
Originally Posted by
ChainReaction01
Oooh, that one is good! Say, if there are three Trainers in the Party, and they want to flee from an Encounter (assuming they can, in fact, flee), here is a list of potential prerequisites they must all complete before they can flee:
1) All Trainer Pokemon must be returned.
2) All Trainers must be on adjoined squares (so a line can be drawn from any Trainer to any other Trainer without going over an empty square)
3) Dice Roll must succeed (50/50 sounds about right, that's what it is in the NP and it seems to work fine)
If all of these prerequisites have been met, the enemy units get one turn to try an get as much damage in on the fleeing Party as possible, and then the Encounter is ended.
Thoughts there?
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