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Thread: Pokemon Missions Discussion

  1. #16
    Registered Loser Omniplex's Avatar
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    Default Re: Pokemon Missions: Advanced!

    This sounds really great, and I can't wait to join as a player, and possibly as a DM type.
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  2. #17
    (See what? Hear what?) Akinai's Avatar
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    Default Re: Pokemon Missions: Advanced!

    Count me in! This should be fun.


  3. #18
    Head of the URPG HKim's Avatar
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    Default Re: Pokemon Missions: Advanced!

    Quote Originally Posted by Trilobyte View Post
    I'd imagine this would count for both branches.

    Note to Harry: pe2k needs Ultra Worlds forum.

    There are certain logistical issues to this plan, one being that PE2K URPG members aren't big fans of role playing (though ironically we have a strong PE2K RP section). The second is that the administrator, Ryan, the only person able to make any changes, hasn't visited PE2K in nearly 3 months.

    So... yeah...

    I too am excited about this. Please be sure to comment on all the ideas if you can and add in your own as well.

    I do believe multiple missions can occur at once. As for time, I would suggest aiming for a mission time period of a few weeks.

  4. #19

    Default Re: Pokemon Missions: Advanced!

    So winner. Looking forward to it.

  5. #20
    Insanity is the one truth Senzura's Avatar
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    Default Re: Pokemon Missions: Advanced!

    Ill help out and junk.


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  6. #21
    His exp. ITS OVER 9000!!! Solid's Avatar
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    Default Re: Pokemon Missions: Advanced!

    (Does anyone else think neonsands avatar/title is awesome?)
    So this thing will be in the national park section right? Not in ultra worlds.
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  7. #22
    Insanity is the one truth Senzura's Avatar
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    Default Re: Pokemon Missions: Advanced!

    Quote Originally Posted by Solid View Post
    (Does anyone else think neonsands avatar/title is awesome?)
    So this thing will be in the national park section right? Not in ultra worlds.
    Its always been in National Park. Harrys just adding it to ultra world


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  8. #23

    Default Re: Pokemon Missions: Advanced!

    no you really did not

    anyway question to trilo you said somthing about posting up a draft thing and just wondering if you yet have or not
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  9. #24
    No need for the disco Raves's Avatar
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    Default Re: Pokemon Missions: Advanced!

    Well, the plan was to post said draft. However, things came along (said things being distractions/ref requests) and such has resulted in delays. However, the status effects draft will be up sometime early next week.

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  10. #25

    Default Re: Pokemon Missions: Advanced!

    Well this sounds pretty awesome. To keep discussions on it going...

    will there be some kind of progression system? that would be cool, like a level-up system. Since the pokémon games are rpgs with leveling up, everything we would need is already there. though it would be annoying to keep track of, I'm sure there are ways it could be simplified. though on the other hand some players would easily end up behind others and potentially left out so that could be a bad idea.

    also if there's any way I could help I'd love to! I've played games like D&D for years (albeit infrequently) so I've got a bit of experience with that.
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  11. #26

    Default Re: Pokemon Missions: Advanced!

    I've heard the idea of trainer classes floated - though this was in a PnP Pokemon game a friend and I are trying to get playable; the basic gist was that Pokemon Trainers could pick a terrain to represent their trainer style (E.G. Misty, as a Water trainer, would pick the Water terrain; Brock, or the Hikers, would pick Mountains) and that so long as the trainer is within that terrain, their Pokemon got a 1-stage boost to all stats. For trainers like Ash and Gary, they would pick the Normal terrain, which awards them this bonus in organized arenas rather than in random battles in the wild.
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  12. #27

    Default Re: Pokemon Missions: Advanced!

