes! That's exactly what I'm looking for! I'd love your suggestions, since every dungeon I try to design inevitably wind up a monster/puzzle parade
    My URPG stats: Maya's status

    SuBuWriMo status: 28,103 words in all!

  4. #4
    Secret Sword of Justice Kelleo's Avatar
    Join Date
    May 2011
    Gender
    Female
    Location
    North Carolina
    Posts
    2,998
    Add Kelleo on Facebook
    Visit Kelleo's Youtube Channel

    Default Re: Making Dungeons/Ruins Interesting

    Ah, alright then! What kind of theme did you have in mind? I mean like water or fire.

    Oh, and you're also free to use my Zelda fic for reference. :]

  5. #5
    Brock's Pikachu LightningTopaz's Avatar Moderator
    Join Date
    Nov 2005
    Location
    Pokemon Stadium
    Posts
    5,590
    Blog Entries
    44

    Default Re: Making Dungeons/Ruins Interesting

    Just dungeon/ruin design in general--I don't have any particular theme in mind
    My URPG stats: Maya's status

    SuBuWriMo status: 28,103 words in all!

  6. #6
    How puzzling! Protopost's Avatar
    Join Date
    Sep 2011
    Gender
    Male
    Posts
    356
    Blog Entries
    9

    Default Re: Making Dungeons/Ruins Interesting

    This...........is interesting since I have never really thought about it XD

    Mind if I help kick some ideas around?

    One of my ideas is perhaps give the dungeon/ruin a unique design which attracts attention, neat mechanisms, cool symbols, and other stuff. Try setting the stage and making it as if its the reader walking through with the characters.....I have no more ideas......COME ON KELLO, HELP US OUT

  7. #7
    Secret Sword of Justice Kelleo's Avatar
    Join Date
    May 2011
    Gender
    Female
    Location
    North Carolina
    Posts
    2,998
    Add Kelleo on Facebook
    Visit Kelleo's Youtube Channel

    Default Re: Making Dungeons/Ruins Interesting

    Well, with no specific theme to work with, it's kind of difficult for me to come up with something. See, when I design a dungeon, I start by picking a theme and go from there.

    But since you said ruins, I'd say a desert or forest location would work nicely. Though, it mostly depends on what kind of ruins they are. If its the ruins of a castle or palace, then it should have a lot of chambers filled with old furniture and doors. If its, say, the ruins of an old mine, then having mechanisms such as mine carts, tracks, and pulleys around would make sense. These things could also be used for the dungeon's puzzles.

    It would also help to draw out a rough map of the place. It doesn't have to be a masterpiece, just a quick outline. I also find that having the dungeon revolve around a single primary mechanism is really interesting too. For example, the Magma Cavern in my Zelda fic revolves around restoring the lava flow inside so the boss's chamber can be accessed. The Fortress of Ice, for the most part, requires repeated melting and freezing of the ice inside.

    Having a single primary mechanism is just one basic idea though. Another is to make the dungeon itself a puzzle. The Death Forest in my Zelda fic is somewhat like this. It's a maze that requires Link to go back and forth several times, and he even has to revisit several rooms. Another example of this is the last dungeon in Zelda: Skyward Sword. This one is actually quite literally a puzzle. Using the various control panels scattered about, Link can rearrange the chambers so he can visit the one he wants. It's tricky, but unique. I was quite impressed. Lastly, though it's a lesser example, there's the graveyard cave in my fic. It is also a literal puzzle in itself, though the concept of this one is rather complicated, so I'll just leave it at that. xP

    Lastly, another idea is to make the dungeon natural. Like the Forest Temple in Zelda: Twilight Princess is basically a giant tree. Jabu-Jabu in Ocarina of Time is a dungeon too. He's a giant fish and Link goes inside his belly! A third example is the Snowpeak Ruins in Twilight Princess. It's just a sprawling mansion deep in the Snowpeak province. It appears to just be a normal mansion, but it's really a dungeon! Looks can be deceiving. ;D

