The Megaman universe is a fascinating one. As I play through the first 4 (the only good ones), I saw that there's a lot of unanswered questions. In this RP, I intend on answering a few of those questions, namely what the other maverick hunters do while Megaman and Zero aren't around.
So here's the plot:
The year is 21XX, shortly after the events of megaman X1, and an outbreak of Mavericks have forced the creation of the Maverick Hunter organization. Led by Megaman X and Zero, the maverick hunters successfully fought off Sigma and his forces, at the cost of many, many lives. it's been years now, and things are finally starting to get back to normal, that is, until it is discovered that Mavericks are forming an uprising. again.
The hero of this story, Megaman X, is a lazy bastard. before he even hits the front lines, the other reploids on the force have to explore problem areas and clear a path to the area leader. That's right, it's up to people like biker bob (in the megaman x2 intro) to seal off the maverick leaders.
Mavericks have the task of hindering the progress of the hunters, and even though we know how the game ends, this RP could go either way. Don't think that you're disadvantaged, though, because Mavericks are awarded an extra 15 upgrade points.
I will be leading both sides, at least until I see people to fill in the hierarchy of both the mavericks and the hunters, and will be hosting events regularly.
This is where you come in
You can fight alongside the greatest heroes of our time, as a Maverick hunter.
You can serve Sigma in his attempt to conquer the world as a Maverick.
Or you can serve on the frontlines of either side as a Mechanoloid.
And this is where the fun starts
The best part about this RP is the character customization. To start the process, you must choose a body type. you can be either a Reploid or a mechanoloid, humans have no place in this war.
The points system.
the creation of a character requires careful management of points. You get 50 points to start. Mechanoloids don't have to worry about this. Only Reploids get points. Upgrades, skills, weapons and accessories cost points, so watch your spending. You get the opportunity to make extra points later in the skills section.
Self aware, and capable of human thought and emotion. The pinnacle of modern technology, and are subject to infinite customization. So much so that I've created a points system for creating a reploid.
Got that figured out? Great! Now pick a skillset. Much like the perk system in call of duty, skills allow your character a variety of abilities and knowledge that can turn the tides of a battle. Skills are not cheap though, and have ranks to reflect your character's skill in that, well, skill. You can make your own skills, don't feel like you're locked into my inventions, but i'll have to approve of your choices. (point costs are in parenthesis)
Medical aptitude- 3 Ranks
Light Feet- (10)
Eagle Eye- 3 ranks
Hand to hand- 3 ranks
Weapon expertise- 3 ranks
Your character is afforded increased physical strength.
Armored to the teeth- (10)
Lightning reflexes- (25)
Dual Wield- (20)
your character can use more than one sabre in combat.
your character has the steadfastness to withstand abuse past critical levels. This allows you to fire off rounds even when incapacitated.
Second Wind- (20)
Your character can spontaneously regain it's strength in battle, allowing for extended fights without the need for repairs. Note that this doesn't mean you'll be recovering from wounds or gaining any actual energy, it's sort of a mental thing
Now for something completely different!
you may be wondering how you can get good perks without sacrificing armor upgrades and features. that's why I've included the option to pile on some hinerances. These are, again, not lmited to my ideas, so feel free to make your own for extra points.
Malfunction- 3 ranks
Physically weak- (+25)
Missing Limb- (+30)
Weapon naivete- (+25)
Combat inexperience- (+15)
Your character is capable of mercy, a mistake that can get you killed.
Your character occasionally forgets critical mission details.
your character likes that it looks good.
Now your character's weapons
In this RP, your character can have (as a primary weapon) either a buster, or a sabre. Busters and sabres are extremely customizable, so be creative.
In this RP, I will allow up to 2 secondary weapons at the cost of 25 points each. These include knives, pistols, perhaps a glove that enhances hand to hand combat, be creative! all are subject to my approval.
Accesories and upgrades
Despite what you might think, you can STILL be EVEN MORE unique! I'll allow 2 free accesories or upgrades, and subsequent ones will cost 25 points. These range from cloaking devices, the ability to dash/air dash, energy capsules, jetpacks, you name it! Keep these within reason, you can't expect to be flying around all day, there are limitations.
This is gonna need some explination. You can have 3 special abilities, which can be passive or active, and must be kept within reason. You're not gonna get away with any godmoding, so just use your best judgement. Maybe your character has a special technique? maybe your character can fire a special beam? who knows. include some sort of limitation or repricussion if you want your character in for sure. active abilities can only be used once per mission, and you can't use it for 2missions after you've used it. you can't use active abilities until your character has succesfully completed at least 1 mission.
Finally, after doing all that reading, you can assemble your app.
Type: (reploid, mechanoloid)
Weapons: (primary, then any secondaries)
Character background: (personal history)
WHEW! I'm gonna be posting my own App to serve as a sort of guideline soon :D