    Quote Originally Posted by evanfardreamer View Post
    I've heard the idea of trainer classes floated - though this was in a PnP Pokemon game a friend and I are trying to get playable; the basic gist was that Pokemon Trainers could pick a terrain to represent their trainer style (E.G. Misty, as a Water trainer, would pick the Water terrain; Brock, or the Hikers, would pick Mountains) and that so long as the trainer is within that terrain, their Pokemon got a 1-stage boost to all stats. For trainers like Ash and Gary, they would pick the Normal terrain, which awards them this bonus in organized arenas rather than in random battles in the wild.
    That sounds like a good idea. However, there's the issue of not all trainers having a special terrain. For example; an electric, dragon or fighting type trainer.
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  13. #28

    Default Re: Pokemon Missions: Advanced!

    Quote Originally Posted by LightningFast View Post
    That sounds like a good idea. However, there's the issue of not all trainers having a special terrain. For example; an electric, dragon or fighting type trainer.
    Then I suppose they could instead pick one element of Pokemon, and so long as they were battling with that type they get the bonus.

    Edit: Had misread slightly. They don't necessarily have a set terrain that goes with their Pokemon; and they can specialize in a type of Pokemon as well, that may simply be represented by having a more common typing among their 'mons. If I wanted to be a Dragon Tamer, I'd probably pick Mountains and simply have several Dragon-types, whereas if I were a Black Belt or w/e, I'd likely pick the normal terrain, since that could cover a boxing ring as well.
    Last edited by evanfardreamer; 15th June 2010 at 04:08 PM.
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  14. #29

    Default Re: Pokemon Missions: Advanced!

    You know, that's a really good idea. If the characters had a "class", they could get special abilities and stuff and "level up" from participating in a lot of pokemon missions. That way there would be progression, but without the annoyance of pokemon's stats actually changing.

    Like...

    Level 1 Dragon Tamer gets +5% to the damage of dragon moves his pokemon use.
    Level 2 Dragon Tamer is less effected by the fearful presence of strong opponents, and is less likely to cower in fear and is more able to act in stressful situations.
    Level 3 Dragon Tamer your Dragon pokemon are particularly resistant to fire and electric attacks, and take 10% less damage from these attacks.

    stuff like that. they could also get other things that effect their interaction with the world, like Hikers could have "Stamina: You're more able to resist harsh climates then other characters, and can endure strain longer. You can also walk longer without taking a rest" or something.

    Classes could all be stuff from the game, and there'd be maybe one for each type, and maybe a general class.

    classes would of course like mentioned by you guys be stuff like

    Dragon Tamer, Hiker, Battle Boy/Girl (or Black Belt), Swimmer, Bug Catcher (Bug Maniac), Super Nerd, Sailor, PKMN Breeder (specializes in baby pokemon?), etc etc.

    This could be overdoing things and might be too much work, but I think it could be a cool idea. I'd also be willing to help make classes like the ones mentioned earlier, with abilities, and even help work out an experience system if you guys thought it was a good idea.
    Since the class obviously doesn't make a major difference (maybe adding at most a 20% boost to attacks at the highest levels, which would probably be level 10), a "party" could easily consist of, say, a level 7 character and a level 2 character, and it wouldn't be unfair.

    A lot of the abilities wouldn't be so much stat-based (that is, provide a bonus or penalty or have clearly laid out rules), but rather be things more like the dragon tamer resistant to fear like I listed earlier. Swimmers would obviously be good at swimming, and maybe get some bonuses to their pokemons attacks while they're in water and/or just water pokemon in general.


    Ok... I'm going overboard with brainstorming, I'll stop now xD
    anyway I think these sound like cool ideas, but I won't be offended or upset if no one else does hahah
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  15. #30

    Default Re: Pokemon Missions: Advanced!

    i do like that idea that you have specialist trainers to help your pokemon extra, yet you will probley want somthing to allow people to be just normal trainers, and they would need somthing to help boost there pokemon. maybe exmaple as above where a dragon taimer boost the move of dragons by 5%, you could use a trainer boost of 2.5% or somthing for all moves.
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