Skylanders Academy *Sign Up!*

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    PMD Hero Godzillawolf's Avatar
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    Default Skylanders Academy *Sign Up!*

    Alright, I now I've said to some people in the past, academy RPs aren't exactly my thing, but I decided to try my own anyway, because I thought this will be fun.

    This is based off Skylanders: Spyro's Adventure, mainly the console version. You don't need to have played to know them though.

    That said, I REALLY need a Co-GM that has done an academy style RP before, because this is my first time GMing one, so I could use the help. Anyway, I should point out this isn't JUST an academy RP, missions and heroic adventures will be involved. So, moving on, plot:

    Plot: Skylands has been rebuilt, and Kaos defeated once again. However, Skylands was left with a problem as a result, Eon is still a spirit, and his apprentice, while able, is but one person, with a life of their own on the planet known as Earth. In addition, new evil forces now strike out over Skylands, seeking to fill the power vacuum left by Kaos' defeat. The Skylanders are outnumbered by this new surge of villainy in Skylands, which was becoming a problem even before Kaos' assault, as Eon had become the last Portal Master and the effects were beginning to show.

    The solution? Recruit more Portal Masters and more Skylanders. As it turns out, Earth has quite a few with the potential to become Portal Masters, and many are willing to make a connection to Skylands to learn their trade. In addition, after the Skylander's inspiring fight back from the brink against Kaos, many young heroes have decided to try their hands at becoming Skylanders. While the Skylanders are not picky about membership, so long as one is willing to fight for the forces of good, but these new warriors have little true experience in combat and what it means to be a hero. So thus, a school has been founded to train these new heroes for battle, and the new Portal Masters to take up their duties.

    Rules:

    Normal Rules Apply.

    Go wild when if comes to characters. If you've read the background info on the Skylanders, or seen many of their designs, there is a huge variety of designs, origins, and powers they have. So long as you give them an Elemental alignment (see here Elements (Skylanders) - The Spyro Wiki - Spyro, Sparx, The Legend of Spyro, Skylanders, and more ) which really doesn't effect their powers too much, seeming to mainly deal with origins. So long as you don't make someone a Game Breaker, you're fine.

    Skylanders from the games are teachers, you may choose any of them to be teachers and you can choose their subject. To see the histories of the characters, look here: Skylanders - The Spyro Wiki - Spyro, Sparx, The Legend of Spyro, Skylanders, and more

    The original Skylanders sort of function as the Justice League in Young Justice, they teach the students, send them on missions, but generally do not go on missions except special ones, they have their own missions that go unseen, this focuses on their students.

    YOU ARE A CHARACTER. This is important, YOU are a character, you're a Portal Master learning at the school. You're not PHYSICALLY there, but can speak and hear everything going on around your Skylanders, but not anything they couldn't hear. You can interact with characters in the game world vocally as well as one another.

    There will be TWO separate RPing styles here. One is the academy itself, the other are privite RPS that will be posted separately detailing missions you're on. When you accept a mission presented, your character leaves the main RP and goes on the mission, not being a part of the game until they return.

    You can have as many characters as you want, so long as you can keep track of them.

    If you're defeated in battle (IE, get a killing blow in battle), you're transferred back to the school. If you have a Skylander still remaining, you can switch them up and pick up where the original left off.

    Remember, you're rookies, you're GOING TO FAIL SOMETIMES. Not all missions will end with you victorious. At first, the Main Antagonists will be far outside of the students league and likely mope the floor with them in a straight fight for realism. However, this does NOT mean the characters have zero chance of succeeding, depending on the villains' plan. There will be VERY few missions you have no chance of succeeding in, and even then, only for story line purposes.

    DO NOT JOIN UNLESS YOU'RE PLANNING TO STAY ON!!! I'M SICK OF PEOPLE JOINING AN RP AND THEN DISAPPEARING WITHOUT A TRACE! IF YOU'RE GOING TO LEAVE, THEN PLEASE TELL US SO WE CAN RETIRE YOUR CHARACTERS!! Sorry for the bold text and large font, but I'm seriously sick of that happening.

    Have fun!

    If you read all these rules, write "For Skylands!" at the top of your post!

    Characters:

    Teachers:

    Cynder: Me Class: Combat Training.
    Drobot: Me Class: Battlefield tactics.
    Spyro: Rider Fanatic: Advanced Combat
    Terrafin: Rider Fanatic: Training.

    New Skylanders:

    Denku: Me
    Hard Hat: Rider Fanatic
    Red Krauss: Rider_Fanatic
    Shadowman: Rider Fanatic

    Crimson the Brave: Pi Face

    Villains:

    Main Antagonists: (There can ONLY be four!)

    1): Cyber Emperor: Me
    2): Hilda: Rider Fanatic
    3): Reserved: Pi Face
    4): Miasma, the Skeleton King : Oblivion

    Arch Villain: (Only one at a time, gradually, each of the Main Antagonists will take this role. The first one is just their first real challenge and not one of the other main villains)

    Boss Kaze: Me (I'm only taking the first one to demonstrate how to do it!)

