
Originally Posted by
Gym Leader Drayden
Alright, I'm not going to be just tossing in my two cents here. I'm going to be tossing in my whole wallet.
Firstly, there is one thing about RPs that, on both a literary and conceptual standpoint, serves to differentiate itself from true prose. That thing is the teamwork, the sense of inter-connectedness between both the GM and the participants, as well as between the participants themselves. If the members of an RP don't get along with each other or are otherwise prone to doing things that others find annoying or distracting, then the whole thing is doomed to failure.
I know that this might sound just a bit idealistic, and I know that this may seem difficult, but probably the most important thing for an RP's survival is that all of the participants feel connected with the story, with the other characters, with the participants themselves. Ultimately, the goal of an RP is to work together to create a story. If each of the characters are off doing their own thing in the RP, then you're not creating one story. You're just having multiple people write their own stories.
For the regular members of the RP: Make your characters interact. I know for a fact that I'm guilty of having characters that don't tend to interact much, if at all. Fix it. The relationships between characters can contribute immensely towards making the story compelling. Having a character who sits isolated from his surroundings makes for a schism in the storytelling, and can end up making the person controlling the character look like they care more about their own character than the others.
For the GMs: Convince the participants to interact with the story in some way. Put them into teams, place them in a social setting, give them an immense world to play around with, give them a challenge that can only be overcome as a group. If you don't give the characters opportunities to become a part of the story, then once again, all you're doing is breaking the story into multiple, less enjoyable ones.
Make sure that the players feel like they have a place in the story. Many an RPer has dropped out due to not feeling like their character even matters in the grand scheme of things, making them feel like dead weight. Allow each of the characters their own time in the spotlight, and don't shove them aside in favor of this awesome plot idea.
To that same extent, remember that, while the GM is who runs the RP, the players ultimately write the story. It's your duty as a GM to provide the players structure and support in order for the story to go on, but if every single major event happens due to the GM's hand, up to the point where the players don't even bother trying to do anything because they know that the GM decides everything anyways...then you're doing something wrong.
At the same time, players, don't try to steal the show. There is another extreme on the scale of character importance, and you would be wise not to tip the scale in the other direction. Although you do have your importance in the overall story of the RP, don't be a glory hound and try to steal all of the fame. Don't try and make the events gravitate around your character. Remember that RPs are a team effort, not just a mish-mash of people who all happen to have the same goal.
People like good stories. It is difficult to immerse yourself in a poorly-written story, and it's up to the GM to provide a storyline that the other players can have fun in. I'm afraid I'm not able to instruct you guys on good storywriting, but know that bad plots generally lead to bad RPs.
However, try and figure out if you're going to enjoy the RP before joining it. If you don't like storyline of a given RP, then don't join. If you have major problems with the GM or even some of the other participants that you know you won't be able to solve, then don't join. If for any other reason you think that you will not enjoy participating in the RP, DO NOT JOIN. You are by no means required to join a given RP, and the choice if entirely yours. Honestly, if you know that an RP is bad, and then join it anyways and start complaining that it's bad, you only have yourself to blame.
GMs, don't be afraid to boot participants if they're causing problems. One single unruly or problematic person can throw the whole RP out of balance. You need to recognize this and stop the problem before it gets out of hand. Also, try not to complain to, berate, or otherwise insult an RPer, even if they're causing issues. Most of the time, players don't write badly on purpose, and otherwise do not intend ill will upon your story. Give them a clear warning of what they are doing wrong, and tell them that further misconduct will result in being kicked from the RP.
If you yourself have a problem with something in the RP, don't represent it through your character. This can come off as...no, it IS incredibly disruptive, and not to mention just flat out rude to the people who are trying to keep things running smoothly. If there's a problem, just tell the GM.
Please, please, PLEASE UNDERSTAND THAT BEING KICKED FROM AN RP DOES NOT ALWAYS MEAN THAT THE GM DOESN'T LIKE YOU. I apologize for the BBCode abuse, but seriously, you would not believe how many arguments have sprouted up as a result of this. If the GM is doing their job right, then they will not insult you, and will try and tell you what exactly warranted the action of booting you. If you are booted from an RP because you're genuinely doing something wrong, take measures to make sure that it doesn't happen again.
On that note, GMs must be able to recognize if something actually warrants disciplinary action. Sometimes, you will get complaints from other users, but it's up to you as the head of an RP to figure out if they are actually in the right when they tell you this. Often times, a Co-GM is useful in figuring these things out.
There is another thing that is extremely important in keeping an RP alive. GMs and players alike need to STAY ACTIVE. If you're going to need to drop out of an RP, make sure to tell the GM so he or she can take measures according to it. If you don't think that you're going to be able to handle keeping up with an RP, then drop out or just don't join in the first place. If you join an RP, you are pretty much telling the GM that you will be an active participant of the RP unless something happens and you tell them.
GMs also need to stay active, lest the whole RP end up falling apart. If you don't think that you can handle running an RP on your own, hire a Co-GM.
Now, on less of a technical outlook and more of an introspective outlook, there are a few other points I'd like to discuss.
Large RPs with loads of information are really intimidating for newer RPers. I'm not condemning the notion of complex RPs altogether, but understand that, sometimes, people prefer just being able to have fun with an RP and not having to worry about the storyline and such. This is why RPs with simpler plots tend to last; because the participants don't have loads of information to absorb.
The concept and structure of our section are fairly alien to some. Let's not kid ourselves; we're a fairly obscure corner of the forums, and as such, a lot of the things we take for granted aren't as widely understood as we'd like to imagine. Don't assume that people know every in and out of RPing. Everyone here was a beginner RPer at some point, and it's our job to make sure that any newcomers here don't end up stepping away due to the rather intricate workings of the section.
If you're having an RP-related problem that you can't seem to solve, don't be afraid to report it to us. I'm not going to lie to you guys; my job feels more like an honorary status that has no real purpose to it. There are plenty of things that happen around here that a moderator could help with, but most of the time it's confined to an OOC discussion thread and generally slips by our (semi)wary glances. Don't convince yourself that you're bothering us by reporting a problem or asking us to step in and help with your RP problems. Honestly, there are days that I wish something bad could happen so that I can actually exercise my position as staff.
There is always room for improvement, and don't be afraid to ask for help improving. We all have our faults as RPers, and some of us have quite a few difficulties managing to work out the things necessary to make a good, thriving RP. The Metronome Forum is here for a reason. Use it. If you want help managing your RP, need help working out a certain plot point, or something else along those lines, there are plenty of different people here, myself included, who would be glad to help you.
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ONE THOUSAND, SIX HUNDRED AND SIXTY TWO WORDS.
HOLY CRAP.
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