
Originally Posted by
Monbrey
I actually really like this idea, because it gives some proper structure to an FFA tournament. But I don't think it will work, purely from a numbers and coordination perspective. People allied with a city need to all be on at once, to take on people from another city all online at once. Not to mention, if I lead Cinnabar, I guess I'd have to conquer Celadon and Vermillion before Cerulean wipes the floor with me?
I'm going to act like a true Aussie, sit here on my island and not give a fuck as the war rages on around me
Now this idea is interesting!
A modification could solve this actually. And FFA's are, interestingly enough, the answer. The problem with the Risk map ideas, as I've discovered, is that there are a lot of moving parts and scheduling with members trying to have their battles to win territory. Ultimately, sometimes people just can't find a time to commit their battles and thus, nothing is done.
But, FFA's don't require people to schedule a time. They just need a lot of people!
So, if we imagine a battle for territory, we could say that such a battle is an FFA. Each team has to participate or they automatically lose. To participate, they need at least one person in the FFA. Since we have a lot of URPGers, I think this requirement is pretty easy to meet. The more team members available, the easier the FFA will be, but by no means guaranteed. After all, if one team has half the representation, the other teams will likely ally to take them out.
An FFA proceeds as normal and then rankings are determined. The winner of the FFA gets to choose two adjacent territories to his team's territory to "conquer". This could be from any country. The second place team can then choose one adjacent territory to "conquer" as long as the territory does not belong to the team that won the FFA.
In this way, territories can exchange hands without requiring members to schedule times with each other and without making this a logistical nightmare. If we desire to increase the number of territories exchanged, we simply aware more territories to the winners (can even include 3rd place) or increase the number of FFA's.
Just one solution, of many I imagine, to this problem.
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