    Portal Masters:

    Godzillawolf

    Rider Fanatic

    Pi Face

    Oblivion

    GM: Me
    Co-GM:

    Bios:

    Existing Skylanders:

    Name:
    Class: (Can be anything you feel would be important to being a Skylander)

    Student Skylanders:

    Name:
    Element:
    Age:
    Description: (Physical Appearance)
    Powers: (You may have two-three, with two being primary ones, flight isn't counted as one. You will gradually build off of these three powers as the game goes on and you gain experience, gaining better control over them to enable more and more varieties on how they're used.

    Important: Remember, you're rookies, your powers should still be underdeveloped and in need of training. You can have decent mastery of ONE, but you still need training with the other two.)
    Weapon: (Different than powers, though it can be CONNECTED to a power. For example, having a sword is not a power, being able to shoot fire FROM the sword is. Claws also count.)
    Portal Master Partner:(Your user name)
    Flaws: (You're rookies, you have flaws. It can be personality flaws, a lack of knowledge about one of their powers, or other things that stand in your way of becoming heroes)
    Personality:
    History: (Be creative as you want, some of the characters probably already have a weirder back story as is. Just remember, you're a rookie. No grandiose act of heroism like defeating an entire army on their own. They can have some acts of heroism, so long as they aren't a true hero yet)

    Villains: (These villains recur throughout the story, they are the antagonists on missions. There are SEVERAL Big Bads fighting to take Kaos' place as the biggest baddie around, so these guys are going to be at each others' throats as often as the heroes. Some are simply marauders and criminals with no grandiose plans on the table, some working for one of the main villains. The rookies will more often see action against these lesser villains, only running into the former in the event the mission was not believed to involve them. These only appear in the main RP planning elsewhere, or if one is brave, or foolish, enough to attack the school)

    Name:
    Description:
    Minions: (Use existing ones (Skylanders: Spyro's Adventure Enemies - The Spyro Wiki - Spyro, Sparx, The Legend of Spyro, Skylanders, and more) or make up your own)
    Position: (There are three positions: Main Antagonist (one of several big villains who are battling one another for Kaos' role as the most powerful villain around), Arch Villain (Only one at a time, this is the villain who the characters are focusing on at the present. They'll still run into the others and their forces, but this is the one they'll encounter once at any given time), and Criminal (Normal villains about on the heroes present level who will be ran into randomly).)
    Powers: (Depends on the Position Main Antagonists are extremely powerful and WAY out of the heroes' league at the present and strong enough to mop the floor with them. The Arch Villain of the present arc is still out of their league at the start, but the goal is to gradually get closer to their power to defeat them. Criminals range from just stronger than normal enemies to on par with the heroes. Be creative! But no Game Breakers! You CAN get more skilled with them as you go on, but there must be justification)
    Personality:
    History:
    Motive: (Money, power, respect? What does your villain want?)
    Bounty: How much treasure are they worth for foiling/defeating? Criminals are worth 200-500, Main Antagonists/Arch Villain start at 2000 and get gradually higher as they go on. More on this later!


    My Characters:

    Name: Cynder
    Class: Combat: Teaching how to fight and make creative use of their abilities.

    Name: Drobot
    Class: Battlefield Tactics: Were Cynder teaches the battle tactics, he teaches skills to use on the battlefield outside of fighting, such as infiltration.

    Name: Denku (Denki (Electric in Japanese) Sukanku (Skunk in japanese)
    Element: Tech
    Age: Teen
    Description: Denku is a skunk-like creature about the size of the average dragon type in Skylanders. She has longer limbs and generally more fearsome appearance, but still black with white fur, having blue eyes. However, she also looks very shy and kindly normally. She wears blue armor over her chest, head, and bracers on her arms and legs, with blue armor covering her underbelly, with black cables running from the chest armor to each, and her tail. Her stripes are still visible and turn yellow when she uses her powers. Her eyes are blue.
    Powers: Denku has the ability to channel electricity through her body, but cannot generate or control it's flow, thus requiring her special harness that generates it and controls it's flow. At present she can only electrify her claws and teeth shoot a lightning bolt from her tail tip, which she has yet to learn how to control. Her armor can also modify her natural musk into a foul smelling smokescreen she can spray either from the base of her tail or from her mouth, it can also presumably create other chemical weapons, but her suit would require modifications. She can also, naturally, spray like a skunk without her musk being modified, only she can also do it from her mouth. She can also turn into electricity to move rapidly for short bursts of time, but has zero control over this power at present, resulting in her going out of control and crashing into something when she tries to use it.
    Weapon: She has razor-sharp claws with metal blades that make them sharper, though their true purpose is to channel her powers. She also has sharp teeth she can use in combat.
    Portal Master Partner: Godzillawolf
    Flaws: Denku is naturally shy, timid, and somewhat easily frightened. She also has poor aim that needs serious improvement, reducing most of her powers to being used at close range at present. She also has a naturally foul odor that gets considerably worse the more nervous she gets. This fact does embarrass her quite a bit.
    Personality: Denku is a shrinking violet, she's shy, timid, and scares rather easily. She's also self-conscious and takes her failures hard. However, she's fiercely loyal to her friends and will protect them no matter what. Despite her timid nature, she's also willing to stand up to those who would harm the innocent, which is her motivation for coming to the school in the first place. She's also very sensitive about her inability to aim and her scent.
    History: Denku comes from a species of beings descended from skunks, who are normally peaceful folk, but willing to defend others if they see them in trouble. Denku has always had poor aim, which for beings who have spraying musk as their primary defense, made her a common target of bullies, leading to her developing a self-conscience and timid personality. However, during an attack on her village by trolls, it was defended by the Skylander Drobot. During the fight, she saw an attacker sneaking up on the Skylander and tried to help him, only giving herself away with her poor aim. However, when attacked in return, she was knocked into an electrical generator, accidentally channeling it through her claws and slaying the troll, but remaining unharmed. Drobot, impressed by this ability, helped make her a suit to channel electricity, to allow her to make use of her strange ability. Deciding to use it to fight for others, she headed for the Academy when it opened. As an entry gift, Drobot gave her her new suit.

