Level i Flare: Shoots out a hoop of fire, about four feet in circumference. It always rolls forward in a straight line at a moderately quick rate, and can go up wall and ceilings. It will burn, but never ignite surfaces it travels on. It can travel on water, in which case it hovers directly above it, but if any more than about 1/4 a cup of water is actually splashed on it, it will dissipate. It otherwise exists for about six seconds, in which time it can travel about 30 yards.
Shocking Grasp: Evan's body becomes charged with electrical energy, allowing him to deliver an electric shock to anything he touches while it's active. This current causes mild burns, but more importantly, stuns anything that touches him for a few seconds. It's still electrical, though, and thus can't travel along rubber or ground, and will affect anyone, friend or foe alike, who is on a metal or wet surface when Evan uses it.
Chione's Spear: Evan produces a spear of ice from mid-air. It's stronger than normal ice, with the durability and sharpness of steel. It won't melt at normal temperatures either, unless Evan lets go of it, in which case it will immediately turn into normal water.
Mass Effect: Allows Evan to reduce or increase his weight or that of anything he touches by 100 pounds or 50% of it's own weight, whichever is greater. He can keep it active for himself as long as he wants. On something else, it's as long as he's touching it, and two seconds after. If the weight is lowered to negative numbers, he can even send objects floating upwards.
Restore: Allows Evan to recover from injuries at a very fast rate. Small cuts, such as from accidently slicing oneself with a knife, take barely a second, moderately deep wounds, such as from getting bitten by a dog, that would leave small scars take about a minute. Larger wounds, such as being impaled, assuming that the user doesn't die from them, take about an hour. The spell also automatically shuts off the subject's pain receptors. The spell has a flaw, however, in that any foreign object will be sealed in the subject. The body will do it's best to route blood vessels and nerves around the object, but it can still pose problems. Also, the spell allows him to reattach lost limbs and bits of flesh, which usually takes a couple minutes to reattach, though limbs will be slightly slow to move for a few hours as the nerves reactivate themselves, as if it had fallen asleep.
Time Fcuk: Allows the user to stop movements in an area of up to a 30X30X30 foot cube. Inanimate objects within the area lose color. Wind stops blowing, and things that were falling stop in mid-air The effect is dispelled by life energy, so it doesn't work on living beings, or objects in direct contact with them. So, a bullet shot into the field would stop in mid-air as soon as it entered, but someone could still swing a baseball bat at him, unless they were wearing gloves, in which case they couldn't move the bat unless they removed the gloves, causing it to touch their skin. Further, objects within the field become indestructible. The user must concentrate to keep this up, however, and thus, any action that requires much more thought than walking will dispell it. Further, a skilled life mage can negate the effect entirely, though it's very tiring. To activate, it requires the user to utter a chosen phrase. In Evan's case, it's "Time be still!"
Explosive Runes: The user can scribe a rune on a surface, which explodes any time the caster wishes. The rune can look like anything (In Evan's case a stylized skull,) can be written in any material, from lemon juice to dirt to ashes, and can be programmed to explode at any time, such as when the mark is crossed out, on a certain date, whenever. It is impossible to accidentally set a rune, since the caster must concentrate on the conditions for explosion to set it.
Mage's Eye: This spell allows the user to sell their spell slot in exchange for the eye of a demon. This allows the user to know the location of a person or object, so long as they have a way of distinguishing it from all others. For example, the if the user knew a person's face, so long as the person didn't have an identical twin, they would know the exact location of the person. And if there was a specific piece of jewelry with a unique engraving they had lost, they would know it's exact location too. However, if they are looking for an item, and only know that it's that sort of item, the spell will only tell them the location of the nearest object of that sort. So if the caster of this spell was looking for a lost baseball, and only knew that it was a baseball, the spell would direct them to the nearest baseball, even if it wasn't that specific one. Finally, the spell has a second use: At will, the user can slow their perception of time to a halt. In this state, time has essentially stood still, for them and the world around. The user can't move in this state, but can still see and think. This allows them to even in the middle of battle get their bearings and plan an attack. A good analogy would be pausing a game to think of a plan. You can't move, and the world doesn't seem to, but you can think and see what's happening. Note that this state usually can only be kept up, at most, one millionth of a second, which the user would percieve as a whole day. This function can be used with the first function to see the location of objects in the middle of battle.