This is NOT a pokemon RP
There is a difference between living and surviving, it doesn't take a genius to figure that out. But what if we lived in a world where the line was blurred, living was just survival with a few comforts.
We live in this kind of world now, ever since it happened. “It” was the biggest event to ever define human history, “it” was supposed to be a new age in human evolution. “It” was actually called “Development” by our government. “Development” was a government program, the goal was to give disabled people their abilities back. Eventually a vaccine was made, it was produced and distributed across the U.S. in small increments for testing. The vaccine was supposed to be tested, but the program lost public appeal and government funding went with it. The testing samples were stored underground in all areas they were shipped to.
20 years later
Democracy is now just a worldwide dream, the power is fought over relentlessly
1 year later
The unstable power led to nuclear response...after a few more months there was a worldwide nuclear fallout. All government is now gone, millions of people are dead. The few that are left survive in national fallout bunkers. The test samples were found in the bottom of these bunker storage units...oblivious to what this stuff was people injected it thinking it was a nutrient I.V. injection. The shots had no effect on the people that directly took them.
5 years later
A few more thousand die in the bunkers due to famine and sickness. A shining day rises on the horizon, the day that we are allowed back on the surface. The nuclear response teams have deemed the hydrogen based fission bombs have worn off.
2 months later
Across the country the word is spread of the new surface life and “restarting the human race”. Children are born, this is when they realize the injections did have an effect. The new children have heightened abilities respective to what each disability injection was meant to “fix”.
25 years later
All the previous parents are dead, people no longer generally live to be past 40...the new generation is now alone and left to fend for themselves. They are all around 15-25, they are divided into 2 classes: mortals and mutants.
4 months later
Humans by nature look for leaders, which once again has led to fighting. Our newest “leader” in this society has gained massive public support on the platform of blaming the mutants for mortals problems.
For Clarification, I will be RPing the Mortal's leader (and his minions) your goal is either to A) Survive or B) Kill the Opposing Side
You may take one (or two) of these roles in the RP:
Mortals: You are normal human beings, you fight the mutants with any weapons that you find. (Mortals will get a handicap, which is that they already know weaknesses of each form of mutant. Should they choose to use them, please don't exploit them to a point to destroy the RP. And mortals will have limited stockpiles of weapons.)
Mercuries: Named for the Roman God, these mutants possess the ability of high-speed locomotion and great free-running ability. Though not the fastest things to ever walk this earth, they can run at speeds topping out at 80 mph with practice. Strangely, the cold deeply inhibits their speed but they still retain slightly above average speed and good free-running.
Seekers: These mutants have the ability of amazing hawk-like sight. They also have a lock-on ability that lets them distinguish their targets from anyone in a crowd or on any backdrop. Bright light in their eyes usually throws off their lock-ons, sunglasses help to avoid this.
Faders: These mutants can change color and tend to “fade” away into the background...they are completely undetectable by anything other than a Seekers lock on them before they cloak themselves or a Tracker smelling them or hearing them.
Trackers: They have an amazing sense of smell and hearing, their instincts tend to control them if they don't have the willpower. They follow scents across hundreds of miles with only a few new scent traces. Multiple scents fused can sometimes throw them off for a while.
Processors: They have heightened brain power, their problem solving rivals super computers. They can make complex gadgets out of everyday items on the spot. High frequency noise (above average human hearing range) stops their higher level thinking.
Hell's Healers: They can absorb life energy (mana) from any living object and manipulate it to do things such as: healing and forming natural traps (ex: turning grass into solid little needles). These special mutants require a living source for power (ex: absorbing energy from grass, thus killing it, to heal). So in common terms, Hell's Healer take life to give it. They cannot absorb it from humans or animals that resist it.
Brawlers: This group has superior strength, they can easily bend steel without trying. The extent of their strength is nothing less than the force of a bulldozer hitting you at its top speed. Once again, the cold inhibits their greatest strength but they still keep some of it.
Defenders: These individuals can harden their skin to be as strong as diamond, forming battle armor. Though this defense is not always active so sneak attacks are the most effective tactic.
1)No godmodding, or anything of the sort.
2)Combinations of powers will result in slight reduction of one or both powers (decided by me); these combos will be known as “half breeds”
3)All survivors will start in the bunker located in Washington D.C., the entire RP will take place on/near the East Coast due to it being quarentined, But I will warn you, salvation is nowhere...all major urban centers hold human survivors and of course a few mutants (which I will control or we will use as spawn points for new players) that will aid other soldiers for their side.
4)Disputes will be decided by me after both sides get to tell their side of the story.
5)Everything that you need will need to be scavenged (ex: food, ammo, medical supplies, etc.)
6)*Important* Characters will die, this is meant to be an RP where characters die and then you make a new character to take his/her place.
7)*Also Important* This RP will be mature, deaths may be graphic and language may be brutal.
One More Thing...
-The point of this (look at the name) has to do with sticking together. Mutants can separate and die or stick together and flourish, the choice is yours. They are out numbered by mortals greatly.
Just Remember: Your allies will be with you, until death do you part...
Weapon of Choice:
Theme Song (Optional):
I am looking of a ratio of Mortals that out number Mutants...so the RP will not start until there are a few more Mortals than Mutants.
I reserve the right to attack mutants with squads of mortals at random intervals :P
By the way @jasonwolf, has been given the title of Co-GM, so he may accept sign-ups and such