    Name: Cyros
    Element: Magic
    Age: Teen
    Description: Her skin is a very light blue, her face iss rather long and sly in appearance. Her deep blue horns curl around, somewhat like a goat's with a trio of spikes connected by a light blue fin running between her horns. Her tail is tipped off with a metal ax grafted to her natural bone blade to increase its use as a weapon and her rather long neck and lower front legs are adorned with a black choker decorated with white spikes. She has purple wing membranes as well. http://fav.me/d3cin4y (She's the larger one, though she'd be more like the Skylanders dragons in this one)
    Powers: Being an Ice Dragon, she has the ability to manipulate ice, though at present has received little formal training and being able to fire ice shards from her mouth and breath a quick freezing vapor are her primary techniques. She can learn more.

    She has a guitar with an ocean motif to it's design that can be used to cast spells using music. She's still learning the proper spells for it, and at present can only produce destructive sonic waves by playing it, but there are other spells she's yet to learn with it.
    Weapon: Her claws and teeth. She also has her ax blade on her tail tip she can use effectively as a weapon.
    Portal Master Partner: Godzillawolf
    Flaws: Cyros actually isn't very confident at present, and often bullies other students to make herself feel better about it. She's confrontational and tends to come off as self centered. She also has difficulty trusting others.
    Personality: Cyros tends to come off as selfish, egotistical, and cruel to some degree. Truth be told, she's actually very sensitive due to how her life has gone, and just doesn't want to be hurt again. She also bullies others simply to try and relieve her own emotional pain. However, she's also got a good heart and, while she is a bully at times, she genuinely wants to help innocent people who are being harmed by evil doers to make up for past sins her family has committed and prove herself a good leader. She's a good person deep down, but it'll take some digging to get that part out of her. She's also not that honorable a person, willing to fight dirty if she needs to. She's also rather manipulative and good at lying.
    History: Cyros is the adopted daughter of a reformed villainous named Deadlock, a three headed dragon and queen of a race of beings called the Naga, and comes from the same land as Spyro. Cyros has a younger brother who is the crown prince of their race, a position Cyros had genuinely thought was her's due to age. Her mother, driven insane by grief for an act committed by Malefor, launched an attack in misguided revenge before being defeated by Spyro and Cynder, who were called back to deal with the attack. Her plotting for revenge caused Deadlock to neglect Cyros without realizing it, causing her to feel even more abandoned, after which she began bullying her younger brother. Deadlock was redeemed, and not wanting her daughter to follow in her footsteps, sent Cyros to the academy to learn to be a hero. Cyros still feels bitter about all this and is the resident bully of the academy, but honestly does want to be a hero.

    Yes, she is heavily based off the character of the same name from my Legend of Spyro A New Dawn fic.

    Name: Boss Kaze
    Description: A large, muscular, bipedal weasel with reddish brown fur and red eyes. He typically wears a brown trench coat and normally has a cane. His true form is a demonic version of this with razor sharp teeth, blood red sickles in place of hands, and another one at the tip of his tail.
    Minions: Weasels, essentially bipedal weasels. They're bandits that raid villages and places for plunder. They also make use of large hunting dog type creatures.
    Position: Arch Villain
    Powers: Kaze can move faster than the eye can see for brief periods of time. However, he can only move in a roughly straight line and cannot stop his forwards momentum without stopping completely, meaning he typically only gets one shot at each target in his path. He also needs about 10 minutes rest between speed bursts, both meaning that if the primary attack is avoided, you just need to deal with his normal abilities for that time. He is a skilled fighter, and wields a cane that can be utilized as either a staff-like weapon and conceals a sword he can pull out and wield, but generally relies on badly wounding his opponents in a dash right off the bat to put himself at the advantage. His true form not only has the sickles on his limbs and his razor sharp teeth, but the ability to produce two clones of himself. These clones have the same abilities, but can be easily dispelled in one or two attacks. His true form also has enhanced strength. Kaze is actually a spirit, which makes killing him more difficult than a purely flesh and blood creature, but not impossible.
    Personality: Kaze is refined, charming, and generally seems like a gentleman at first glance. However, beneath this lays a far more sinister and sadistic personality. Kaze is overconfident and doesn't view the Skylanders as a huge threat to him. That said, he IS frightened of the higher ranked ones such as Spyro. He's also cunning and intelligent, capable of planning. Kaze does have a temper, though, and tends to lose his head if enraged. He's also got sociopathic tendencies, seeing everyone else as just as greedy as he is.
    History: Kaze is the leader of a group of bandits who have recently risen in Skylands, and caused a large deal of trouble. Kaze himself hails from a distant land, and is not actually a weasel. In actuality, he's a Yokai (a type of monster) called a Kamaitachi, a spirit beast with super speed. With his bandit raid increasing in number, he will be the rookie's first real challenge.
    Motive: Money
    Bounty: 2000

