Following on from this
post, I'd like to do a more formal proposal for what I would call the faction system - something I feel will heighten the sense of community and add another competitive edge to URPG.
What is the faction system?
The faction system is the assigning of URPGers to a team (faction) which they remain a part of for most, if not all, of their time in the URPG. Each faction will compete against the others in annual competitions for bragging rights and potentially prizes, similar to the WAR on PXR. Instead of events like Creative Writing, Drawn Art and Showdown, points can be given to members for placing in battle/contest tournaments, park events and writing/art competitions. Each 'season' will last for the whole year, and there will be no breaks - as soon as the first season ends, the second season will begin and so on. The winner is the team with the most points.
How will teams be decided?
One of the things we want in this is balance - we don't want all of the more experienced members joining one team while newer members join others. This is why I suggest a draft system. Each team (for now, we can call them Red/Blue/Green/Yellow. These can be adapted obviously, but it'd be cool to have some general theme. Alternatives could be something like Oak/Elm/Birch etc) will be lead by a single leader who (potentially alongside any official co-leaders) will take turns picking their new team mates from a pool of everyone who signs up for the faction system. Players who join after the draft will be assigned by leadership in a fair manner, meaning that one team won't be stacked.
How will scoring work?
This will be decided by event. For example, if the FFA tourney just finished, 1st place could get 3 points, 2nd place could get 2 points and 3rd place could get 1 point. I'd suggest leaving it to the organiser, but it'd probably be best to distribute more points for things such as story competitions (as there's less of them annually compared to tournaments). We could also arrange activities which, while not strictly URPG, are part of the URPG culture - iSketch, Transformice, Cards Against Humanity, Board Game Online and so on - which award lesser points.
How is the system beneficial to URPG?
+It could inspire teamwork and boost the sense of community.
+People could try new things to try and win their team points - people who rarely write might want to try and earn some points and give it a go.
+Gives more importance to the big section events and competitions.
+If we do something heavily team based such as Risk again, we have balanced teams ready to go. Similarly, new events utilising the faction system can be created.
What needs to be decided if this is to happen?
My suggestions in italics
1) Number of Factions. I'd probably say 4 is the optimum amount of teams but I also feel 3 or 5 teams could work. We're looking for a number that won't dilute the talent too much, while ensuring there's enough team for this to be fun. It could be worth seeing how many we get signing up before we decide.
2) Faction Leaders. I feel like the obvious choice is picking a group of mods (Monbrey, Winter, Hannah etc.) A potential idea could be to have a separate assigning of other staff members to the factions to help with leading before the member draft begins. The leaders would be responsible for handling any problems in the factions and organising team events. If necessary due to absences, the leadership title can be passed by the leader to anyone they deem responsible.
3) Prizes. Perhaps a reasonable cash prize for the winning team (5k-10k) and some Pokemon prizes for the highest individual point earners regardless of team.
4) The Name. Despite being the one using it, I'm not too sure on the 'faction' name. Alternatives include clans, guilds, houses, teams or tribes.
I'm fairly sure there's stuff I forgot to mention, but I was just interested on your opinions on this. It shouldn't be too difficult to implement, and I think it could enhance the URPG system considerably.