"Once we get the races and combat system worked out, though, we have a fun little diversion planned to test out the combat mechanics - trust me, it'll be fun." 1/20/12
"Player vs NPC combat will follow the same basic formula universally accepted in (nearly) all forum-based roleplays. There will be a few limitations (for the sake of realism), such as a designated maximum number of enemies you can claim to have defeated in a single post, but for the most part PC vs NPC combat will be very free-form.
Player vs Player combat, on the other hand, will be more structured. Many acquired Skills (both Melee and Magical) will designate specific usage limits (and even specifically allow you to break this rule, at times), but the general catch-all rule will be a limit of no more than two of the following in a single post: A single Melee Attack, a single Melee Block/Evasion, and a single Spellcast. Obviously, in situations where there are more than two Players battling, the rules will be adjusted." 1/21/12
"Player characters can die - permanently, and are likely to do so fairly often. Details on this mechanic soon." 7/4/12
"In too many RPs, the success of the players is all but guaranteed due to an implied rule that Player-Characters are virtually invincible. Because of this, inexperienced characters are often seen charging boldly into battle against entire armies of superior enemies, knowing they can somehow “just barely survive.” In the interest of balance, as well as to just generally mix things up with something you don’t really see all that often, death in Azatiir will be not only a possible ending for your character, but in all honesty, if you aren’t careful, a likely one.
At the moment, it is my intention for players to only control one character at a time. In the event that a player’s character dies, that player will be allowed to submit a new character to participate in the roleplay. This new character will automatically receive half (rounded up if necessary) the total number of Training Opportunities of the deceased character (to prevent the player from feeling that all their hard work on the previous character was a complete waste of time, but at the same time not allowing death to become completely inconsequential).
The inventory of the deceased character will be emptied and the “mundane” items (potions, unenchanted weapons and armor, etc.) will be added to the new characters inventory, while any “special” or “unique” gear (enchanted weapons and armor, Torvaic artifacts, etc.) will be spread out randomly among various shopkeepers throughout the gameworld (where they will become available for purchase by not only the newly created character, but any character). The only exception will be if another Player-Character who was present at the time of the character’s death chose to remove particular items from the deceased’s inventory, in which case such items will not be subject to the dispersal." 7/6/12