    Name: Claw, Fang, and Blaster
    Description: Three bipedal weasels wearing trench coats and bowler caps. Each also has red gloves they wear as well.
    Minions: Same as Kaze
    Position: Criminals, but are Kaze's second in commands.
    Powers: All three are skilled fighters, but Blaster prefers staying at a distance. Blaster has a large amount of explosives concealed in his trench-coat he can throw with great accuracy, normally staying at a distance and throwing them. Claw has long, razor-sharp claws concealed by his gloves and Fang has long, razor-sharp teeth he uses to bite with. They're agile and use that to their advantage in combat, all three normally fighting at once.
    Personality: They are essentially similar to Kaze in base mentality, but lack his cunning. They're also a good bit more unhinged than their boss, especially Blaster. While they believe Kaze's "everyone is only out for themselves", they still work together as a team, considering it a "mutually beneficial partnership". They're also terrified of their boss.
    History: Mostly the same as Kaze, as they're his second in commands.
    Motive: Money
    Bounty: 500 a piece.



    I'll post my characters later, any takers?
    Last edited by Godzillawolf; 7th June 2012 at 07:16 PM.
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  2. #2
    Henshin! Kamen_Fanatic's Avatar
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    Default Re: Skylanders Academy *Sigh Up!*

    ((I'll join. I'm thinking of making, oh I don't know, 10 entries?))


    FOR SKYLANDS!

    Name: Spyro
    Class: Advanced Combat - His class will further fine-tune the skills Cynder has improved, and helps the Skylanders-to-be decide which skill branch to take.

    Name: Terrafin
    Class: Training - Makes sure that the in-training Skylanders' skills don't rust




    Name
    : Hard Hat (known as "Sonny Hat" by his parents and grandparents)
    Element: Tech
    Age: Teen
    Description: He's an elf, like that of Stealth Elf, only he's more muscular and taller. He's a dark tan in skin color with red hair, and his eyes are obstructed by welding goggles. He also wears a orange shirt, insulated rubber dark-brown overalls that protect himself from electric shocks and indirect heat to the body, heavy orange duty boots, a pair of yellow welding gloves, and a red hardhat.

    Powers: His wrench has the capacity to enlarge itself to about his body size when he does a Wrench Time attack.

    His Little Friend ability lets him create floating turrets that follow him and encircle him, firing at any unfriendly with any sort of ecofriendly ammo.

    His Pick-Me-Up ability lets him create floating vending machines that follow him or an ally, which allows for regenerative health until the machines burn out.


    Weapon: A pipe wrench big enough to substitute for a war hammer.

    Portal Master Partner: Rider_Fanatic

    Flaws: Simply put, he hates it when his stuff is touched. If you break something of his, you are automatically on Hard Hat's black list. Because of this, he's reluctant for "Give Me a Sword" moments.

    Personality: Patient, friendly, and soft-spoken (and with a Southern drawl), Hard Hat is a elf of manners to all except thugs. When you make him lose his patience, brother, you'd must want a death warrant signed, because Hard Hat is ruthless in a fight, more so when you pushed his buttons.


    History: Hard Hat came from a family of Hats that have a tendency to mix melee with machinery fighting, and they gained some infamy for how well their inventions worked in clearing out infested Skyland territories. His father was Metal "Daddy" Hat, and he was the one who taught Hard Hat everything, who had learned everything from his father Steel Hat (nowadays known as "Grandpappy Hat"), who pioneered their mixed attacking.

    Unfortunately, a platoon of Tech Spell Punks came into Hard Hat's village. Even though the Hat men managed to beat them back thanks to the well-timed assist of Chop Chop, Grandpappy Hat was badly wounded when he took several hits meant for Daddy Hat and Hard Hat.

    It was also thanks to Chop Chop as to how Hard Hat was placed in the Academy.

    Team Fortress 2 Basis: the Engineer Class


    -------------------------------

    Name: Red Krauss, nicknamed "Red Cross" or "Ex"
    Element: Life
    Age: Teen
    Description: A dark green griffon with white braces on his legs with a red medical cross adorned on it and metallic claws to cover his real ones.

    Powers:

    He expels a breath that smells exquisite (much to Ex's embarrassment) that doubles as a powerful healing agent, reversing anything done to the body, including severed limbs in the Urgent Care ability.