    Aaaaand, this is all I've got. xP

  8. #8
    Brock's Pikachu LightningTopaz's Avatar Moderator
    Join Date
    Nov 2005
    Location
    Pokemon Stadium
    Posts
    5,590
    Blog Entries
    44

    Default Re: Making Dungeons/Ruins Interesting

    Not a bad start, but if it would help you out, here's the basic designs of what dungeons I have planned so far and how complex they are (one star is easy and five stars is the hardest):

    --dragon's cave (somewhat small, *)
    --magic fortress (pretty big, **)
    My URPG stats: Maya's status

    SuBuWriMo status: 28,103 words in all!

  9. #9
    Secret Sword of Justice Kelleo's Avatar
    Join Date
    May 2011
    Gender
    Female
    Location
    North Carolina
    Posts
    2,998
    Add Kelleo on Facebook
    Visit Kelleo's Youtube Channel

    Default Re: Making Dungeons/Ruins Interesting

    Ah, okay. The dragon's cave sounds like it would have a dragon or fire theme revolving around it. The magic fortress is, well, magic. I'd have to do some more thinking on the dragon's cave, but for the magic fortress, it would probably be a good idea to litter it with magical enemies like witches or wizards and traps activated by magic spells.

  10. #10
    Brock's Pikachu LightningTopaz's Avatar Moderator
    Join Date
    Nov 2005
    Location
    Pokemon Stadium
    Posts
    5,590
    Blog Entries
    44

    Default Re: Making Dungeons/Ruins Interesting

    I haven't designed these two dungeons yet....
    My URPG stats: Maya's status

    SuBuWriMo status: 28,103 words in all!

  11. #11
    How puzzling! Protopost's Avatar
    Join Date
    Sep 2011
    Gender
    Male
    Posts
    356
    Blog Entries
    9

    Default Re: Making Dungeons/Ruins Interesting

    For dragon's cave, wouldn't it be neat if the entrance to the final/goal room was opened by doing something to a large dragon skeleton in the room, like maybe find the bones and put them together to complete the skeleton, and if you needed an enemy you could always just have the skeleton come alive.....dungeon designing is fun XD

  12. #12
    Secret Sword of Justice Kelleo's Avatar
    Join Date
    May 2011
    Gender
    Female
    Location
    North Carolina
    Posts
    2,998
    Add Kelleo on Facebook
    Visit Kelleo's Youtube Channel

    Default Re: Making Dungeons/Ruins Interesting

    That's actually not a bad idea, Chaos. ^^

  13. #13
    Brock's Pikachu LightningTopaz's Avatar Moderator
    Join Date
    Nov 2005
    Location
    Pokemon Stadium
    Posts
    5,590
    Blog Entries
    44

    Default Re: Making Dungeons/Ruins Interesting

    I want the dragon's cave to be fairly easy and straightfoward....
    My URPG stats: Maya's status

    SuBuWriMo status: 28,103 words in all!

  14. #14
    How puzzling! Protopost's Avatar
    Join Date
    Sep 2011
    Gender
    Male
    Posts
    356
    Blog Entries
    9

    Default Re: Making Dungeons/Ruins Interesting

    An easy/straightforward dragon themed puzzled could be something along the lines of maybe.....

    Imagine a carving of a dragon on the wall, with a torch on near the chest. Light the torch and the flame spreads upwards, through the mouth, and activates something to open a door? Maybe you could also use some of the lore for wherever this takes place. Also, unrelated, what story is this for because now I'm interested in reading it XD

  15. #15
    Brock's Pikachu LightningTopaz's Avatar Moderator
    Join Date
    Nov 2005
    Location
    Pokemon Stadium
    Posts
    5,590
    Blog Entries
    44

    Default Re: Making Dungeons/Ruins Interesting

    It's for this one: The Crystals of Telasa
    My URPG stats: Maya's status

    SuBuWriMo status: 28,103 words in all!

Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •