Chase scenes

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Thread: Chase scenes

  1. #1
    Brock's Pikachu LightningTopaz's Avatar Moderator
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    Default Chase scenes

    So my next episode of "White Fire, Black Thunder, Silver Song" is mostly a chase scene, with a second battle between the vampire that confronted Blair and Whitlea at the end of the previous episode, which sets up the next episode where they drive said vampire away.

    So how can I write a longer and better chase scene?
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  2. #2
    Traceur
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    Default Re: Chase scenes

    I don't follow your story, so my response may be a bit vague; I apologize in advance for this.

    But whenever I write chase scenes, I have a lot of cause and effect. The chasee does something to get away, and the chaser has to react to catch up. As long as the chase isn't, say, on an open prarie, then there are usually also multiple routes- the chaser could duck down an alley to close the distance faster, or it could backfire and they could end up further away or even lose who they're chasing.

    Hope this helped.

  3. #3
    Brock's Pikachu LightningTopaz's Avatar Moderator
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    Default Re: Chase scenes

    Well, if it helps, I want my party to start in a town, and end the chase (by fighting off their pursuer) in a forest, which in turn sets up the first dungeon they have to explore
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  4. #4
    Traceur
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    Default Re: Chase scenes

    Is this a modern town (i.e. buildings are a few stories high) or like a medieval town (i.e. shorter buildings)?

    Also, when making chase scenes... I often visualize Assassin's Creed and similar games >.>

    And for fighting off pursuers, you'll generally have the runner go through as many obstacles as possible- sharp turns, grabbing people and throwing them at the pursuer, breaking down carts and causing a scramble- anything that makes it harder for the chaser to go through than it was for the runner.

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    Brock's Pikachu LightningTopaz's Avatar Moderator
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    Default Re: Chase scenes

    This is a fantastic version of the Pokeworld--at the moment, they are in the equivalent of Nacrene City
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  6. #6
    Traceur
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    Default Re: Chase scenes

    So lots of warehouses, right? Lead a chase through a few of them- take a sharp turn into an open door, jump around on some crates to get up to the second floor/catwalks, run around, get down, cause a big mess in the process- think knocked over crates, contents spilled everywhere, etc. How flashy it can be depends on the acrobaticism(? is this a word?) of the person/people fleeing. If they're going to have to stay on the ground, then just pushing over some crates and blocking the path with a large machine or Pokemon would be fine. If they're good at moving in 3 dimensions, then they can really get up and go through the woodwork.

  7. #7
    Brock's Pikachu LightningTopaz's Avatar Moderator
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    Default Re: Chase scenes

    In addition, two out of three know how to use magic--Blair is a traditional spellcaster, and Lyra casts spells through music (a talent that is pretty rare in this world. Her talent of spell-singing is even rarer in that she does it in the language of the gods of the world)
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  8. #8
    Traceur
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    Default Re: Chase scenes

    In that case, you could have them toss spells back at their pursuer, and also maybe knock larger things over.

  9. #9
    Brock's Pikachu LightningTopaz's Avatar Moderator
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    Default Re: Chase scenes

    I plan to start the chase by having the minstrel sing a haste spell to speed the chasees up
    My URPG stats: Maya's status

    SuBuWriMo status: 28,103 words in all!

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