    His claws on his gloves become long and needle-like to be shot at unfortunate targets in the Waiting List attack.

    His secondary breath boosts the stats of an ally, makes them temporarily invincible, and all around make them more of a destructive force while making himself invincible and boost his speed to keep up with his ally in the Medical Intervention ability. This breath smells spicy.

    Weapon: A bone-saw mounted on his tail and his glove-like claws.

    Portal Master Partner: Rider_Fanatic

    Flaws: Red Krauss is a little too interested in performing the medical arts, to the point of doing medical experiments on poor mooks on the battlefield. He is also a bit unhinged, considering he's supposed to be a medic. He also hates fighting women, which can be a problem, depending on who's the female.

    Personality: Fierce, Germanic, and grumpy, it is a good idea to not irritate the good doctor, lest you want to get hit. He's more than happy dealing damage then he is healing it. He's also quite battle-happy for a medic. Despite all of this, he refuses to harm women and children, and will do all in his power to heal them to full health.


    History: Red Krauss started out as a small-time Criminal nicknamed "Doctor Death" at a young age, doing illegal medical work for the big-time Criminals where, for a hefty fee, he would modify their bodies. Naturally, Ex got himself high on the Black List for the Skylanders, despite how little he actually worked for the Criminals. His crimes were theft of medical goods, assisting criminals, and disturbing the peace.

    It was leaked to the Skylanders that Red Krauss hated to sully his hands fighting women, but loved to fix them up, and so, the Skylanders caught Red Krauss thanks to Hex, who faked a near-death wound long enough to knock Ex out. Fearing that the Skylanders would pry info out of Red Krauss's head, Criminals of all colors that Ex had assisted in the past ran to the Skylanders base to silence Red Krauss. However, it was thanks to the good doctor, who used the very modifications he gave them against them, that the Criminals were beaten and imprisoned.

    Now somewhat redeemed (he still has his Hippocratic Oath violation charges weighed on his record), Red Krauss was shipped out to the Academy, with Hex close by to keep the morbidly anatomically-curious griffon under control, while periodically indulge information to the Skylanders on the various Criminals through their health records.

    Team Fortress 2 Basis: the Medic Class

    -----------------------------


    Name: Shadowman
    Element: Magic
    Age: Teen
    Description: An dark violet-skinned elf in a bright blue pinstripe suit (that is surprisingly free-flowing and durable), a dark blue tie, and hardy shoes.

    Powers:
    He can turn totally invisible in the Tribunal Court ability, which works for 10 seconds.

    He can stun Tech-element baddies with the High Value Garbage ability.

    He can throw three throwing knives in Geneva Confliction attack.


    Weapon: A vast arrays of knives, with his most used ones being twin butterfly knives for acrobatic melee fights.

    Portal Master Partner: Rider_Fanatic

    Flaws: Do not dirty his suit lest you want to find yourself with a broken limb and stuck with the dry-cleaning bill.

    Personality: Despite him being cool-headed and suave, this French-accented elf can be rather immature and a bully. He's also cynical and a deadpan extraordinaire.

    History: Shadowman has hid his tracks well, as he keeps all of his past locked away in a secret location, and has effectively removed his childhood from the record. He began work in the underworld, working as a part-time assassin for the big time bosses. He actually got a pretty hefty bounty on his head, until he got an assignment to kill Spyro. Naturally, the veteran Skylander made short work of the assassin and arrested him.

    Unfortunately, the Skylanders soon found themselves under siege again when Criminals found out that Shadowman had taken priceless intel from them and was on his way to sell it to the Skylanders for a nominal fee for each criminal.

    After deterring the second siege attempt (where Shadowman had assisted), Shadowman was put under probation under Drill Sargent, as an invisible Shadowman is still on the ground, no matter how far he runs, and is placed in the Academy.


    Team Fortress 2 Basis: the Spy Class


    -----------------------------


    Name: Jet Stream
    Element: Air
    Age: Teen
    Description: A Sky Lord with a secretarybird theme and light, aerodynamic armor.

    Powers: Besides her race’s ability to remove their wings at will, she has a passive power to run at a fast speed.
    She can create solidified balls of air for her to strike with for her bat in the Pop Fly attack.
    She can jump off of the air itself for a double jump in the Stealing Home ability

    She also has a potion called “’Roid Booster”, where once consumed, it either increases her speed or increases her damage output.

    Weapon: A metal club that resembles a baseball bat

    Portal Master Partner: Rider_Fanatic

    Flaws: Her overconfidence tends to get her into trouble. However, inside her heart is a scared fledgling who is still coping with the loss of her parents and brothers.

    Personality: A spitfire and a hard-headed female, Jet Stream is one of the hot-blooded types, and as such, hates admitting defeat in any sense of the world.

    History: Jet Stream started life as a member of a very poor family, where they had to train in speed so they can flitch things at high speeds and be gone before someone would register what had happened. Her mother and father passed on thanks to a persistent sickness, leaving Jet Stream alone with her older brother Updraft and younger brother Storm.

    Eventually, Jet Stream’s world crashed around her, when law enforcement came and arrested Jet Stream’s brothers. Desperate, she grabbed a discarded rusty club and began assaulting the officers. Guilty over her crime, she would have gave up had not Updraft took a surprise harpoon meant for her, with another one hitting Storm. This harpoon that had slain her brothers belonged to an incoming hoard of some Evil Gillman invading Jet Stream’s home town.

    By the time the Skylanders arrived, Jet Stream was near death, having foolishly tried to avenge her fallen brothers by charging headlong into the Gillman forces. By the time she gained conscious, she was in hysterics as memories of how her brothers had fell came back like a sledgehammer.

    She was put under the care of Red Krauss for her physical wounds, but the good doctor cannot make the loss go away…

    Team Fortress 2 Basis: the Scout Class



    -----------------------------


    Name: Kelvin Marine
    Element: Water
    Age: Teen
    Description: A yeti with leaner muscles and a smaller height than Slam Bam, with a pair of goggles on his head to help him aim, a helmet on his head with a forehead guard and plated armor on his torso to protect him from projectile-using foes.

    Powers:
    He fires a shot from his sniper rifle that freezes an opponent into a block of ice, which is called the Big Freeze. These are always body shots.

    He swings his kukri to make it shoot out water in the Bushwacker attack.

    He takes out his water pistols and fires into the air at an upward angle, getting icicles to fall back down for the Flush Out attack. The angling is done to makes sure allies getting hit is kept to a bare minimum.

    Weapons: Kelvin has several weapons in his arsenal, which are several kukri knives sized for him, a pair of water pistols (read: sub-machine guns) that are crafted specially for him, and his trusty Smiting’s K-0 bolt action sniper rifle. He also has a longbow and arrow.

    Portal Master Partner: Rider_Fanatic

    Flaws: He’s rather rude, so he can offend if you tick him off. He also hates anyone with invisibility, and calls such people “spooks”.

    Personality: Kelvin has a down-to-earth personality, and enjoys a simplistic life. He has a rather stoic sense of professionalism in him, which also makes him a rather cold person to talk to.

    History: Kelvin was born the black sheep of his family. Instead ambush hunting, he’d rather use bows. Instead of fighting with his fists, he would rather use knives. Kelvin didn’t really minded it, as he was far-sighted, meaning his vision was best at long range.

    When his home village was under attack by some Evil Yetis, they were slowly picked off by Kelvin’s newest toy that he gotten from a traveling gunsmith: a Smithing K-0 bolt action sniper rifle that uses ice as ammo. What Slam Bam finished off were the hiding Evil Yeti’s that were a “whopping big target” to Kelvin’s line of fire.

    Team Fortress 2 Basis: the Sniper Class


    -----------------------------


    Name: Underlander
    Element: Undead
    Age: Unknown
    Description: A skeleton dressed like a cross between a Scottish Highlander and an English knight. On his feet are boots that have a toe spike that was curled upward and backwards.

    Powers:
    He can take off his targe-like shoulder pads and run at insane speeds to tackle into foes with insane force in the “Bravehurting” attack

    He can take off his head and throw it at his foes, resulting in an explosion that also hurts Underlander called the “Argyle Sap” attack.

    He can take out his sword and stab it into the ground, resulting in an explosion of dark energy that is called “The Blastening” attack

    Weapon:

    He wields an assortment of blades, but his most preferred one is his cursed claymore.

    He has fashioned a gun made from a small cannon that launches old time cannonball-like bombs.

    He has two different kinds of bottles that he can use to smash into foe’s faces, as well as the removable targe-like shoulder pads.

    Portal Master Partner: Rider_Fanatic (Eventually)

    Flaws: He is a little battle-thirsty, as well as a drinker that somehow gets drunk. He's also quite passionate for explosives.

    Personality: Gruff and tough as old leather, Underlander is a undead male that is less about talk and more about action.

    History:

    Underlander was born hundreds of years ago in a quaint village that got demolished by the Arkeyans, with Underlander one of the casualties. His desire for vengeance against the Arkeyans was so strong, it revived Underlander. However, there were two problems. 1: He revived 100 years after the fall of the Arkeyans. 2: He was a skeleton. And 3: He was in the Underworld. What was worse, he had a very annoying habit of falling apart. Making do with what he could, Underlander began going through the Underworld, dressing himself in an enchanted suit of armor he “found” that somehow kept his bones from falling apart.

    Needing a weapon, he eventually found one in the form of a claymore embedded in a giant severed skull, and a giant skeleton holding an old bomb and a weathered bottle. After removing the blade, he soon found out it was a cursed weapon, resulting him having a love of explosives and grog and gained the ability to use them at the cost of his past life’s memories.

    Team Fortress 2 Basis: the Demoman Class
    Last edited by Kamen_Fanatic; 24th December 2012 at 04:36 AM.

  3. #3
    PMD Hero Godzillawolf's Avatar
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    Default Re: Skylanders Academy *Sigh Up!*

    Cool! He's in! 10 characters? Awesome! And that's fine, you can have as many as you can handle.
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    Henshin! Kamen_Fanatic's Avatar
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    Default Re: Skylanders Academy *Sigh Up!*

    Okay, then.

  5. #5
    PMD Hero Godzillawolf's Avatar
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    Default Re: Skylanders Academy *Sigh Up!*

    Red Krauss is accepted, but Shadowman's second power seems too much like a gamebreaker, you're going to have to downgrade it a bit. Being able to instantly take out enemies is a bit too much.

    Here's my Big Bad:

    Name: Cyber Emperor
    Description: A humanoid being wearing a black cloak and a silver, skull mask over his face. His body is completely covered and he's rather tall.
    Minions: Cyber Golems: Creatures born from him infusing a special Tech based spell into an everyday object to convert it into a monster of some sort. While the more powerful ones are difficult to take out, the default ones, simply made out of rocks, are easy. The more powerful ones are more difficult to take out and generally criminal level monsters. Word of warning, they explode when destroyed. He often sales these to other villains for the right price.
    Position: Main Antagonist
    Powers: He carries a lap top with him at all times that he can use to cast Tech spells. He has extending blades on his wrists he can electrify. He's an extremely skilled hand to hand combat fighter and can extend cable-like tendrils from his wrists he can use for a number of things. He's got a more powerful form, but it hasn't been seen by anyone. He also has the ability to create his Cyber Golems and is a technological genius. One of his tech spells is to vanish into thin air. He's also an expert in espionage tactics. He can also use his cloak like wings to fly.
    Personality: The Cyber Emperor is jovial and polite in his mannerisms and, generally pleasant in his speech, hiding his true sadistic and evil personality. He relishes in the destruction he causes and loves stringing others along. He's a genius and very manipulative.
    History: Not much is known about the Cyber Emperor, except that he's apparently responsible for the Trolls getting their claws on the Golden Gear, Green Goo, and Eternal Tech Source during Kaos' attack on Skylands, selling them to them for a high price. He also sold Kaos plenty of his technology. Since Kaos' defeat, his primary goal is to steal technology and sell it to the highest bidder, as well as make as much money off the conflict as possible, selling weapons and his own services to all the other villains for hefty sums. However, it seems he's also got a bigger plan in the works, and is playing the other villains to make it a reality, and will go to great lengths to ensure the Skylanders don't succeed in stopping the conflict until he's gotten what he wants.
    Motive: Money
    Bounty: 6000

    Inspired by Agent Abrella from Tokusou Sentai Dekaranger and Enter from Tokumei Sentai Go-Buster.
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  6. #6
    Henshin! Kamen_Fanatic's Avatar
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    Default Re: Skylanders Academy *Sigh Up!*

    Alright, I edited it.

    Name: Hilda "the Executive"
    Description: A silver-colored humanoid nine-tailed fox with blood red eyes and black armor on her body
    Minions: Bipedal foxes that are more annoying to dispatch with the more tails they have, which stop after hitting Seven Tails.
    Position: Main Villain

    Powers:

    Has the basic Kitsune Magic spell of transforming herself into other things, as well as cast illusions.


    Has nine powers that she calls "Paths", which were gained every time she had grown a tail:

    Path of Observation: Allows her to snoop on people within it's field of effect.

    Path of Volume: Allows her to talk to people within it's field of effect, as if she's got a mobile and invisible PA system.

    Path of Creation: Allows her to summon mooks for her opponent to fight with.

    Path of Monarchy: Allows her to hijack innocent people and uses them to attack Skylanders.

    Path of Destruction: Allows her to fire a burst of elemental energy to attack.

    Path of Divinity: Allows her to avoid straightforward attacks. Is useless against naturally chaotic attacks.

    Path of Resistance: Allows her body to become as hard as steel to resist damage.

    Path of Duplication: Allows her to duplicate herself, though the clones operate at half of Hilda's overall power.

    Path of Longevity: A passive ability that's always on; she is immune to the ravages of time.



    Personality: Bitter and a temperament that is always on a seethe, she's a woman you do not want to piss off or double cross, because she will personally hunt you down and tear you asunder. She demands total loyalty from her troops, and they do lest they incur her wrath. She is manipulative and ever-scheming, and loves it when everything falls into place.

    History: She was born as a kitsune yokai, and she proved herself to be rather pliable to trickery and kitsune magic. Over the years, she gotten extremely adapted at the arts and gained the desire to watch the world burn for her amusement. She has heard of the myth of a ten-tailed kitsune, and has pledged herself to obtain godhood by getting her 10th tail, but first, she needed an army, which she was able to create when she obtained her third tail. In the shadows, Hilda began stealing land by forcing people to move out, had her troops weed out the weaker competition, and razed forts.

    She managed to avoid getting cornered by the Skylanders by transforming her mooks into herself, giving them the slip up. And when she makes her escape, she makes sure that she rubs it into their faces that she eluded capture. Especially if Spyro or Cynder are in the group.

    Nowaways, she's laying low with a considerable wealth to her name, waiting for a chance to come back into the spotlight and torment the Skylanders as she researches on a way to obtain her 10th and final tail.

    Motive: Domination over Skylands and the Skylanders

    Bounty: 4500

    Team Fortress 2 Basis: the Administrator
    Last edited by Kamen_Fanatic; 4th July 2012 at 03:23 PM.

  7. #7
    PMD Hero Godzillawolf's Avatar
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    Default Re: Skylanders Academy *Sigh Up!*

    The revised one is accepted!

    Villain accepted!
    Last edited by Godzillawolf; 28th May 2012 at 09:40 AM.
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  8. #8
    Wahaha~ Heroic Sociopath's Avatar
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    Default Re: Skylanders Academy *Sigh Up!*

    Name: Crimson the Brave
    Element: Earth
    Age: 17
    Description: Crimson takes the shape of a humanoid robot. He's red, with a TV screen instead of a head. His metallic torso has a fairly wide chest, which extends down into a very thin stomach-area. His upper legs are thin, but his lower legs take the shape of large cones, ending in a pair of flat feet. His arms are much the same, his upper arms very thin, especially compared to his thick forearms. He looks a bit like this: http://farm4.static.flickr.com/3311/4595389663_a5863c3004.jpg

    Powers:
    Crimson can dig through earth at amazing speed. He can swim through a mountain as easily as a fish could swim through water. He can choose to fill the ground behind him, or leave it empty to create pitfall traps for enemies.

    He also carries around a brace of dynamite. He can either set it to explode when it hits an enemy, or he can use some of the extra length of fuse he carries around and detonate it whenever.

    Finally, he can lift surprising weights, and has incredible balance. If he bears down, it's very hard to move him.


    Weapon: His hands can turn into drills.

    Portal Master Partner: Pi Face

    Flaws: He's not very confident. As for actual flaws, he can't fly. He can jump, though. Dunno if these count, but he'll never kill, and he won't fight except to defend himself or someone else.

    Personality: Despite being a robot, Crimson does have a personality. He's very kind, and giving. He's a tad shy, though. Despite not being living himself, he has a very deep respect for life, and would never take the life of any other being, even something like a fly or an ant.

    History: Crimson was a robot built by a previous tech skylander to help fight the bad guys.
    Last edited by Heroic Sociopath; 3rd June 2012 at 08:55 PM.
    Not changing my signature 'till TWEWY 2 comes out.

    Also this RP is really cool. It's like Percy Jackson. You can be a god's reincarnation and have powers and you're at a school and it's totally radical!
    http://z13.invisionfree.com/Garden_of_Olympus/index.php?act=idx

  9. #9
    PMD Hero Godzillawolf's Avatar
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    Default Re: Skylanders Academy *Sigh Up!*

    Alright, I'm looking forwards to it, I'll have to see everything about him though before I accept him, though. Thanks for joining!
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  10. #10
    Wahaha~ Heroic Sociopath's Avatar
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    Default Re: Skylanders Academy *Sigh Up!*

    Actually, I just finished, I'll have my villain thing up pretty soon too.
    Not changing my signature 'till TWEWY 2 comes out.

    Also this RP is really cool. It's like Percy Jackson. You can be a god's reincarnation and have powers and you're at a school and it's totally radical!
    http://z13.invisionfree.com/Garden_of_Olympus/index.php?act=idx

  11. #11
    PMD Hero Godzillawolf's Avatar
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    Default Re: Skylanders Academy *Sigh Up!*

    Nicely done. He's in. Thanks for joining!

    Though, and this goes to Rider Fanatic too, I'd like if you guys, when the story starts, the character has at least one power they don't know entirely how to control. They are students after all.
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  12. #12
    Wahaha~ Heroic Sociopath's Avatar
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    Default Re: Skylanders Academy *Sigh Up!*

    Alright, if he lifts something to heavy, he usually tips over.
    Not changing my signature 'till TWEWY 2 comes out.

    Also this RP is really cool. It's like Percy Jackson. You can be a god's reincarnation and have powers and you're at a school and it's totally radical!
    http://z13.invisionfree.com/Garden_of_Olympus/index.php?act=idx

  13. #13
    PMD Hero Godzillawolf's Avatar
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    Default Re: Skylanders Academy *Sigh Up!*

    That works.

    It's just they are the rookies, so I want them to have to work to be real heroes.

    Looking forwards to your villain.

    Also need more teachers, badly, to whomever is reading. I'll be as many as I need to, but we still need more.
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  14. #14
    noot noot Oblivion's Avatar
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    Default Re: Skylanders Academy *Sigh Up!*

    ...y'know, that typo in the title really just makes me sigh.

    Jesting aside, it's good to see you around again. I'm afraid I don't have the time to write out a whole load of sign-ups, so might you be able to reserve me a teacher, main villain (probably saw this one coming), and student spot, if you would be so kind?

  15. #15
    PMD Hero Godzillawolf's Avatar
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    Default Re: Skylanders Academy *Sigh Up!*

    Sure, I'll reserve the last villain for you.

    Thanks! Glad you're in!

    Also, I have to point out, Cyber Emperor will probably be the final arch villain,since his plan revolves around being an arms dealer for the other villains in the first place.
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